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Two bugs fixed: 1. Retry logic (for Classic) re-sent CMSG_GAMEOBJ_USE at 0.15s while the gather cast was in-flight, causing SPELL_FAILED_BAD_TARGETS. Now clears pendingGameObjectLootRetries_ as soon as SMSG_SPELL_START shows the player started a cast (gather accepted). 2. CMSG_LOOT was sent immediately before the gather cast completed, then never sent again — so the loot window never opened. Now tracks the last interacted GO and sends CMSG_LOOT in handleSpellGo once the gather spell completes, matching how the real client behaves. |
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