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PLAYER_BYTES and PLAYER_BYTES_2 changes in SMSG_UPDATE_OBJECT now update the Character struct's appearanceBytes and facialFeatures, and fire an appearance-changed callback that resets the inventory screen preview so it reloads with the new hair/face values. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
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| third_party | ||
| ui | ||