mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-11 03:23:51 +00:00
72nd procedural texture: Worley (cellular) noise thresholded into mold patches. Each grid cell hosts a hash-jittered center; each pixel computes its distance to the nearest center across 9 surrounding cells (current + 8 neighbors) and is painted as mold if that distance is below thresholdFrac × stride. Distinct from --gen-texture-moss (single-spot per cell with hash-derived presence/jitter/radius) — mold has irregular field-shaped patches following the Voronoi cell boundaries rather than discrete circles, mimicking real fungal growth along surfaces. Useful for cellars, dungeon walls, plague zones, sewer overflow, food-warehouse spoilage, witch-hut detail trim. Default 18-stride / 0.55-threshold gives a moderate infestation; bump threshold near 0.9 for full coverage. |
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||