Kelsidavis-WoWee/tools/editor/cli_dispatch.cpp
Kelsi 80ebf1dba5 feat(pipeline): add WGLD (Wowee Guild) catalog format
Novel open replacement for AzerothCore-style guild +
guild_member + guild_rank + guild_bank_tab + guild_perk
SQL tables. The 36th open format added to the editor.

Each guild entry holds the complete social-organization
state: header (name, leader, faction, MOTD, info,
creation date, level + experience, bank money, packed
emblem), rank ladder with permissions bitmask + daily
withdraw caps, member roster with rank + join date +
public/officer notes, bank tabs with per-tab and per-rank
deposit / withdraw / view permission masks, and purchased
guild perks referencing WSPL spell IDs.

Cross-references with previously-added formats:
  WGLD.entry.factionId       ~  WCHC.race.factionId
                                 (guilds are faction-locked)
  WGLD.entry.perks.spellId  -> WSPL.entry.spellId

Format:
  • magic "WGLD", version 1, little-endian
  • per guild: header (12 scalar fields + 4 strings) +
    ranks[] + members[] + bankTabs[] + perks[]
  • per rank: rankIndex / name / permissionsMask /
    moneyPerDayCopper
  • per member: characterName / rankIndex / joinedDate /
    publicNote / officerNote
  • per bankTab: tabIndex / name / iconPath /
    deposit+withdraw+view permission masks
  • per perk: perkId / name / spellId / requiredGuildLevel

Enums:
  • Faction (2): Alliance / Horde
  • RankPermissionFlags (14): GuildChat / OfficerChat /
                               Invite / Remove / Promote /
                               Demote / SetMotd /
                               EditPublicNote /
                               EditOfficerNote / ViewBank /
                               Deposit / Withdraw / Disband /
                               RepairFromBank

API: WoweeGuildLoader::save / load / exists / findById +
shared addDefaultRanks helper used by both starter and
faction-pair presets.

Three preset emitters:
  • makeStarter     — 1 small guild, default 5-rank ladder
                       (GM/Officer/Veteran/Member/Initiate),
                       3 members borrowing names from WCRT
                       merchants for cross-format consistency
  • makeFull        — 1 fleshed-out guild: 6 ranks (with
                       Recruit added) + 8 members + 4 bank
                       tabs (officer-only withdraw on tabs
                       3+4) + 3 perks referencing WSPL
                       spell IDs (Heroic Strike / Battle
                       Shout / Thunder Clap as placeholder
                       perk procs)
  • makeFactionPair — 2 parallel guilds, one Alliance + one
                       Horde, with identical rank structures

CLI added (5 flags, 649 documented total now):
  --gen-guilds / --gen-guilds-full / --gen-guilds-pair
  --info-wgld / --validate-wgld

Validator catches: guildId=0 + duplicates, empty name /
leaderName, factionId out of range, no ranks (members can't
exist without a rank ladder), member.rankIndex exceeding
the highest defined rank (intra-format cross-reference
resolution), duplicate bank tabIndices, perks with
spellId=0 (perk does nothing).
2026-05-09 18:10:45 -07:00

210 lines
5.4 KiB
C++

#include "cli_dispatch.hpp"
#include "cli_gen_audio.hpp"
#include "cli_zone_packs.hpp"
#include "cli_audits.hpp"
#include "cli_readmes.hpp"
#include "cli_zone_inventory.hpp"
#include "cli_project_inventory.hpp"
#include "cli_gen_texture.hpp"
#include "cli_gen_mesh.hpp"
#include "cli_mesh_io.hpp"
#include "cli_mesh_edit.hpp"
#include "cli_wom_info.hpp"
#include "cli_format_validate.hpp"
#include "cli_convert.hpp"
#include "cli_format_info.hpp"
#include "cli_pack.hpp"
#include "cli_content_info.hpp"
#include "cli_zone_info.hpp"
#include "cli_data_tree.hpp"
#include "cli_diff.hpp"
#include "cli_spawn_audit.hpp"
#include "cli_items.hpp"
#include "cli_extract_info.hpp"
#include "cli_export.hpp"
#include "cli_bake.hpp"
#include "cli_migrate.hpp"
#include "cli_validate_interop.hpp"
#include "cli_glb_inspect.hpp"
#include "cli_wom_io.hpp"
#include "cli_world_io.hpp"
#include "cli_info_tree.hpp"
#include "cli_info_bytes.hpp"
#include "cli_info_extents.hpp"
#include "cli_info_water.hpp"
#include "cli_info_density.hpp"
#include "cli_info_audio.hpp"
#include "cli_world_info.hpp"
#include "cli_world_map.hpp"
#include "cli_sound_catalog.hpp"
#include "cli_spawns_catalog.hpp"
#include "cli_items_catalog.hpp"
#include "cli_loot_catalog.hpp"
#include "cli_creatures_catalog.hpp"
#include "cli_quests_catalog.hpp"
#include "cli_objects_catalog.hpp"
#include "cli_factions_catalog.hpp"
#include "cli_locks_catalog.hpp"
#include "cli_skills_catalog.hpp"
#include "cli_spells_catalog.hpp"
#include "cli_achievements_catalog.hpp"
#include "cli_trainers_catalog.hpp"
#include "cli_gossip_catalog.hpp"
#include "cli_taxi_catalog.hpp"
#include "cli_talents_catalog.hpp"
#include "cli_maps_catalog.hpp"
#include "cli_chars_catalog.hpp"
#include "cli_tokens_catalog.hpp"
#include "cli_triggers_catalog.hpp"
#include "cli_titles_catalog.hpp"
#include "cli_events_catalog.hpp"
#include "cli_mounts_catalog.hpp"
#include "cli_battlegrounds_catalog.hpp"
#include "cli_mail_catalog.hpp"
#include "cli_gems_catalog.hpp"
#include "cli_guilds_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
#include "cli_remove.hpp"
#include "cli_add.hpp"
#include "cli_random.hpp"
#include "cli_items_export.hpp"
#include "cli_items_mutate.hpp"
#include "cli_zone_create.hpp"
#include "cli_tiles.hpp"
#include "cli_zone_mgmt.hpp"
#include "cli_strip.hpp"
#include "cli_repair.hpp"
#include "cli_makefile.hpp"
#include "cli_zone_list.hpp"
#include "cli_tilemap.hpp"
#include "cli_deps.hpp"
#include "cli_for_each.hpp"
#include "cli_check.hpp"
#include "cli_introspect.hpp"
#include "cli_texture_helpers.hpp"
#include "cli_mesh_info.hpp"
#include "cli_zone_data.hpp"
#include "cli_project_actions.hpp"
#include "cli_zone_export.hpp"
namespace wowee {
namespace editor {
namespace cli {
namespace {
// Each handler family takes (int& i, int argc, char** argv,
// int& outRc) and returns true if it claimed the flag. The
// table is walked in order until one returns true. Order
// rarely matters — flags are exact-string-matched, so two
// families can't both claim the same flag — but families with
// shorter/cheaper checks still come first by convention.
using DispatchFn = bool (*)(int&, int, char**, int&);
constexpr DispatchFn kDispatchTable[] = {
handleGenAudio,
handleZonePacks,
handleAudits,
handleReadmes,
handleZoneInventory,
handleProjectInventory,
handleGenTexture,
handleGenMesh,
handleMeshIO,
handleMeshEdit,
handleWomInfo,
handleFormatValidate,
handleConvert,
handleFormatInfo,
handlePack,
handleContentInfo,
handleZoneInfo,
handleDataTree,
handleDiff,
handleSpawnAudit,
handleItems,
handleExtractInfo,
handleExport,
handleBake,
handleMigrate,
handleValidateInterop,
handleGlbInspect,
handleWomIo,
handleWorldIo,
handleInfoTree,
handleInfoBytes,
handleInfoExtents,
handleInfoWater,
handleInfoDensity,
handleInfoAudio,
handleWorldInfo,
handleWorldMap,
handleSoundCatalog,
handleSpawnsCatalog,
handleItemsCatalog,
handleLootCatalog,
handleCreaturesCatalog,
handleQuestsCatalog,
handleObjectsCatalog,
handleFactionsCatalog,
handleLocksCatalog,
handleSkillsCatalog,
handleSpellsCatalog,
handleAchievementsCatalog,
handleTrainersCatalog,
handleGossipCatalog,
handleTaxiCatalog,
handleTalentsCatalog,
handleMapsCatalog,
handleCharsCatalog,
handleTokensCatalog,
handleTriggersCatalog,
handleTitlesCatalog,
handleEventsCatalog,
handleMountsCatalog,
handleBattlegroundsCatalog,
handleMailCatalog,
handleGemsCatalog,
handleGuildsCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,
handleRemove,
handleAdd,
handleRandom,
handleItemsExport,
handleItemsMutate,
handleZoneCreate,
handleTiles,
handleZoneMgmt,
handleStrip,
handleRepair,
handleMakefile,
handleZoneList,
handleTilemap,
handleDeps,
handleForEach,
handleCheck,
handleIntrospect,
handleTextureHelpers,
handleMeshInfo,
handleZoneData,
handleProjectActions,
handleZoneExport,
};
} // namespace
bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
for (DispatchFn fn : kDispatchTable) {
if (fn(i, argc, argv, outRc)) return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee