Kelsidavis-WoWee/include
Kelsi 46213baea0 feat(editor): add WMVC (Movie Credits Roll) — 112th open format
Novel replacement for the embedded credit-roll text
vanilla WoW carried inside the cinematic-renderer blob
(the post-cinematic credits that scroll up the screen
after each expansion intro). Each entry binds one
credits category (Production / Music / Voice Acting /
etc.) for one cinematic to its ordered list of credit
lines.

First catalog with a variable-length STRING array
payload — previous variable-length formats used int
arrays (WCMR waypoints / WCMG mutex spells / WPTT
rank-spells / WBAB rank chains / WRPR unlocked items +
recipes). The lines[] field serializes as count +
(length + bytes)* per line, mirroring how strings work
elsewhere in the catalog set just lifted into a per-
entry array.

Seven category enum values cover the full credit
taxonomy: Production / Music / Audio / Engineering /
Art / Voice / Special. Three preset emitters:
makeWotLKIntro (5 blocks for the WotLK Arthas/Terenas
cinematic with the actual canonical music credits —
Brower/Duke/Stafford/Hayes), makeQuestCinema (3-block
template for per-quest cinematics), makeStarterRoll
(4-block generic template).

orderHint sorts blocks within a single cinematic so
the renderer can render Production -> Direction ->
Music -> Voice -> Special Thanks in canonical order
without depending on entry order in the binary.

Validator's most novel checks combine string + grouping
constraints unique to credit rolls: per-cinematic
orderHint slot uniqueness — two blocks at the same
(cinematicId, orderHint) would render in non-
deterministic order due to the std::sort being stable
but content-order undefined. Per-line: empty lines
warn (would render as blank, intentional spacers
should use a placeholder character), lines >80 chars
warn (text-buffer wrap at the canonical 80-char
credit-renderer width).

Format count 111 -> 112. CLI flag count 1206 -> 1211.
2026-05-10 02:15:34 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(editor): add WMVC (Movie Credits Roll) — 112th open format 2026-05-10 02:15:34 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(camera): NaN/range guards on Camera setters 2026-05-06 08:57:31 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00