Kelsidavis-WoWee/src
Kelsi 82267320b0 fix(diagnostics): add render-phase crash markers and improve signal handling
Add signal-safe render-phase markers throughout GameScreen::render() and
Application::render() so the crash handler can report which render call was
active when a SIGSEGV occurs. The AMD RADV crash backtrace only shows 2
frames due to missing frame pointers, making it impossible to identify the
actual crash site.

Changes:
- Add volatile g_crashRenderPhase marker updated before each major render call
- Upgrade Linux signal handler to sigaction with SA_SIGINFO for faulting address
- Set ImGui CheckVkResultFn to log silent Vulkan errors in ImGui backend
- Enable -fno-omit-frame-pointer in all build configs (not just Debug/RelWithDebInfo)
2026-04-03 20:19:33 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio chore(renderer): refactor renderer and add post-process + spell visuals systems 2026-04-02 00:21:21 +03:00
auth fix: UB in mouse button polling, null deref in BigNum formatting 2026-03-30 15:37:38 -07:00
core fix(diagnostics): add render-phase crash markers and improve signal handling 2026-04-03 20:19:33 -07:00
game fix(parsing): validate spline endPoint coords to reject false-positive format matches 2026-04-03 19:36:34 -07:00
network chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
pipeline chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
rendering fix(diagnostics): add render-phase crash markers and improve signal handling 2026-04-03 20:19:33 -07:00
ui fix(diagnostics): add render-phase crash markers and improve signal handling 2026-04-03 20:19:33 -07:00
main.cpp fix(diagnostics): add render-phase crash markers and improve signal handling 2026-04-03 20:19:33 -07:00