Kelsidavis-WoWee/tools/editor
Kelsi 8341fb6dc9 feat(editor): minimap objects/NPCs, NPC duplicate, legend
- Minimap now shows placed objects (yellow dots) and NPCs (red=hostile,
  green=friendly) at their world positions on the height grid
- NPC Duplicate button: copies selected creature with 10-unit offset
  for quick population of similar spawns
- Minimap legend: colored dots showing Object/Hostile/Friendly markers
- All positions correctly mapped from world coords to minimap UV space
2026-05-05 05:11:33 -07:00
..
adt_writer.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
adt_writer.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_app.cpp feat(editor): zone manifest for client loading, export workflow complete 2026-05-05 05:06:41 -07:00
editor_app.hpp feat(editor): zone manifest for client loading, export workflow complete 2026-05-05 05:06:41 -07:00
editor_brush.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_brush.hpp feat(editor): erosion brush, NPC load, auto-save 2026-05-05 04:44:54 -07:00
editor_camera.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_camera.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_history.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_history.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_ui.cpp feat(editor): minimap objects/NPCs, NPC duplicate, legend 2026-05-05 05:11:33 -07:00
editor_ui.hpp refactor(editor): remove dead marker renderer, clean up stale fields 2026-05-05 05:04:14 -07:00
editor_viewport.cpp refactor(editor): remove dead marker renderer, clean up stale fields 2026-05-05 05:04:14 -07:00
editor_viewport.hpp feat(editor): procedural noise generator, sky presets, viewport lighting 2026-05-05 04:40:37 -07:00
editor_water.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_water.hpp feat(editor): brush radius circle indicator on terrain 2026-05-05 04:10:46 -07:00
main.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_spawner.cpp feat(editor): erosion brush, NPC load, auto-save 2026-05-05 04:44:54 -07:00
npc_spawner.hpp feat(editor): NPC scatter tool, adjacent tile creation, multi-tile prep 2026-05-05 04:14:29 -07:00
object_placer.cpp feat(editor): random rotation, placed object list, quality of life 2026-05-05 04:57:42 -07:00
object_placer.hpp feat(editor): smooth entire tile, snap-to-ground toggle, object list improvements 2026-05-05 05:00:31 -07:00
stb_image_impl.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_biomes.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_editor.cpp feat(editor): smooth entire tile, snap-to-ground toggle, object list improvements 2026-05-05 05:00:31 -07:00
terrain_editor.hpp feat(editor): smooth entire tile, snap-to-ground toggle, object list improvements 2026-05-05 05:00:31 -07:00
texture_painter.cpp feat(editor): terrain holes, recent textures, sculpt panel polish 2026-05-05 04:34:03 -07:00
texture_painter.hpp feat(editor): terrain holes, recent textures, sculpt panel polish 2026-05-05 04:34:03 -07:00
transform_gizmo.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
transform_gizmo.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
zone_manifest.cpp feat(editor): zone manifest for client loading, export workflow complete 2026-05-05 05:06:41 -07:00
zone_manifest.hpp feat(editor): zone manifest for client loading, export workflow complete 2026-05-05 05:06:41 -07:00