Kelsidavis-WoWee/include/ui/auth_screen.hpp
kelsi davis fb2e9bfb3d Remove single-player mode to focus on multiplayer
Removed all single-player/offline mode functionality:
- Removed ~2,200 lines of SQLite database code
- Removed 11 public SP methods from GameHandler
- Removed SP member variables and state flags
- Removed SP UI elements (auth screen button, game settings)
- Removed SQLite3 build dependency
- Deleted docs/single-player.md
- Updated documentation (README, FEATURES, CHANGELOG)

Files modified:
- src/game/game_handler.cpp: 2,852 lines (down from 4,921)
- include/game/game_handler.hpp: Removed SP API
- src/core/application.cpp/hpp: Removed startSinglePlayer()
- src/ui/*: Removed SP UI logic
- CMakeLists.txt: Removed SQLite3

All online multiplayer features preserved and tested.
2026-02-06 23:52:16 -08:00

93 lines
2.2 KiB
C++

#pragma once
#include "auth/auth_handler.hpp"
#include "rendering/video_player.hpp"
#include <string>
#include <functional>
namespace wowee { namespace ui {
/**
* Authentication screen UI
*
* Allows user to enter credentials and connect to auth server
*/
class AuthScreen {
public:
AuthScreen();
/**
* Render the UI
* @param authHandler Reference to auth handler
*/
void render(auth::AuthHandler& authHandler);
/**
* Set callback for successful authentication
*/
void setOnSuccess(std::function<void()> callback) { onSuccess = callback; }
/**
* Check if authentication is in progress
*/
bool isAuthenticating() const { return authenticating; }
void stopLoginMusic();
/**
* Get status message
*/
const std::string& getStatusMessage() const { return statusMessage; }
private:
// UI state
char hostname[256] = "127.0.0.1";
char username[256] = "";
char password[256] = "";
int port = 3724;
bool authenticating = false;
bool showPassword = false;
// Status
std::string statusMessage;
bool statusIsError = false;
std::string failureReason; // Specific reason from auth handler
float authTimer = 0.0f; // Timeout tracker
static constexpr float AUTH_TIMEOUT = 10.0f;
// Saved password hash (SHA1(UPPER(user):UPPER(pass)) as hex)
std::string savedPasswordHash;
bool usingStoredHash = false;
static constexpr const char* PASSWORD_PLACEHOLDER = "\x01\x01\x01\x01\x01\x01\x01\x01";
// Callbacks
std::function<void()> onSuccess;
/**
* Attempt authentication
*/
void attemptAuth(auth::AuthHandler& authHandler);
/**
* Update status message
*/
void setStatus(const std::string& message, bool isError = false);
/**
* Persist/restore login fields
*/
void saveLoginInfo();
void loadLoginInfo();
static std::string getConfigPath();
bool loginInfoLoaded = false;
// Background video
bool videoInitAttempted = false;
rendering::VideoPlayer backgroundVideo;
bool musicInitAttempted = false;
bool musicPlaying = false;
};
}} // namespace wowee::ui