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Appends a single creature spawn to a zone's creatures.json. First
real authoring tool that doesn't need the GUI placement system —
useful for batch-populating zones via shell script:
for npc in goblin spider wolf; do
wowee_editor --add-creature "$zone" "$npc" 100 200 50
done
Args: <zoneDir> <name> <x> <y> <z> [displayId] [level]
- displayId 0 → SQL exporter substitutes 11707 (generic humanoid)
- level defaults to 1
- Coordinates are render-space (renderX=wowY, renderY=wowX)
Loads any existing creatures.json first then appends, so multiple
invocations build up the file. The standard NPC spawner caps
(50k creatures) protect against runaway scripts.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||