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Replace static-local firstSpecReceived with talentsInitialized_ member variable, reset in handleLoginVerifyWorld alongside other per-session state. Also clear learnedTalents_, unspentTalentPoints_, and activeTalentSpec_ at world entry so reconnects and character switches start from a clean talent state instead of carrying over stale data. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
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| third_party | ||
| ui | ||