Kelsidavis-WoWee/include
Kelsi 853e72cbd4 perf: trim RTTI + dead per-frame work in entity/render hot paths
- lookupName / getUnitByGuid: replace dynamic_cast<Unit*> with
  isUnit() + static_cast. Both UNIT and PLAYER object types derive
  from Unit, so the type tag is sufficient and skips RTTI walking.
- character_renderer calculateBoneMatrices: gate the per-bone
  "extreme translation" diagnostic so the abs() probes and counter
  bump only run during the first 3 frames instead of every bone of
  every animated character forever.
2026-05-14 12:08:35 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game perf: trim RTTI + dead per-frame work in entity/render hot paths 2026-05-14 12:08:35 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(pipeline): WLNK chat hyperlink template catalog (146th open format) 2026-05-10 06:16:37 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering perf(render): cache static sorts, skip WMO portal vector copy 2026-05-14 11:47:23 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00