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- lookupName / getUnitByGuid: replace dynamic_cast<Unit*> with isUnit() + static_cast. Both UNIT and PLAYER object types derive from Unit, so the type tag is sufficient and skips RTTI walking. - character_renderer calculateBoneMatrices: gate the per-bone "extreme translation" diagnostic so the abs() probes and counter bump only run during the first 3 frames instead of every bone of every animated character forever. |
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| auth | ||
| core | ||
| game | ||
| math | ||
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| ui | ||