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Manual companion to --gen-mesh-textured. Binds an existing PNG into a WOM's texturePaths and points the chosen batch (default 0) at it. Useful when the texture wasn't synthesized — e.g., an artist-painted PNG, a converted .blp, or a texture shared across multiple meshes. Slot dedup: if the leaf path already exists in texturePaths, the existing slot is reused rather than appended, so repeated invocations don't bloat the table. Warns (but doesn't fail) if the PNG isn't sitting next to the WOM, since runtime path resolution is relative to the WOM's own directory. Verified: bind once → slot 1 added (slot 0 is the placeholder from --gen-mesh), batch wired; rebind same path → slot 1 reused, count stays at 2; missing PNG → exit 1 with clear error. Brings command count to 203. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||