mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Parse bounding vertices, triangles, and normals from M2 files and use them for proper triangle-level collision instead of AABB heuristics. Spatial grid bucketing for efficient queries, closest-point wall push with soft clamping, and ray-triangle floor detection alongside existing AABB fallback. |
||
|---|---|---|
| .. | ||
| adt_loader.hpp | ||
| asset_manager.hpp | ||
| blp_loader.hpp | ||
| dbc_loader.hpp | ||
| m2_loader.hpp | ||
| mpq_manager.hpp | ||
| terrain_mesh.hpp | ||
| wmo_loader.hpp | ||