Kelsidavis-WoWee/src/rendering/charge_effect.cpp
Kelsi e12141a673 Add configurable MSAA anti-aliasing, update auth screen and terrain shader
- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve
- MSAA: multisampled color+depth images, query max supported sample count
- MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers
- MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes
- MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild
- MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted
- Update auth screen assets and terrain fragment shader
2026-02-22 02:59:24 -08:00

627 lines
23 KiB
C++

#include "rendering/charge_effect.hpp"
#include "rendering/camera.hpp"
#include "rendering/vk_context.hpp"
#include "rendering/vk_shader.hpp"
#include "rendering/vk_pipeline.hpp"
#include "rendering/vk_frame_data.hpp"
#include "rendering/vk_utils.hpp"
#include "rendering/m2_renderer.hpp"
#include "pipeline/m2_loader.hpp"
#include "pipeline/asset_manager.hpp"
#include "core/logger.hpp"
#include <glm/gtc/matrix_transform.hpp>
#include <random>
#include <cmath>
#include <cstring>
namespace wowee {
namespace rendering {
static std::mt19937& rng() {
static std::random_device rd;
static std::mt19937 gen(rd());
return gen;
}
static float randFloat(float lo, float hi) {
std::uniform_real_distribution<float> dist(lo, hi);
return dist(rng());
}
ChargeEffect::ChargeEffect() = default;
ChargeEffect::~ChargeEffect() { shutdown(); }
bool ChargeEffect::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout) {
vkCtx_ = ctx;
VkDevice device = vkCtx_->getDevice();
std::vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
// ---- Ribbon trail pipeline (TRIANGLE_STRIP) ----
{
VkShaderModule vertModule;
if (!vertModule.loadFromFile(device, "assets/shaders/charge_ribbon.vert.spv")) {
LOG_ERROR("Failed to load charge_ribbon vertex shader");
return false;
}
VkShaderModule fragModule;
if (!fragModule.loadFromFile(device, "assets/shaders/charge_ribbon.frag.spv")) {
LOG_ERROR("Failed to load charge_ribbon fragment shader");
return false;
}
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
ribbonPipelineLayout_ = createPipelineLayout(device, {perFrameLayout}, {});
if (ribbonPipelineLayout_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge ribbon pipeline layout");
return false;
}
// Vertex input: pos(vec3) + alpha(float) + heat(float) + height(float) = 6 floats, stride = 24 bytes
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = 6 * sizeof(float);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
std::vector<VkVertexInputAttributeDescription> attrs(4);
// location 0: vec3 position
attrs[0].location = 0;
attrs[0].binding = 0;
attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attrs[0].offset = 0;
// location 1: float alpha
attrs[1].location = 1;
attrs[1].binding = 0;
attrs[1].format = VK_FORMAT_R32_SFLOAT;
attrs[1].offset = 3 * sizeof(float);
// location 2: float heat
attrs[2].location = 2;
attrs[2].binding = 0;
attrs[2].format = VK_FORMAT_R32_SFLOAT;
attrs[2].offset = 4 * sizeof(float);
// location 3: float height
attrs[3].location = 3;
attrs[3].binding = 0;
attrs[3].format = VK_FORMAT_R32_SFLOAT;
attrs[3].offset = 5 * sizeof(float);
ribbonPipeline_ = PipelineBuilder()
.setShaders(vertStage, fragStage)
.setVertexInput({binding}, attrs)
.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
.setDepthTest(true, false, VK_COMPARE_OP_LESS)
.setColorBlendAttachment(PipelineBuilder::blendAdditive()) // Additive blend for fiery glow
.setMultisample(vkCtx_->getMsaaSamples())
.setLayout(ribbonPipelineLayout_)
.setRenderPass(vkCtx_->getImGuiRenderPass())
.setDynamicStates(dynamicStates)
.build(device);
vertModule.destroy();
fragModule.destroy();
if (ribbonPipeline_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge ribbon pipeline");
return false;
}
}
// ---- Dust puff pipeline (POINT_LIST) ----
{
VkShaderModule vertModule;
if (!vertModule.loadFromFile(device, "assets/shaders/charge_dust.vert.spv")) {
LOG_ERROR("Failed to load charge_dust vertex shader");
return false;
}
VkShaderModule fragModule;
if (!fragModule.loadFromFile(device, "assets/shaders/charge_dust.frag.spv")) {
LOG_ERROR("Failed to load charge_dust fragment shader");
return false;
}
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
dustPipelineLayout_ = createPipelineLayout(device, {perFrameLayout}, {});
if (dustPipelineLayout_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge dust pipeline layout");
return false;
}
// Vertex input: pos(vec3) + size(float) + alpha(float) = 5 floats, stride = 20 bytes
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = 5 * sizeof(float);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
std::vector<VkVertexInputAttributeDescription> attrs(3);
attrs[0].location = 0;
attrs[0].binding = 0;
attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attrs[0].offset = 0;
attrs[1].location = 1;
attrs[1].binding = 0;
attrs[1].format = VK_FORMAT_R32_SFLOAT;
attrs[1].offset = 3 * sizeof(float);
attrs[2].location = 2;
attrs[2].binding = 0;
attrs[2].format = VK_FORMAT_R32_SFLOAT;
attrs[2].offset = 4 * sizeof(float);
dustPipeline_ = PipelineBuilder()
.setShaders(vertStage, fragStage)
.setVertexInput({binding}, attrs)
.setTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
.setDepthTest(true, false, VK_COMPARE_OP_LESS)
.setColorBlendAttachment(PipelineBuilder::blendAlpha())
.setMultisample(vkCtx_->getMsaaSamples())
.setLayout(dustPipelineLayout_)
.setRenderPass(vkCtx_->getImGuiRenderPass())
.setDynamicStates(dynamicStates)
.build(device);
vertModule.destroy();
fragModule.destroy();
if (dustPipeline_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge dust pipeline");
return false;
}
}
// ---- Create dynamic mapped vertex buffers ----
// Ribbon: MAX_TRAIL_POINTS * 2 vertices * 6 floats each
ribbonDynamicVBSize_ = MAX_TRAIL_POINTS * 2 * 6 * sizeof(float);
{
AllocatedBuffer buf = createBuffer(vkCtx_->getAllocator(), ribbonDynamicVBSize_,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
ribbonDynamicVB_ = buf.buffer;
ribbonDynamicVBAlloc_ = buf.allocation;
ribbonDynamicVBAllocInfo_ = buf.info;
if (ribbonDynamicVB_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge ribbon dynamic vertex buffer");
return false;
}
}
// Dust: MAX_DUST * 5 floats each
dustDynamicVBSize_ = MAX_DUST * 5 * sizeof(float);
{
AllocatedBuffer buf = createBuffer(vkCtx_->getAllocator(), dustDynamicVBSize_,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
dustDynamicVB_ = buf.buffer;
dustDynamicVBAlloc_ = buf.allocation;
dustDynamicVBAllocInfo_ = buf.info;
if (dustDynamicVB_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge dust dynamic vertex buffer");
return false;
}
}
ribbonVerts_.reserve(MAX_TRAIL_POINTS * 2 * 6);
dustVerts_.reserve(MAX_DUST * 5);
dustPuffs_.reserve(MAX_DUST);
return true;
}
void ChargeEffect::shutdown() {
if (vkCtx_) {
VkDevice device = vkCtx_->getDevice();
VmaAllocator allocator = vkCtx_->getAllocator();
if (ribbonPipeline_ != VK_NULL_HANDLE) {
vkDestroyPipeline(device, ribbonPipeline_, nullptr);
ribbonPipeline_ = VK_NULL_HANDLE;
}
if (ribbonPipelineLayout_ != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(device, ribbonPipelineLayout_, nullptr);
ribbonPipelineLayout_ = VK_NULL_HANDLE;
}
if (ribbonDynamicVB_ != VK_NULL_HANDLE) {
vmaDestroyBuffer(allocator, ribbonDynamicVB_, ribbonDynamicVBAlloc_);
ribbonDynamicVB_ = VK_NULL_HANDLE;
ribbonDynamicVBAlloc_ = VK_NULL_HANDLE;
}
if (dustPipeline_ != VK_NULL_HANDLE) {
vkDestroyPipeline(device, dustPipeline_, nullptr);
dustPipeline_ = VK_NULL_HANDLE;
}
if (dustPipelineLayout_ != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(device, dustPipelineLayout_, nullptr);
dustPipelineLayout_ = VK_NULL_HANDLE;
}
if (dustDynamicVB_ != VK_NULL_HANDLE) {
vmaDestroyBuffer(allocator, dustDynamicVB_, dustDynamicVBAlloc_);
dustDynamicVB_ = VK_NULL_HANDLE;
dustDynamicVBAlloc_ = VK_NULL_HANDLE;
}
}
vkCtx_ = nullptr;
trail_.clear();
dustPuffs_.clear();
}
void ChargeEffect::recreatePipelines() {
if (!vkCtx_) return;
VkDevice device = vkCtx_->getDevice();
// Destroy old pipelines (NOT layouts)
if (ribbonPipeline_ != VK_NULL_HANDLE) {
vkDestroyPipeline(device, ribbonPipeline_, nullptr);
ribbonPipeline_ = VK_NULL_HANDLE;
}
if (dustPipeline_ != VK_NULL_HANDLE) {
vkDestroyPipeline(device, dustPipeline_, nullptr);
dustPipeline_ = VK_NULL_HANDLE;
}
std::vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
// ---- Rebuild ribbon trail pipeline (TRIANGLE_STRIP) ----
{
VkShaderModule vertModule;
vertModule.loadFromFile(device, "assets/shaders/charge_ribbon.vert.spv");
VkShaderModule fragModule;
fragModule.loadFromFile(device, "assets/shaders/charge_ribbon.frag.spv");
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = 6 * sizeof(float);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
std::vector<VkVertexInputAttributeDescription> attrs(4);
attrs[0].location = 0;
attrs[0].binding = 0;
attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attrs[0].offset = 0;
attrs[1].location = 1;
attrs[1].binding = 0;
attrs[1].format = VK_FORMAT_R32_SFLOAT;
attrs[1].offset = 3 * sizeof(float);
attrs[2].location = 2;
attrs[2].binding = 0;
attrs[2].format = VK_FORMAT_R32_SFLOAT;
attrs[2].offset = 4 * sizeof(float);
attrs[3].location = 3;
attrs[3].binding = 0;
attrs[3].format = VK_FORMAT_R32_SFLOAT;
attrs[3].offset = 5 * sizeof(float);
ribbonPipeline_ = PipelineBuilder()
.setShaders(vertStage, fragStage)
.setVertexInput({binding}, attrs)
.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
.setDepthTest(true, false, VK_COMPARE_OP_LESS)
.setColorBlendAttachment(PipelineBuilder::blendAdditive())
.setMultisample(vkCtx_->getMsaaSamples())
.setLayout(ribbonPipelineLayout_)
.setRenderPass(vkCtx_->getImGuiRenderPass())
.setDynamicStates(dynamicStates)
.build(device);
vertModule.destroy();
fragModule.destroy();
}
// ---- Rebuild dust puff pipeline (POINT_LIST) ----
{
VkShaderModule vertModule;
vertModule.loadFromFile(device, "assets/shaders/charge_dust.vert.spv");
VkShaderModule fragModule;
fragModule.loadFromFile(device, "assets/shaders/charge_dust.frag.spv");
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = 5 * sizeof(float);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
std::vector<VkVertexInputAttributeDescription> attrs(3);
attrs[0].location = 0;
attrs[0].binding = 0;
attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attrs[0].offset = 0;
attrs[1].location = 1;
attrs[1].binding = 0;
attrs[1].format = VK_FORMAT_R32_SFLOAT;
attrs[1].offset = 3 * sizeof(float);
attrs[2].location = 2;
attrs[2].binding = 0;
attrs[2].format = VK_FORMAT_R32_SFLOAT;
attrs[2].offset = 4 * sizeof(float);
dustPipeline_ = PipelineBuilder()
.setShaders(vertStage, fragStage)
.setVertexInput({binding}, attrs)
.setTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
.setDepthTest(true, false, VK_COMPARE_OP_LESS)
.setColorBlendAttachment(PipelineBuilder::blendAlpha())
.setMultisample(vkCtx_->getMsaaSamples())
.setLayout(dustPipelineLayout_)
.setRenderPass(vkCtx_->getImGuiRenderPass())
.setDynamicStates(dynamicStates)
.build(device);
vertModule.destroy();
fragModule.destroy();
}
}
void ChargeEffect::tryLoadM2Models(M2Renderer* m2Renderer, pipeline::AssetManager* assets) {
if (!m2Renderer || !assets) return;
m2Renderer_ = m2Renderer;
const char* casterPaths[] = {
"Spells\\Charge_Caster.m2",
"Spells\\WarriorCharge.m2",
"Spells\\Charge\\Charge_Caster.m2",
"Spells\\Dust_Medium.m2",
};
for (const char* path : casterPaths) {
auto m2Data = assets->readFile(path);
if (m2Data.empty()) continue;
pipeline::M2Model model = pipeline::M2Loader::load(m2Data);
if (model.vertices.empty() && model.particleEmitters.empty()) continue;
std::string skinPath = std::string(path);
auto dotPos = skinPath.rfind('.');
if (dotPos != std::string::npos) {
std::string skinFile = skinPath.substr(0, dotPos) + "00.skin";
auto skinData = assets->readFile(skinFile);
if (!skinData.empty() && model.version >= 264)
pipeline::M2Loader::loadSkin(skinData, model);
}
if (m2Renderer_->loadModel(model, CASTER_MODEL_ID)) {
casterModelLoaded_ = true;
LOG_INFO("ChargeEffect: loaded caster model from ", path);
break;
}
}
const char* impactPaths[] = {
"Spells\\Charge_Impact.m2",
"Spells\\Charge\\Charge_Impact.m2",
"Spells\\ImpactDust.m2",
};
for (const char* path : impactPaths) {
auto m2Data = assets->readFile(path);
if (m2Data.empty()) continue;
pipeline::M2Model model = pipeline::M2Loader::load(m2Data);
if (model.vertices.empty() && model.particleEmitters.empty()) continue;
std::string skinPath = std::string(path);
auto dotPos = skinPath.rfind('.');
if (dotPos != std::string::npos) {
std::string skinFile = skinPath.substr(0, dotPos) + "00.skin";
auto skinData = assets->readFile(skinFile);
if (!skinData.empty() && model.version >= 264)
pipeline::M2Loader::loadSkin(skinData, model);
}
if (m2Renderer_->loadModel(model, IMPACT_MODEL_ID)) {
impactModelLoaded_ = true;
LOG_INFO("ChargeEffect: loaded impact model from ", path);
break;
}
}
}
void ChargeEffect::start(const glm::vec3& position, const glm::vec3& direction) {
emitting_ = true;
dustAccum_ = 0.0f;
trail_.clear();
dustPuffs_.clear();
lastEmitPos_ = position;
// Spawn M2 caster effect
if (casterModelLoaded_ && m2Renderer_) {
activeCasterInstanceId_ = m2Renderer_->createInstance(
CASTER_MODEL_ID, position, glm::vec3(0.0f), 1.0f);
}
// Seed the first trail point
emit(position, direction);
}
void ChargeEffect::emit(const glm::vec3& position, const glm::vec3& direction) {
if (!emitting_) return;
// Move M2 caster with player
if (activeCasterInstanceId_ != 0 && m2Renderer_) {
m2Renderer_->setInstancePosition(activeCasterInstanceId_, position);
}
// Only add a new trail point if we've moved enough
float dist = glm::length(position - lastEmitPos_);
if (dist >= TRAIL_SPAWN_DIST || trail_.empty()) {
// Ribbon is vertical: side vector points straight up
glm::vec3 side = glm::vec3(0.0f, 0.0f, 1.0f);
// Trail spawns at character's mid-height (ribbon extends above and below)
glm::vec3 trailCenter = position + glm::vec3(0.0f, 0.0f, 1.0f);
trail_.push_back({trailCenter, side, 0.0f});
if (trail_.size() > MAX_TRAIL_POINTS) {
trail_.pop_front();
}
lastEmitPos_ = position;
}
// Spawn dust puffs at feet
glm::vec3 horizDir = glm::vec3(direction.x, direction.y, 0.0f);
float horizLen = glm::length(horizDir);
if (horizLen < 0.001f) return;
glm::vec3 backDir = -horizDir / horizLen;
glm::vec3 sideDir = glm::vec3(-backDir.y, backDir.x, 0.0f);
dustAccum_ += 30.0f * 0.016f;
while (dustAccum_ >= 1.0f && dustPuffs_.size() < MAX_DUST) {
dustAccum_ -= 1.0f;
DustPuff d;
d.position = position + backDir * randFloat(0.0f, 0.6f) +
sideDir * randFloat(-0.4f, 0.4f) +
glm::vec3(0.0f, 0.0f, 0.1f);
d.velocity = backDir * randFloat(0.5f, 2.0f) +
sideDir * randFloat(-0.3f, 0.3f) +
glm::vec3(0.0f, 0.0f, randFloat(0.8f, 2.0f));
d.lifetime = 0.0f;
d.maxLifetime = randFloat(0.3f, 0.5f);
d.size = randFloat(5.0f, 10.0f);
d.alpha = 1.0f;
dustPuffs_.push_back(d);
}
}
void ChargeEffect::stop() {
emitting_ = false;
if (activeCasterInstanceId_ != 0 && m2Renderer_) {
m2Renderer_->removeInstance(activeCasterInstanceId_);
activeCasterInstanceId_ = 0;
}
}
void ChargeEffect::triggerImpact(const glm::vec3& position) {
if (!impactModelLoaded_ || !m2Renderer_) return;
uint32_t instanceId = m2Renderer_->createInstance(
IMPACT_MODEL_ID, position, glm::vec3(0.0f), 1.0f);
if (instanceId != 0) {
activeImpacts_.push_back({instanceId, 0.0f});
}
}
void ChargeEffect::update(float deltaTime) {
// Age trail points and remove expired ones
for (auto& tp : trail_) {
tp.age += deltaTime;
}
while (!trail_.empty() && trail_.front().age >= TRAIL_LIFETIME) {
trail_.pop_front();
}
// Update dust puffs
for (auto it = dustPuffs_.begin(); it != dustPuffs_.end(); ) {
it->lifetime += deltaTime;
if (it->lifetime >= it->maxLifetime) {
it = dustPuffs_.erase(it);
continue;
}
it->position += it->velocity * deltaTime;
it->velocity *= 0.93f;
float t = it->lifetime / it->maxLifetime;
it->alpha = 1.0f - t * t;
it->size += deltaTime * 8.0f;
++it;
}
// Clean up expired M2 impacts
for (auto it = activeImpacts_.begin(); it != activeImpacts_.end(); ) {
it->elapsed += deltaTime;
if (it->elapsed >= M2_EFFECT_DURATION) {
if (m2Renderer_) m2Renderer_->removeInstance(it->instanceId);
it = activeImpacts_.erase(it);
} else {
++it;
}
}
}
void ChargeEffect::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet) {
VkDeviceSize offset = 0;
// ---- Render ribbon trail as triangle strip ----
if (trail_.size() >= 2 && ribbonPipeline_ != VK_NULL_HANDLE) {
ribbonVerts_.clear();
int n = static_cast<int>(trail_.size());
for (int i = 0; i < n; i++) {
const auto& tp = trail_[i];
float ageFrac = tp.age / TRAIL_LIFETIME; // 0 = fresh, 1 = about to expire
float positionFrac = static_cast<float>(i) / static_cast<float>(n - 1); // 0 = tail, 1 = head
// Alpha: fade out by age and also taper toward the tail end
float alpha = (1.0f - ageFrac) * std::min(positionFrac * 3.0f, 1.0f);
// Heat: hotter near the head (character), cooler at the tail
float heat = positionFrac;
// Width tapers: thin at tail, full at head
float width = TRAIL_HALF_WIDTH * std::min(positionFrac * 2.0f, 1.0f);
// Two vertices: bottom (center - up*width) and top (center + up*width)
glm::vec3 bottom = tp.center - tp.side * width;
glm::vec3 top = tp.center + tp.side * width;
// Bottom vertex (height=0, more transparent)
ribbonVerts_.push_back(bottom.x);
ribbonVerts_.push_back(bottom.y);
ribbonVerts_.push_back(bottom.z);
ribbonVerts_.push_back(alpha);
ribbonVerts_.push_back(heat);
ribbonVerts_.push_back(0.0f); // height = bottom
// Top vertex (height=1, redder and more opaque)
ribbonVerts_.push_back(top.x);
ribbonVerts_.push_back(top.y);
ribbonVerts_.push_back(top.z);
ribbonVerts_.push_back(alpha);
ribbonVerts_.push_back(heat);
ribbonVerts_.push_back(1.0f); // height = top
}
// Upload to mapped buffer
VkDeviceSize uploadSize = ribbonVerts_.size() * sizeof(float);
if (uploadSize > 0 && ribbonDynamicVBAllocInfo_.pMappedData) {
std::memcpy(ribbonDynamicVBAllocInfo_.pMappedData, ribbonVerts_.data(), uploadSize);
}
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ribbonPipeline_);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ribbonPipelineLayout_,
0, 1, &perFrameSet, 0, nullptr);
vkCmdBindVertexBuffers(cmd, 0, 1, &ribbonDynamicVB_, &offset);
vkCmdDraw(cmd, static_cast<uint32_t>(n * 2), 1, 0, 0);
}
// ---- Render dust puffs ----
if (!dustPuffs_.empty() && dustPipeline_ != VK_NULL_HANDLE) {
dustVerts_.clear();
for (const auto& d : dustPuffs_) {
dustVerts_.push_back(d.position.x);
dustVerts_.push_back(d.position.y);
dustVerts_.push_back(d.position.z);
dustVerts_.push_back(d.size);
dustVerts_.push_back(d.alpha);
}
// Upload to mapped buffer
VkDeviceSize uploadSize = dustVerts_.size() * sizeof(float);
if (uploadSize > 0 && dustDynamicVBAllocInfo_.pMappedData) {
std::memcpy(dustDynamicVBAllocInfo_.pMappedData, dustVerts_.data(), uploadSize);
}
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, dustPipeline_);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, dustPipelineLayout_,
0, 1, &perFrameSet, 0, nullptr);
vkCmdBindVertexBuffers(cmd, 0, 1, &dustDynamicVB_, &offset);
vkCmdDraw(cmd, static_cast<uint32_t>(dustPuffs_.size()), 1, 0, 0);
}
}
} // namespace rendering
} // namespace wowee