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- Add VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT to water material descriptor pool so individual sets can be freed when tiles are unloaded - Free descriptor sets in destroyWaterMesh() instead of leaking them - Add terrain manager unloadAll() during logout to properly clear stale tiles, water surfaces, and queues between sessions - Add diagnostic logging for water surface loading, material allocation failures, and render skip reasons to investigate missing water |
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