mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
- Implement flight path system: SMSG_SHOWTAXINODES parser, CMSG_ACTIVATETAXIEXPRESS builder, BFS multi-hop pathfinding through TaxiNodes/TaxiPath DBC, taxi destination UI, movement blocking during flight - Fix WMO interiors too dark by boosting vertex color lighting multiplier - Dim M2 objects inside WMO interiors (rugs, furniture) via per-instance interior detection - Fix ramp/stair clipping by lowering wall collision normal threshold from 0.85 to 0.55 - Restore 5-sample cardinal footprint for ground detection to fix rug slipping - Fix /unstuck command to reset player Z to WMO/terrain floor height - Handle MSG_MOVE_TELEPORT_ACK and SMSG_TRANSFER_PENDING for hearthstone teleports - Fix spawning under Stormwind with online-mode camera controller reset
1710 lines
45 KiB
C++
1710 lines
45 KiB
C++
#pragma once
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#include "network/packet.hpp"
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#include "game/opcodes.hpp"
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#include "game/character.hpp"
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#include "game/entity.hpp"
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#include "game/spell_defines.hpp"
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#include "game/group_defines.hpp"
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#include <vector>
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#include <cstdint>
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#include <string>
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#include <map>
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#include <unordered_map>
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namespace wowee {
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namespace game {
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/**
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* SMSG_AUTH_CHALLENGE data (from server)
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*
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* Sent by world server immediately after TCP connect
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* Contains server seed/salt for authentication hash
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*/
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struct AuthChallengeData {
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uint32_t unknown1; // Always seems to be 0x00000001
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uint32_t serverSeed; // Random seed from server
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// Note: 3.3.5a has additional data after this
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bool isValid() const { return unknown1 != 0; }
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};
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/**
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* CMSG_AUTH_SESSION packet builder
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*
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* Client authentication to world server using session key from auth server
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*/
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class AuthSessionPacket {
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public:
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/**
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* Build CMSG_AUTH_SESSION packet
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*
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* @param build Client build number (12340 for 3.3.5a)
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* @param accountName Account name (uppercase)
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* @param clientSeed Random 4-byte seed generated by client
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* @param sessionKey 40-byte session key from auth server
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* @param serverSeed 4-byte seed from SMSG_AUTH_CHALLENGE
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* @return Packet ready to send
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*/
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static network::Packet build(uint32_t build,
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const std::string& accountName,
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uint32_t clientSeed,
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const std::vector<uint8_t>& sessionKey,
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uint32_t serverSeed,
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uint32_t realmId = 1);
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private:
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/**
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* Compute authentication hash
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*
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* SHA1(account + [0,0,0,0] + clientSeed + serverSeed + sessionKey)
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*
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* @param accountName Account name
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* @param clientSeed Client seed
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* @param serverSeed Server seed
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* @param sessionKey 40-byte session key
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* @return 20-byte SHA1 hash
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*/
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static std::vector<uint8_t> computeAuthHash(
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const std::string& accountName,
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uint32_t clientSeed,
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uint32_t serverSeed,
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const std::vector<uint8_t>& sessionKey);
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};
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/**
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* SMSG_AUTH_CHALLENGE response parser
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*/
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class AuthChallengeParser {
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public:
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static bool parse(network::Packet& packet, AuthChallengeData& data);
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};
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/**
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* SMSG_AUTH_RESPONSE result codes
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*/
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enum class AuthResult : uint8_t {
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// TrinityCore/AzerothCore auth response codes (3.3.5a)
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OK = 0x0C, // Success, proceed to character screen
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FAILED = 0x0D, // Generic failure
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REJECT = 0x0E, // Reject
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BAD_SERVER_PROOF = 0x0F, // Bad server proof
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UNAVAILABLE = 0x10, // Unavailable
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SYSTEM_ERROR = 0x11, // System error
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BILLING_ERROR = 0x12, // Billing error
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BILLING_EXPIRED = 0x13, // Billing expired
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VERSION_MISMATCH = 0x14, // Version mismatch
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UNKNOWN_ACCOUNT = 0x15, // Unknown account
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INCORRECT_PASSWORD = 0x16, // Incorrect password
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SESSION_EXPIRED = 0x17, // Session expired
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SERVER_SHUTTING_DOWN = 0x18, // Server shutting down
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ALREADY_LOGGING_IN = 0x19, // Already logging in
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LOGIN_SERVER_NOT_FOUND = 0x1A, // Login server not found
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WAIT_QUEUE = 0x1B, // Wait queue
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BANNED = 0x1C, // Banned
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ALREADY_ONLINE = 0x1D, // Already online
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NO_TIME = 0x1E, // No game time
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DB_BUSY = 0x1F, // DB busy
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SUSPENDED = 0x20, // Suspended
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PARENTAL_CONTROL = 0x21, // Parental control
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LOCKED_ENFORCED = 0x22 // Account locked
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};
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/**
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* SMSG_AUTH_RESPONSE data (from server)
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*/
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struct AuthResponseData {
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AuthResult result;
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bool isSuccess() const { return result == AuthResult::OK; }
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};
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/**
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* SMSG_AUTH_RESPONSE parser
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*/
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class AuthResponseParser {
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public:
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static bool parse(network::Packet& packet, AuthResponseData& data);
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};
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/**
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* Get human-readable string for auth result
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*/
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const char* getAuthResultString(AuthResult result);
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// Forward declare Character
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struct Character;
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/**
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* CMSG_CHAR_ENUM packet builder
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*
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* Request list of characters on account
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*/
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class CharEnumPacket {
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public:
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/**
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* Build CMSG_CHAR_ENUM packet
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*
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* This packet has no body - just the opcode
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*/
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static network::Packet build();
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};
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/**
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* SMSG_CHAR_ENUM response data (from server)
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*
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* Contains list of all characters on the account
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*/
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struct CharEnumResponse {
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std::vector<Character> characters;
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bool isEmpty() const { return characters.empty(); }
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size_t count() const { return characters.size(); }
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};
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/**
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* SMSG_CHAR_ENUM response parser
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*/
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class CharEnumParser {
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public:
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static bool parse(network::Packet& packet, CharEnumResponse& response);
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};
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// ============================================================
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// Character Creation
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// ============================================================
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// WoW 3.3.5a ResponseCodes for character creation (from ResponseCodes enum)
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enum class CharCreateResult : uint8_t {
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// Success codes
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SUCCESS = 0x2F, // CHAR_CREATE_SUCCESS
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// CHAR_CREATE error codes
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IN_PROGRESS = 0x2E, // CHAR_CREATE_IN_PROGRESS
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ERROR = 0x30, // CHAR_CREATE_ERROR
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FAILED = 0x31, // CHAR_CREATE_FAILED
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NAME_IN_USE = 0x32, // CHAR_CREATE_NAME_IN_USE
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DISABLED = 0x33, // CHAR_CREATE_DISABLED
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PVP_TEAMS_VIOLATION = 0x34, // CHAR_CREATE_PVP_TEAMS_VIOLATION
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SERVER_LIMIT = 0x35, // CHAR_CREATE_SERVER_LIMIT
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ACCOUNT_LIMIT = 0x36, // CHAR_CREATE_ACCOUNT_LIMIT
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SERVER_QUEUE = 0x37, // CHAR_CREATE_SERVER_QUEUE
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ONLY_EXISTING = 0x38, // CHAR_CREATE_ONLY_EXISTING
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EXPANSION = 0x39, // CHAR_CREATE_EXPANSION
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EXPANSION_CLASS = 0x3A, // CHAR_CREATE_EXPANSION_CLASS
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LEVEL_REQUIREMENT = 0x3B, // CHAR_CREATE_LEVEL_REQUIREMENT
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UNIQUE_CLASS_LIMIT = 0x3C, // CHAR_CREATE_UNIQUE_CLASS_LIMIT
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CHARACTER_IN_GUILD = 0x3D, // CHAR_CREATE_CHARACTER_IN_GUILD
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RESTRICTED_RACECLASS = 0x3E, // CHAR_CREATE_RESTRICTED_RACECLASS
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CHARACTER_CHOOSE_RACE= 0x3F, // CHAR_CREATE_CHARACTER_CHOOSE_RACE
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CHARACTER_ARENA_LEADER=0x40, // CHAR_CREATE_CHARACTER_ARENA_LEADER
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CHARACTER_DELETE_MAIL= 0x41, // CHAR_CREATE_CHARACTER_DELETE_MAIL
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CHARACTER_SWAP_FACTION=0x42, // CHAR_CREATE_CHARACTER_SWAP_FACTION
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CHARACTER_RACE_ONLY = 0x43, // CHAR_CREATE_CHARACTER_RACE_ONLY
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CHARACTER_GOLD_LIMIT = 0x44, // CHAR_CREATE_CHARACTER_GOLD_LIMIT
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FORCE_LOGIN = 0x45, // CHAR_CREATE_FORCE_LOGIN
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// CHAR_NAME error codes (name validation failures)
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NAME_SUCCESS = 0x57, // CHAR_NAME_SUCCESS
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NAME_FAILURE = 0x58, // CHAR_NAME_FAILURE
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NAME_NO_NAME = 0x59, // CHAR_NAME_NO_NAME
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NAME_TOO_SHORT = 0x5A, // CHAR_NAME_TOO_SHORT
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NAME_TOO_LONG = 0x5B, // CHAR_NAME_TOO_LONG
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NAME_INVALID_CHARACTER = 0x5C, // CHAR_NAME_INVALID_CHARACTER
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NAME_MIXED_LANGUAGES = 0x5D, // CHAR_NAME_MIXED_LANGUAGES
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NAME_PROFANE = 0x5E, // CHAR_NAME_PROFANE
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NAME_RESERVED = 0x5F, // CHAR_NAME_RESERVED
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NAME_INVALID_APOSTROPHE = 0x60, // CHAR_NAME_INVALID_APOSTROPHE
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NAME_MULTIPLE_APOSTROPHES = 0x61, // CHAR_NAME_MULTIPLE_APOSTROPHES
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NAME_THREE_CONSECUTIVE = 0x62, // CHAR_NAME_THREE_CONSECUTIVE (98 decimal)
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NAME_INVALID_SPACE = 0x63, // CHAR_NAME_INVALID_SPACE
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NAME_CONSECUTIVE_SPACES = 0x64, // CHAR_NAME_CONSECUTIVE_SPACES
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NAME_RUSSIAN_CONSECUTIVE_SILENT = 0x65, // CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS
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NAME_RUSSIAN_SILENT_AT_BEGIN_OR_END = 0x66, // CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END
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NAME_DECLENSION_DOESNT_MATCH = 0x67, // CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
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};
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struct CharCreateData {
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std::string name;
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Race race;
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Class characterClass;
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Gender gender;
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uint8_t skin = 0;
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uint8_t face = 0;
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uint8_t hairStyle = 0;
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uint8_t hairColor = 0;
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uint8_t facialHair = 0;
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};
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class CharCreatePacket {
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public:
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static network::Packet build(const CharCreateData& data);
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};
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struct CharCreateResponseData {
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CharCreateResult result;
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};
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class CharCreateResponseParser {
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public:
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static bool parse(network::Packet& packet, CharCreateResponseData& data);
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};
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/**
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* CMSG_PLAYER_LOGIN packet builder
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*
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* Select character and enter world
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*/
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class PlayerLoginPacket {
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public:
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/**
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* Build CMSG_PLAYER_LOGIN packet
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*
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* @param characterGuid GUID of character to log in with
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*/
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static network::Packet build(uint64_t characterGuid);
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};
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/**
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* SMSG_LOGIN_VERIFY_WORLD data (from server)
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*
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* Confirms successful world entry with initial position and map info
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*/
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struct LoginVerifyWorldData {
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uint32_t mapId; // Map ID where character spawned
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float x, y, z; // Initial position coordinates
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float orientation; // Initial orientation (facing direction)
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bool isValid() const { return mapId != 0xFFFFFFFF; }
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};
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/**
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* SMSG_LOGIN_VERIFY_WORLD parser
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*/
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class LoginVerifyWorldParser {
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public:
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static bool parse(network::Packet& packet, LoginVerifyWorldData& data);
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};
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/**
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* SMSG_ACCOUNT_DATA_TIMES data (from server)
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*
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* Contains timestamps for account data (macros, keybindings, etc.)
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*/
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struct AccountDataTimesData {
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uint32_t serverTime; // Current server time (Unix timestamp)
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uint8_t unknown; // Unknown (always 1?)
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uint32_t accountDataTimes[8]; // Timestamps for 8 account data slots
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bool isValid() const { return true; }
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};
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/**
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* SMSG_ACCOUNT_DATA_TIMES parser
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*/
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class AccountDataTimesParser {
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public:
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static bool parse(network::Packet& packet, AccountDataTimesData& data);
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};
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/**
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* SMSG_MOTD data (from server)
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*
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* Message of the Day from server
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*/
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struct MotdData {
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std::vector<std::string> lines; // MOTD text lines
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bool isEmpty() const { return lines.empty(); }
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size_t lineCount() const { return lines.size(); }
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};
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/**
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* SMSG_MOTD parser
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*/
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class MotdParser {
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public:
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static bool parse(network::Packet& packet, MotdData& data);
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};
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/**
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* CMSG_PING packet builder
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*
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* Heartbeat packet sent periodically to keep connection alive
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*/
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class PingPacket {
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public:
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/**
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* Build CMSG_PING packet
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*
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* @param sequence Sequence number (increments with each ping)
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* @param latency Client-side latency estimate in milliseconds
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* @return Packet ready to send
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*/
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static network::Packet build(uint32_t sequence, uint32_t latency);
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};
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/**
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* SMSG_PONG data (from server)
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*
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* Response to CMSG_PING, echoes back the sequence number
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*/
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struct PongData {
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uint32_t sequence; // Sequence number from CMSG_PING
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bool isValid() const { return true; }
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};
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/**
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* SMSG_PONG parser
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*/
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class PongParser {
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public:
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static bool parse(network::Packet& packet, PongData& data);
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};
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/**
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* Movement flags for player movement
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*/
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enum class MovementFlags : uint32_t {
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NONE = 0x00000000,
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FORWARD = 0x00000001,
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BACKWARD = 0x00000002,
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STRAFE_LEFT = 0x00000004,
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STRAFE_RIGHT = 0x00000008,
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TURN_LEFT = 0x00000010,
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TURN_RIGHT = 0x00000020,
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PITCH_UP = 0x00000040,
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PITCH_DOWN = 0x00000080,
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WALKING = 0x00000100,
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ONTRANSPORT = 0x00000200,
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LEVITATING = 0x00000400,
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ROOT = 0x00000800,
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FALLING = 0x00001000,
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FALLINGFAR = 0x00002000,
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SWIMMING = 0x00200000,
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ASCENDING = 0x00400000,
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CAN_FLY = 0x00800000,
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FLYING = 0x01000000,
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};
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/**
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* Movement info structure
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*
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* Contains all movement-related data sent in movement packets
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*/
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struct MovementInfo {
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uint32_t flags = 0; // Movement flags
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uint16_t flags2 = 0; // Extra movement flags
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uint32_t time = 0; // Movement timestamp (milliseconds)
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float x = 0.0f; // Position X
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float y = 0.0f; // Position Y
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float z = 0.0f; // Position Z
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float orientation = 0.0f; // Facing direction (radians)
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// Optional fields (based on flags)
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float pitch = 0.0f; // Pitch angle (swimming/flying)
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uint32_t fallTime = 0; // Time falling (milliseconds)
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float jumpVelocity = 0.0f; // Jump vertical velocity
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float jumpSinAngle = 0.0f; // Jump horizontal sin
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float jumpCosAngle = 0.0f; // Jump horizontal cos
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float jumpXYSpeed = 0.0f; // Jump horizontal speed
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bool hasFlag(MovementFlags flag) const {
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return (flags & static_cast<uint32_t>(flag)) != 0;
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}
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};
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/**
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* Movement packet builder
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*
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* Builds CMSG_MOVE_* packets with movement info
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*/
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class MovementPacket {
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public:
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/**
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* Build a movement packet
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*
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* @param opcode Movement opcode (CMSG_MOVE_START_FORWARD, etc.)
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* @param info Movement info
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* @return Packet ready to send
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*/
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static network::Packet build(Opcode opcode, const MovementInfo& info, uint64_t playerGuid = 0);
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};
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// Forward declare Entity types
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class Entity;
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class EntityManager;
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enum class ObjectType : uint8_t;
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enum class UpdateType : uint8_t;
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/**
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* Update block for a single object in SMSG_UPDATE_OBJECT
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*/
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struct UpdateBlock {
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UpdateType updateType;
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uint64_t guid = 0;
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ObjectType objectType;
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// Movement data (for MOVEMENT updates)
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bool hasMovement = false;
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float x = 0.0f, y = 0.0f, z = 0.0f, orientation = 0.0f;
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// Field data (for VALUES and CREATE updates)
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std::map<uint16_t, uint32_t> fields;
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};
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/**
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* SMSG_UPDATE_OBJECT data
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*
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* Contains all update blocks in the packet
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*/
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struct UpdateObjectData {
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uint32_t blockCount = 0;
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std::vector<UpdateBlock> blocks;
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// Out-of-range GUIDs (for OUT_OF_RANGE_OBJECTS)
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std::vector<uint64_t> outOfRangeGuids;
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};
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/**
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* SMSG_UPDATE_OBJECT parser
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*
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* Parses object updates from server
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*/
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class UpdateObjectParser {
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public:
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/**
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* Parse SMSG_UPDATE_OBJECT packet
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*
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* @param packet Packet to parse
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* @param data Output data
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* @return true if successful
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*/
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static bool parse(network::Packet& packet, UpdateObjectData& data);
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/**
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* Read packed GUID from packet
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*
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* @param packet Packet to read from
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* @return GUID value
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*/
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static uint64_t readPackedGuid(network::Packet& packet);
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private:
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/**
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* Parse a single update block
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*
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* @param packet Packet to read from
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* @param block Output block
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* @return true if successful
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*/
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static bool parseUpdateBlock(network::Packet& packet, UpdateBlock& block);
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/**
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* Parse movement block
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*
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* @param packet Packet to read from
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* @param block Output block
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* @return true if successful
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*/
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static bool parseMovementBlock(network::Packet& packet, UpdateBlock& block);
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/**
|
|
* Parse update fields (mask + values)
|
|
*
|
|
* @param packet Packet to read from
|
|
* @param block Output block
|
|
* @return true if successful
|
|
*/
|
|
static bool parseUpdateFields(network::Packet& packet, UpdateBlock& block);
|
|
};
|
|
|
|
/**
|
|
* SMSG_DESTROY_OBJECT data
|
|
*/
|
|
struct DestroyObjectData {
|
|
uint64_t guid = 0;
|
|
bool isDeath = false; // true if unit died, false if despawned
|
|
};
|
|
|
|
/**
|
|
* SMSG_DESTROY_OBJECT parser
|
|
*/
|
|
class DestroyObjectParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, DestroyObjectData& data);
|
|
};
|
|
|
|
/**
|
|
* Chat message types
|
|
*/
|
|
enum class ChatType : uint8_t {
|
|
SAY = 0,
|
|
PARTY = 1,
|
|
RAID = 2,
|
|
GUILD = 3,
|
|
OFFICER = 4,
|
|
YELL = 5,
|
|
WHISPER = 6,
|
|
WHISPER_INFORM = 7,
|
|
EMOTE = 8,
|
|
TEXT_EMOTE = 9,
|
|
SYSTEM = 10,
|
|
MONSTER_SAY = 11,
|
|
MONSTER_YELL = 12,
|
|
MONSTER_EMOTE = 13,
|
|
CHANNEL = 14,
|
|
CHANNEL_JOIN = 15,
|
|
CHANNEL_LEAVE = 16,
|
|
CHANNEL_LIST = 17,
|
|
CHANNEL_NOTICE = 18,
|
|
CHANNEL_NOTICE_USER = 19,
|
|
AFK = 20,
|
|
DND = 21,
|
|
IGNORED = 22,
|
|
SKILL = 23,
|
|
LOOT = 24,
|
|
BATTLEGROUND = 25,
|
|
BATTLEGROUND_LEADER = 26,
|
|
RAID_LEADER = 27,
|
|
RAID_WARNING = 28,
|
|
ACHIEVEMENT = 29,
|
|
GUILD_ACHIEVEMENT = 30
|
|
};
|
|
|
|
/**
|
|
* Chat language IDs
|
|
*/
|
|
enum class ChatLanguage : uint32_t {
|
|
UNIVERSAL = 0,
|
|
ORCISH = 1,
|
|
DARNASSIAN = 2,
|
|
TAURAHE = 3,
|
|
DWARVISH = 6,
|
|
COMMON = 7,
|
|
DEMONIC = 8,
|
|
TITAN = 9,
|
|
THALASSIAN = 10,
|
|
DRACONIC = 11,
|
|
KALIMAG = 12,
|
|
GNOMISH = 13,
|
|
TROLL = 14,
|
|
GUTTERSPEAK = 33,
|
|
DRAENEI = 35,
|
|
ZOMBIE = 36,
|
|
GNOMISH_BINARY = 37,
|
|
GOBLIN_BINARY = 38,
|
|
ADDON = 0xFFFFFFFF // Used for addon communication
|
|
};
|
|
|
|
/**
|
|
* CMSG_MESSAGECHAT packet builder
|
|
*/
|
|
class MessageChatPacket {
|
|
public:
|
|
/**
|
|
* Build CMSG_MESSAGECHAT packet
|
|
*
|
|
* @param type Chat type (SAY, YELL, etc.)
|
|
* @param language Language ID
|
|
* @param message Message text
|
|
* @param target Target name (for whispers, empty otherwise)
|
|
* @return Packet ready to send
|
|
*/
|
|
static network::Packet build(ChatType type,
|
|
ChatLanguage language,
|
|
const std::string& message,
|
|
const std::string& target = "");
|
|
};
|
|
|
|
/**
|
|
* SMSG_MESSAGECHAT data
|
|
*/
|
|
struct MessageChatData {
|
|
ChatType type;
|
|
ChatLanguage language;
|
|
uint64_t senderGuid = 0;
|
|
std::string senderName;
|
|
uint64_t receiverGuid = 0;
|
|
std::string receiverName;
|
|
std::string message;
|
|
std::string channelName; // For channel messages
|
|
uint8_t chatTag = 0; // Player flags (AFK, DND, GM, etc.)
|
|
|
|
bool isValid() const { return !message.empty(); }
|
|
};
|
|
|
|
/**
|
|
* SMSG_MESSAGECHAT parser
|
|
*/
|
|
class MessageChatParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, MessageChatData& data);
|
|
};
|
|
|
|
/**
|
|
* Get human-readable string for chat type
|
|
*/
|
|
const char* getChatTypeString(ChatType type);
|
|
|
|
// ============================================================
|
|
// Server Info Commands
|
|
// ============================================================
|
|
|
|
/** CMSG_QUERY_TIME packet builder */
|
|
class QueryTimePacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** SMSG_QUERY_TIME_RESPONSE data */
|
|
struct QueryTimeResponseData {
|
|
uint32_t serverTime = 0; // Unix timestamp
|
|
uint32_t timeOffset = 0; // Time until next daily reset
|
|
};
|
|
|
|
/** SMSG_QUERY_TIME_RESPONSE parser */
|
|
class QueryTimeResponseParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, QueryTimeResponseData& data);
|
|
};
|
|
|
|
/** CMSG_REQUEST_PLAYED_TIME packet builder */
|
|
class RequestPlayedTimePacket {
|
|
public:
|
|
static network::Packet build(bool sendToChat = true);
|
|
};
|
|
|
|
/** SMSG_PLAYED_TIME data */
|
|
struct PlayedTimeData {
|
|
uint32_t totalTimePlayed = 0; // Total seconds played
|
|
uint32_t levelTimePlayed = 0; // Seconds played at current level
|
|
bool triggerMessage = false; // Whether to show in chat
|
|
};
|
|
|
|
/** SMSG_PLAYED_TIME parser */
|
|
class PlayedTimeParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, PlayedTimeData& data);
|
|
};
|
|
|
|
/** CMSG_WHO packet builder */
|
|
class WhoPacket {
|
|
public:
|
|
static network::Packet build(uint32_t minLevel = 0, uint32_t maxLevel = 0,
|
|
const std::string& playerName = "",
|
|
const std::string& guildName = "",
|
|
uint32_t raceMask = 0xFFFFFFFF,
|
|
uint32_t classMask = 0xFFFFFFFF,
|
|
uint32_t zones = 0);
|
|
};
|
|
|
|
// ============================================================
|
|
// Social Commands
|
|
// ============================================================
|
|
|
|
/** CMSG_ADD_FRIEND packet builder */
|
|
class AddFriendPacket {
|
|
public:
|
|
static network::Packet build(const std::string& playerName, const std::string& note = "");
|
|
};
|
|
|
|
/** CMSG_DEL_FRIEND packet builder */
|
|
class DelFriendPacket {
|
|
public:
|
|
static network::Packet build(uint64_t friendGuid);
|
|
};
|
|
|
|
/** CMSG_SET_CONTACT_NOTES packet builder */
|
|
class SetContactNotesPacket {
|
|
public:
|
|
static network::Packet build(uint64_t friendGuid, const std::string& note);
|
|
};
|
|
|
|
/** SMSG_FRIEND_STATUS data */
|
|
struct FriendStatusData {
|
|
uint8_t status = 0; // 0 = offline, 1 = online, etc.
|
|
uint64_t guid = 0;
|
|
std::string note;
|
|
uint8_t chatFlag = 0;
|
|
};
|
|
|
|
/** SMSG_FRIEND_STATUS parser */
|
|
class FriendStatusParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, FriendStatusData& data);
|
|
};
|
|
|
|
/** CMSG_ADD_IGNORE packet builder */
|
|
class AddIgnorePacket {
|
|
public:
|
|
static network::Packet build(const std::string& playerName);
|
|
};
|
|
|
|
/** CMSG_DEL_IGNORE packet builder */
|
|
class DelIgnorePacket {
|
|
public:
|
|
static network::Packet build(uint64_t ignoreGuid);
|
|
};
|
|
|
|
// ============================================================
|
|
// Logout Commands
|
|
// ============================================================
|
|
|
|
/** CMSG_LOGOUT_REQUEST packet builder */
|
|
class LogoutRequestPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** CMSG_LOGOUT_CANCEL packet builder */
|
|
class LogoutCancelPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** SMSG_LOGOUT_RESPONSE data */
|
|
struct LogoutResponseData {
|
|
uint32_t result = 0; // 0 = success, 1 = failure
|
|
uint8_t instant = 0; // 1 = instant logout
|
|
};
|
|
|
|
/** SMSG_LOGOUT_RESPONSE parser */
|
|
class LogoutResponseParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, LogoutResponseData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Stand State
|
|
// ============================================================
|
|
|
|
/** CMSG_STAND_STATE_CHANGE packet builder */
|
|
class StandStateChangePacket {
|
|
public:
|
|
static network::Packet build(uint8_t state);
|
|
};
|
|
|
|
// ============================================================
|
|
// Display Toggles
|
|
// ============================================================
|
|
|
|
/** CMSG_SHOWING_HELM packet builder */
|
|
class ShowingHelmPacket {
|
|
public:
|
|
static network::Packet build(bool show);
|
|
};
|
|
|
|
/** CMSG_SHOWING_CLOAK packet builder */
|
|
class ShowingCloakPacket {
|
|
public:
|
|
static network::Packet build(bool show);
|
|
};
|
|
|
|
// ============================================================
|
|
// PvP
|
|
// ============================================================
|
|
|
|
/** CMSG_TOGGLE_PVP packet builder */
|
|
class TogglePvpPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
// ============================================================
|
|
// Guild Commands
|
|
// ============================================================
|
|
|
|
/** CMSG_GUILD_INFO packet builder */
|
|
class GuildInfoPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** CMSG_GUILD_GET_ROSTER packet builder */
|
|
class GuildRosterPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** CMSG_GUILD_MOTD packet builder */
|
|
class GuildMotdPacket {
|
|
public:
|
|
static network::Packet build(const std::string& motd);
|
|
};
|
|
|
|
/** CMSG_GUILD_PROMOTE_MEMBER packet builder */
|
|
class GuildPromotePacket {
|
|
public:
|
|
static network::Packet build(const std::string& playerName);
|
|
};
|
|
|
|
/** CMSG_GUILD_DEMOTE_MEMBER packet builder */
|
|
class GuildDemotePacket {
|
|
public:
|
|
static network::Packet build(const std::string& playerName);
|
|
};
|
|
|
|
/** CMSG_GUILD_LEAVE packet builder */
|
|
class GuildLeavePacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** CMSG_GUILD_INVITE packet builder */
|
|
class GuildInvitePacket {
|
|
public:
|
|
static network::Packet build(const std::string& playerName);
|
|
};
|
|
|
|
// ============================================================
|
|
// Ready Check
|
|
// ============================================================
|
|
|
|
/** MSG_RAID_READY_CHECK packet builder */
|
|
class ReadyCheckPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** MSG_RAID_READY_CHECK_CONFIRM packet builder */
|
|
class ReadyCheckConfirmPacket {
|
|
public:
|
|
static network::Packet build(bool ready);
|
|
};
|
|
|
|
// ============================================================
|
|
// Duel
|
|
// ============================================================
|
|
|
|
/** CMSG_DUEL_CANCELLED packet builder */
|
|
class DuelCancelPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
// ============================================================
|
|
// Party/Raid Management
|
|
// ============================================================
|
|
|
|
/** CMSG_GROUP_UNINVITE_GUID packet builder */
|
|
class GroupUninvitePacket {
|
|
public:
|
|
static network::Packet build(const std::string& playerName);
|
|
};
|
|
|
|
/** CMSG_GROUP_DISBAND packet builder */
|
|
class GroupDisbandPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** MSG_RAID_TARGET_UPDATE packet builder */
|
|
class RaidTargetUpdatePacket {
|
|
public:
|
|
/**
|
|
* Build raid target marker update packet
|
|
* @param targetIndex 0-7 for raid icons, 0 = MainTank, 1 = MainAssist
|
|
* @param targetGuid GUID to mark, or 0 to clear
|
|
*/
|
|
static network::Packet build(uint8_t targetIndex, uint64_t targetGuid);
|
|
};
|
|
|
|
/** CMSG_REQUEST_RAID_INFO packet builder */
|
|
class RequestRaidInfoPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
// ============================================================
|
|
// Combat and Trade
|
|
// ============================================================
|
|
|
|
/** CMSG_DUEL_PROPOSED packet builder */
|
|
class DuelProposedPacket {
|
|
public:
|
|
static network::Packet build(uint64_t targetGuid);
|
|
};
|
|
|
|
/** CMSG_INITIATE_TRADE packet builder */
|
|
class InitiateTradePacket {
|
|
public:
|
|
static network::Packet build(uint64_t targetGuid);
|
|
};
|
|
|
|
/** CMSG_ATTACKSWING packet builder */
|
|
class AttackSwingPacket {
|
|
public:
|
|
static network::Packet build(uint64_t targetGuid);
|
|
};
|
|
|
|
/** CMSG_ATTACKSTOP packet builder */
|
|
class AttackStopPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** CMSG_CANCEL_CAST packet builder */
|
|
class CancelCastPacket {
|
|
public:
|
|
static network::Packet build(uint32_t spellId);
|
|
};
|
|
|
|
// ============================================================
|
|
// Random Roll
|
|
// ============================================================
|
|
|
|
/** CMSG_RANDOM_ROLL packet builder */
|
|
class RandomRollPacket {
|
|
public:
|
|
static network::Packet build(uint32_t minRoll, uint32_t maxRoll);
|
|
};
|
|
|
|
/** SMSG_RANDOM_ROLL data */
|
|
struct RandomRollData {
|
|
uint64_t rollerGuid = 0;
|
|
uint64_t targetGuid = 0; // 0 for party roll
|
|
uint32_t minRoll = 0;
|
|
uint32_t maxRoll = 0;
|
|
uint32_t result = 0;
|
|
};
|
|
|
|
/** SMSG_RANDOM_ROLL parser */
|
|
class RandomRollParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, RandomRollData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Phase 1: Foundation — Targeting, Name Queries
|
|
// ============================================================
|
|
|
|
/** CMSG_SET_SELECTION packet builder */
|
|
class SetSelectionPacket {
|
|
public:
|
|
static network::Packet build(uint64_t targetGuid);
|
|
};
|
|
|
|
/** CMSG_SET_ACTIVE_MOVER packet builder */
|
|
class SetActiveMoverPacket {
|
|
public:
|
|
static network::Packet build(uint64_t guid);
|
|
};
|
|
|
|
/** CMSG_INSPECT packet builder */
|
|
class InspectPacket {
|
|
public:
|
|
static network::Packet build(uint64_t targetGuid);
|
|
};
|
|
|
|
/** CMSG_NAME_QUERY packet builder */
|
|
class NameQueryPacket {
|
|
public:
|
|
static network::Packet build(uint64_t playerGuid);
|
|
};
|
|
|
|
/** SMSG_NAME_QUERY_RESPONSE data */
|
|
struct NameQueryResponseData {
|
|
uint64_t guid = 0;
|
|
uint8_t found = 1; // 0 = found, 1 = not found
|
|
std::string name;
|
|
std::string realmName;
|
|
uint8_t race = 0;
|
|
uint8_t gender = 0;
|
|
uint8_t classId = 0;
|
|
|
|
bool isValid() const { return found == 0 && !name.empty(); }
|
|
};
|
|
|
|
/** SMSG_NAME_QUERY_RESPONSE parser */
|
|
class NameQueryResponseParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, NameQueryResponseData& data);
|
|
};
|
|
|
|
/** CMSG_CREATURE_QUERY packet builder */
|
|
class CreatureQueryPacket {
|
|
public:
|
|
static network::Packet build(uint32_t entry, uint64_t guid);
|
|
};
|
|
|
|
/** SMSG_CREATURE_QUERY_RESPONSE data */
|
|
struct CreatureQueryResponseData {
|
|
uint32_t entry = 0;
|
|
std::string name;
|
|
std::string subName;
|
|
std::string iconName;
|
|
uint32_t typeFlags = 0;
|
|
uint32_t creatureType = 0;
|
|
uint32_t family = 0;
|
|
uint32_t rank = 0; // 0=Normal, 1=Elite, 2=Rare Elite, 3=Boss, 4=Rare
|
|
|
|
bool isValid() const { return entry != 0 && !name.empty(); }
|
|
};
|
|
|
|
/** SMSG_CREATURE_QUERY_RESPONSE parser */
|
|
class CreatureQueryResponseParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, CreatureQueryResponseData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Item Query
|
|
// ============================================================
|
|
|
|
/** CMSG_ITEM_QUERY_SINGLE packet builder */
|
|
class ItemQueryPacket {
|
|
public:
|
|
static network::Packet build(uint32_t entry, uint64_t guid);
|
|
};
|
|
|
|
/** SMSG_ITEM_QUERY_SINGLE_RESPONSE data */
|
|
struct ItemQueryResponseData {
|
|
uint32_t entry = 0;
|
|
std::string name;
|
|
uint32_t displayInfoId = 0;
|
|
uint32_t quality = 0;
|
|
uint32_t inventoryType = 0;
|
|
int32_t maxStack = 1;
|
|
uint32_t containerSlots = 0;
|
|
int32_t armor = 0;
|
|
int32_t stamina = 0;
|
|
int32_t strength = 0;
|
|
int32_t agility = 0;
|
|
int32_t intellect = 0;
|
|
int32_t spirit = 0;
|
|
uint32_t sellPrice = 0;
|
|
std::string subclassName;
|
|
bool valid = false;
|
|
};
|
|
|
|
/** SMSG_ITEM_QUERY_SINGLE_RESPONSE parser */
|
|
class ItemQueryResponseParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, ItemQueryResponseData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Phase 2: Combat Core
|
|
// ============================================================
|
|
|
|
/** SMSG_MONSTER_MOVE data */
|
|
struct MonsterMoveData {
|
|
uint64_t guid = 0;
|
|
float x = 0, y = 0, z = 0; // Current position (server coords)
|
|
uint8_t moveType = 0; // 0=Normal, 1=Stop, 2=FacingSpot, 3=FacingTarget, 4=FacingAngle
|
|
float facingAngle = 0;
|
|
uint64_t facingTarget = 0;
|
|
uint32_t splineFlags = 0;
|
|
uint32_t duration = 0;
|
|
// Destination (final point of the spline, server coords)
|
|
float destX = 0, destY = 0, destZ = 0;
|
|
bool hasDest = false;
|
|
};
|
|
|
|
class MonsterMoveParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, MonsterMoveData& data);
|
|
};
|
|
|
|
/** SMSG_ATTACKSTART data */
|
|
struct AttackStartData {
|
|
uint64_t attackerGuid = 0;
|
|
uint64_t victimGuid = 0;
|
|
bool isValid() const { return attackerGuid != 0 && victimGuid != 0; }
|
|
};
|
|
|
|
class AttackStartParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, AttackStartData& data);
|
|
};
|
|
|
|
/** SMSG_ATTACKSTOP data */
|
|
struct AttackStopData {
|
|
uint64_t attackerGuid = 0;
|
|
uint64_t victimGuid = 0;
|
|
uint32_t unknown = 0;
|
|
bool isValid() const { return true; }
|
|
};
|
|
|
|
class AttackStopParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, AttackStopData& data);
|
|
};
|
|
|
|
/** Sub-damage entry for melee hits */
|
|
struct SubDamage {
|
|
uint32_t schoolMask = 0;
|
|
float damage = 0.0f;
|
|
uint32_t intDamage = 0;
|
|
uint32_t absorbed = 0;
|
|
uint32_t resisted = 0;
|
|
};
|
|
|
|
/** SMSG_ATTACKERSTATEUPDATE data */
|
|
struct AttackerStateUpdateData {
|
|
uint32_t hitInfo = 0;
|
|
uint64_t attackerGuid = 0;
|
|
uint64_t targetGuid = 0;
|
|
int32_t totalDamage = 0;
|
|
uint8_t subDamageCount = 0;
|
|
std::vector<SubDamage> subDamages;
|
|
uint32_t victimState = 0; // 0=hit, 1=dodge, 2=parry, 3=interrupt, 4=block, etc.
|
|
int32_t overkill = -1;
|
|
uint32_t blocked = 0;
|
|
|
|
bool isValid() const { return attackerGuid != 0; }
|
|
bool isCrit() const { return (hitInfo & 0x200) != 0; }
|
|
bool isMiss() const { return (hitInfo & 0x10) != 0; }
|
|
};
|
|
|
|
class AttackerStateUpdateParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, AttackerStateUpdateData& data);
|
|
};
|
|
|
|
/** SMSG_SPELLNONMELEEDAMAGELOG data (simplified) */
|
|
struct SpellDamageLogData {
|
|
uint64_t targetGuid = 0;
|
|
uint64_t attackerGuid = 0;
|
|
uint32_t spellId = 0;
|
|
uint32_t damage = 0;
|
|
uint32_t overkill = 0;
|
|
uint8_t schoolMask = 0;
|
|
uint32_t absorbed = 0;
|
|
uint32_t resisted = 0;
|
|
bool isCrit = false;
|
|
|
|
bool isValid() const { return spellId != 0; }
|
|
};
|
|
|
|
class SpellDamageLogParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, SpellDamageLogData& data);
|
|
};
|
|
|
|
/** SMSG_SPELLHEALLOG data (simplified) */
|
|
struct SpellHealLogData {
|
|
uint64_t targetGuid = 0;
|
|
uint64_t casterGuid = 0;
|
|
uint32_t spellId = 0;
|
|
uint32_t heal = 0;
|
|
uint32_t overheal = 0;
|
|
uint32_t absorbed = 0;
|
|
bool isCrit = false;
|
|
|
|
bool isValid() const { return spellId != 0; }
|
|
};
|
|
|
|
class SpellHealLogParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, SpellHealLogData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// XP Gain
|
|
// ============================================================
|
|
|
|
/** SMSG_LOG_XPGAIN data */
|
|
struct XpGainData {
|
|
uint64_t victimGuid = 0; // 0 for non-kill XP (quest, exploration)
|
|
uint32_t totalXp = 0;
|
|
uint8_t type = 0; // 0 = kill, 1 = non-kill
|
|
uint32_t groupBonus = 0;
|
|
|
|
bool isValid() const { return totalXp > 0; }
|
|
};
|
|
|
|
class XpGainParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, XpGainData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Phase 3: Spells, Action Bar, Auras
|
|
// ============================================================
|
|
|
|
/** SMSG_INITIAL_SPELLS data */
|
|
struct InitialSpellsData {
|
|
uint8_t talentSpec = 0;
|
|
std::vector<uint32_t> spellIds;
|
|
std::vector<SpellCooldownEntry> cooldowns;
|
|
|
|
bool isValid() const { return true; }
|
|
};
|
|
|
|
class InitialSpellsParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, InitialSpellsData& data);
|
|
};
|
|
|
|
/** CMSG_CAST_SPELL packet builder */
|
|
class CastSpellPacket {
|
|
public:
|
|
static network::Packet build(uint32_t spellId, uint64_t targetGuid, uint8_t castCount);
|
|
};
|
|
|
|
/** CMSG_CANCEL_AURA packet builder */
|
|
class CancelAuraPacket {
|
|
public:
|
|
static network::Packet build(uint32_t spellId);
|
|
};
|
|
|
|
/** SMSG_CAST_FAILED data */
|
|
struct CastFailedData {
|
|
uint8_t castCount = 0;
|
|
uint32_t spellId = 0;
|
|
uint8_t result = 0;
|
|
|
|
bool isValid() const { return spellId != 0; }
|
|
};
|
|
|
|
class CastFailedParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, CastFailedData& data);
|
|
};
|
|
|
|
/** SMSG_SPELL_START data (simplified) */
|
|
struct SpellStartData {
|
|
uint64_t casterGuid = 0;
|
|
uint64_t casterUnit = 0;
|
|
uint8_t castCount = 0;
|
|
uint32_t spellId = 0;
|
|
uint32_t castFlags = 0;
|
|
uint32_t castTime = 0;
|
|
uint64_t targetGuid = 0;
|
|
|
|
bool isValid() const { return spellId != 0; }
|
|
};
|
|
|
|
class SpellStartParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, SpellStartData& data);
|
|
};
|
|
|
|
/** SMSG_SPELL_GO data (simplified) */
|
|
struct SpellGoData {
|
|
uint64_t casterGuid = 0;
|
|
uint64_t casterUnit = 0;
|
|
uint8_t castCount = 0;
|
|
uint32_t spellId = 0;
|
|
uint32_t castFlags = 0;
|
|
uint8_t hitCount = 0;
|
|
std::vector<uint64_t> hitTargets;
|
|
uint8_t missCount = 0;
|
|
|
|
bool isValid() const { return spellId != 0; }
|
|
};
|
|
|
|
class SpellGoParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, SpellGoData& data);
|
|
};
|
|
|
|
/** SMSG_AURA_UPDATE / SMSG_AURA_UPDATE_ALL data */
|
|
struct AuraUpdateData {
|
|
uint64_t guid = 0;
|
|
std::vector<std::pair<uint8_t, AuraSlot>> updates; // slot index + aura data
|
|
|
|
bool isValid() const { return true; }
|
|
};
|
|
|
|
class AuraUpdateParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, AuraUpdateData& data, bool isAll);
|
|
};
|
|
|
|
/** SMSG_SPELL_COOLDOWN data */
|
|
struct SpellCooldownData {
|
|
uint64_t guid = 0;
|
|
uint8_t flags = 0;
|
|
std::vector<std::pair<uint32_t, uint32_t>> cooldowns; // spellId, cooldownMs
|
|
|
|
bool isValid() const { return true; }
|
|
};
|
|
|
|
class SpellCooldownParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, SpellCooldownData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Phase 4: Group/Party System
|
|
// ============================================================
|
|
|
|
/** CMSG_GROUP_INVITE packet builder */
|
|
class GroupInvitePacket {
|
|
public:
|
|
static network::Packet build(const std::string& playerName);
|
|
};
|
|
|
|
/** SMSG_GROUP_INVITE data */
|
|
struct GroupInviteResponseData {
|
|
uint8_t canAccept = 0;
|
|
std::string inviterName;
|
|
|
|
bool isValid() const { return !inviterName.empty(); }
|
|
};
|
|
|
|
class GroupInviteResponseParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, GroupInviteResponseData& data);
|
|
};
|
|
|
|
/** CMSG_GROUP_ACCEPT packet builder */
|
|
class GroupAcceptPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** CMSG_GROUP_DECLINE packet builder */
|
|
class GroupDeclinePacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** SMSG_GROUP_LIST parser */
|
|
class GroupListParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, GroupListData& data);
|
|
};
|
|
|
|
/** SMSG_PARTY_COMMAND_RESULT data */
|
|
struct PartyCommandResultData {
|
|
PartyCommand command;
|
|
std::string name;
|
|
PartyResult result;
|
|
|
|
bool isValid() const { return true; }
|
|
};
|
|
|
|
class PartyCommandResultParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, PartyCommandResultData& data);
|
|
};
|
|
|
|
/** SMSG_GROUP_DECLINE data */
|
|
struct GroupDeclineData {
|
|
std::string playerName;
|
|
bool isValid() const { return !playerName.empty(); }
|
|
};
|
|
|
|
class GroupDeclineResponseParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, GroupDeclineData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Phase 5: Loot System
|
|
// ============================================================
|
|
|
|
/** Loot item entry */
|
|
struct LootItem {
|
|
uint8_t slotIndex = 0;
|
|
uint32_t itemId = 0;
|
|
uint32_t count = 0;
|
|
uint32_t displayInfoId = 0;
|
|
uint32_t randomSuffix = 0;
|
|
uint32_t randomPropertyId = 0;
|
|
uint8_t lootSlotType = 0;
|
|
};
|
|
|
|
/** SMSG_LOOT_RESPONSE data */
|
|
struct LootResponseData {
|
|
uint64_t lootGuid = 0;
|
|
uint8_t lootType = 0;
|
|
uint32_t gold = 0; // In copper
|
|
std::vector<LootItem> items;
|
|
|
|
bool isValid() const { return true; }
|
|
uint32_t getGold() const { return gold / 10000; }
|
|
uint32_t getSilver() const { return (gold / 100) % 100; }
|
|
uint32_t getCopper() const { return gold % 100; }
|
|
};
|
|
|
|
/** CMSG_LOOT packet builder */
|
|
class LootPacket {
|
|
public:
|
|
static network::Packet build(uint64_t targetGuid);
|
|
};
|
|
|
|
/** CMSG_AUTOSTORE_LOOT_ITEM packet builder */
|
|
class AutostoreLootItemPacket {
|
|
public:
|
|
static network::Packet build(uint8_t slotIndex);
|
|
};
|
|
|
|
/** CMSG_USE_ITEM packet builder */
|
|
class UseItemPacket {
|
|
public:
|
|
static network::Packet build(uint8_t bagIndex, uint8_t slotIndex, uint64_t itemGuid);
|
|
};
|
|
|
|
/** CMSG_AUTOEQUIP_ITEM packet builder */
|
|
class AutoEquipItemPacket {
|
|
public:
|
|
static network::Packet build(uint8_t srcBag, uint8_t srcSlot);
|
|
};
|
|
|
|
/** CMSG_LOOT_MONEY packet builder (empty body) */
|
|
class LootMoneyPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** CMSG_LOOT_RELEASE packet builder */
|
|
class LootReleasePacket {
|
|
public:
|
|
static network::Packet build(uint64_t lootGuid);
|
|
};
|
|
|
|
/** SMSG_LOOT_RESPONSE parser */
|
|
class LootResponseParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, LootResponseData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Phase 5: NPC Gossip
|
|
// ============================================================
|
|
|
|
/** Gossip menu option */
|
|
struct GossipOption {
|
|
uint32_t id = 0;
|
|
uint8_t icon = 0; // 0=chat, 1=vendor, 2=taxi, 3=trainer, etc.
|
|
bool isCoded = false;
|
|
uint32_t boxMoney = 0;
|
|
std::string text;
|
|
std::string boxText;
|
|
};
|
|
|
|
/** Gossip quest item */
|
|
struct GossipQuestItem {
|
|
uint32_t questId = 0;
|
|
uint32_t questIcon = 0;
|
|
int32_t questLevel = 0;
|
|
uint32_t questFlags = 0;
|
|
uint8_t isRepeatable = 0;
|
|
std::string title;
|
|
};
|
|
|
|
/** SMSG_GOSSIP_MESSAGE data */
|
|
struct GossipMessageData {
|
|
uint64_t npcGuid = 0;
|
|
uint32_t menuId = 0;
|
|
uint32_t titleTextId = 0;
|
|
std::vector<GossipOption> options;
|
|
std::vector<GossipQuestItem> quests;
|
|
|
|
bool isValid() const { return true; }
|
|
};
|
|
|
|
/** CMSG_GOSSIP_HELLO packet builder */
|
|
class GossipHelloPacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid);
|
|
};
|
|
|
|
/** CMSG_GOSSIP_SELECT_OPTION packet builder */
|
|
class GossipSelectOptionPacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid, uint32_t menuId, uint32_t optionId, const std::string& code = "");
|
|
};
|
|
|
|
/** SMSG_GOSSIP_MESSAGE parser */
|
|
class GossipMessageParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, GossipMessageData& data);
|
|
};
|
|
|
|
/** CMSG_QUESTGIVER_QUERY_QUEST packet builder */
|
|
class QuestgiverQueryQuestPacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid, uint32_t questId);
|
|
};
|
|
|
|
/** CMSG_QUESTGIVER_ACCEPT_QUEST packet builder */
|
|
class QuestgiverAcceptQuestPacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid, uint32_t questId);
|
|
};
|
|
|
|
/** SMSG_QUESTGIVER_QUEST_DETAILS data (simplified) */
|
|
struct QuestDetailsData {
|
|
uint64_t npcGuid = 0;
|
|
uint32_t questId = 0;
|
|
std::string title;
|
|
std::string details; // Quest description text
|
|
std::string objectives; // Objectives text
|
|
uint32_t suggestedPlayers = 0;
|
|
uint32_t rewardMoney = 0;
|
|
uint32_t rewardXp = 0;
|
|
};
|
|
|
|
/** SMSG_QUESTGIVER_QUEST_DETAILS parser */
|
|
class QuestDetailsParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, QuestDetailsData& data);
|
|
};
|
|
|
|
/** Reward item entry (shared by quest detail/offer windows) */
|
|
struct QuestRewardItem {
|
|
uint32_t itemId = 0;
|
|
uint32_t count = 0;
|
|
uint32_t displayInfoId = 0;
|
|
};
|
|
|
|
/** SMSG_QUESTGIVER_REQUEST_ITEMS data (turn-in progress check) */
|
|
struct QuestRequestItemsData {
|
|
uint64_t npcGuid = 0;
|
|
uint32_t questId = 0;
|
|
std::string title;
|
|
std::string completionText;
|
|
uint32_t requiredMoney = 0;
|
|
uint32_t completableFlags = 0; // 0x03 = completable
|
|
std::vector<QuestRewardItem> requiredItems;
|
|
|
|
bool isCompletable() const { return (completableFlags & 0x03) != 0; }
|
|
};
|
|
|
|
/** SMSG_QUESTGIVER_REQUEST_ITEMS parser */
|
|
class QuestRequestItemsParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, QuestRequestItemsData& data);
|
|
};
|
|
|
|
/** SMSG_QUESTGIVER_OFFER_REWARD data (choose reward) */
|
|
struct QuestOfferRewardData {
|
|
uint64_t npcGuid = 0;
|
|
uint32_t questId = 0;
|
|
std::string title;
|
|
std::string rewardText;
|
|
uint32_t rewardMoney = 0;
|
|
uint32_t rewardXp = 0;
|
|
std::vector<QuestRewardItem> choiceRewards; // Pick one
|
|
std::vector<QuestRewardItem> fixedRewards; // Always given
|
|
};
|
|
|
|
/** SMSG_QUESTGIVER_OFFER_REWARD parser */
|
|
class QuestOfferRewardParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, QuestOfferRewardData& data);
|
|
};
|
|
|
|
/** CMSG_QUESTGIVER_COMPLETE_QUEST packet builder */
|
|
class QuestgiverCompleteQuestPacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid, uint32_t questId);
|
|
};
|
|
|
|
/** CMSG_QUESTGIVER_CHOOSE_REWARD packet builder */
|
|
class QuestgiverChooseRewardPacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid, uint32_t questId, uint32_t rewardIndex);
|
|
};
|
|
|
|
// ============================================================
|
|
// Phase 5: Vendor
|
|
// ============================================================
|
|
|
|
/** Vendor item entry */
|
|
struct VendorItem {
|
|
uint32_t slot = 0;
|
|
uint32_t itemId = 0;
|
|
uint32_t displayInfoId = 0;
|
|
int32_t maxCount = -1; // -1 = unlimited
|
|
uint32_t buyPrice = 0; // In copper
|
|
uint32_t durability = 0;
|
|
uint32_t stackCount = 0;
|
|
uint32_t extendedCost = 0;
|
|
};
|
|
|
|
/** SMSG_LIST_INVENTORY data */
|
|
struct ListInventoryData {
|
|
uint64_t vendorGuid = 0;
|
|
std::vector<VendorItem> items;
|
|
|
|
bool isValid() const { return true; }
|
|
};
|
|
|
|
/** CMSG_LIST_INVENTORY packet builder */
|
|
class ListInventoryPacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid);
|
|
};
|
|
|
|
/** CMSG_BUY_ITEM packet builder */
|
|
class BuyItemPacket {
|
|
public:
|
|
static network::Packet build(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint32_t count);
|
|
};
|
|
|
|
/** CMSG_SELL_ITEM packet builder */
|
|
class SellItemPacket {
|
|
public:
|
|
static network::Packet build(uint64_t vendorGuid, uint64_t itemGuid, uint32_t count);
|
|
};
|
|
|
|
/** SMSG_LIST_INVENTORY parser */
|
|
class ListInventoryParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, ListInventoryData& data);
|
|
};
|
|
|
|
// ============================================================
|
|
// Taxi / Flight Paths
|
|
// ============================================================
|
|
|
|
static constexpr uint32_t TLK_TAXI_MASK_SIZE = 12;
|
|
|
|
/** SMSG_SHOWTAXINODES data */
|
|
struct ShowTaxiNodesData {
|
|
uint32_t windowInfo = 0; // 1 = show window
|
|
uint64_t npcGuid = 0;
|
|
uint32_t nearestNode = 0; // Taxi node player is at
|
|
uint32_t nodeMask[TLK_TAXI_MASK_SIZE] = {};
|
|
bool isNodeKnown(uint32_t nodeId) const {
|
|
uint32_t idx = nodeId / 32;
|
|
uint32_t bit = nodeId % 32;
|
|
return idx < TLK_TAXI_MASK_SIZE && (nodeMask[idx] & (1u << bit));
|
|
}
|
|
};
|
|
|
|
/** SMSG_SHOWTAXINODES parser */
|
|
class ShowTaxiNodesParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, ShowTaxiNodesData& data);
|
|
};
|
|
|
|
/** SMSG_ACTIVATETAXIREPLY data */
|
|
struct ActivateTaxiReplyData {
|
|
uint32_t result = 0; // 0 = OK
|
|
};
|
|
|
|
/** SMSG_ACTIVATETAXIREPLY parser */
|
|
class ActivateTaxiReplyParser {
|
|
public:
|
|
static bool parse(network::Packet& packet, ActivateTaxiReplyData& data);
|
|
};
|
|
|
|
/** CMSG_ACTIVATETAXIEXPRESS packet builder */
|
|
class ActivateTaxiExpressPacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid, const std::vector<uint32_t>& pathNodes);
|
|
};
|
|
|
|
/** CMSG_REPOP_REQUEST packet builder */
|
|
class RepopRequestPacket {
|
|
public:
|
|
static network::Packet build();
|
|
};
|
|
|
|
/** CMSG_SPIRIT_HEALER_ACTIVATE packet builder */
|
|
class SpiritHealerActivatePacket {
|
|
public:
|
|
static network::Packet build(uint64_t npcGuid);
|
|
};
|
|
|
|
} // namespace game
|
|
} // namespace wowee
|