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Store glyph IDs from SMSG_TALENTS_INFO (previously discarded) in learnedGlyphs_[2][6] per talent spec. Load GlyphProperties.dbc to map glyphId to spellId and major/minor type. Add a Glyphs tab to the talent screen showing all 6 slots with spell icons and names. Also clear vehicleId_ on SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||