Kelsidavis-WoWee/tools/editor
Kelsi 88abbfb564 feat(editor): undo object placement, snap to ground, keyboard shortcuts
- Ctrl+Z in Object/NPC mode undoes last placement (50-deep stack)
- "Snap Ground" button raycasts straight down to place object on terrain
- Useful for objects placed too high or moved off terrain surface
- Undo stack adjusts indices when objects are removed mid-stack
2026-05-05 04:01:06 -07:00
..
adt_writer.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
adt_writer.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_app.cpp feat(editor): undo object placement, snap to ground, keyboard shortcuts 2026-05-05 04:01:06 -07:00
editor_app.hpp feat(editor): undo object placement, snap to ground, keyboard shortcuts 2026-05-05 04:01:06 -07:00
editor_brush.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_brush.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_camera.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_camera.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_history.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_history.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_ui.cpp feat(editor): undo object placement, snap to ground, keyboard shortcuts 2026-05-05 04:01:06 -07:00
editor_ui.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_viewport.cpp fix(editor): NPC ghost preview, scale control, frame sync for M2 rendering 2026-05-05 03:52:43 -07:00
editor_viewport.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_water.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_water.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
main.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_spawner.cpp fix(editor): NPC ghost preview, scale control, frame sync for M2 rendering 2026-05-05 03:52:43 -07:00
npc_spawner.hpp fix(editor): NPC ghost preview, scale control, frame sync for M2 rendering 2026-05-05 03:52:43 -07:00
object_placer.cpp feat(editor): undo object placement, snap to ground, keyboard shortcuts 2026-05-05 04:01:06 -07:00
object_placer.hpp feat(editor): undo object placement, snap to ground, keyboard shortcuts 2026-05-05 04:01:06 -07:00
stb_image_impl.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_biomes.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_editor.cpp fix(editor): terrain raycast on rough terrain, keyboard shortcuts, context menu 2026-05-05 03:55:53 -07:00
terrain_editor.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
texture_painter.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
texture_painter.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
transform_gizmo.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
transform_gizmo.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00