mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
- Add magma/slime rendering path to water shader (fbm noise, crust/molten/core coloring) - Fix WMO liquid height filter rejecting high-altitude zones like Ironforge (Z>300) - Allow interior WMO magma/slime MLIQ groups to load (skip only water/ocean) - Mark LAVASTEAM.m2 as spell effect for proper additive blend, hide emission mesh - Add isLavaModel flag for M2 ForgeLava/LavaPots UV scroll fallback - Add isLava material detection in WMO renderer for lava texture UV animation - Fix WMO material UBO colors for magma (was blue, now orange-red) |
||
|---|---|---|
| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||