Kelsidavis-WoWee/src
Kelsi 890fd7c7a4 Fix NPC movement animation sync and minimap marker behavior
- Use interpolated moveInstanceTo() for normal server NPC position deltas so walk/run animations play instead of visual sliding
- Keep hard snaps only for dead units and large corrections/teleports
- Add per-creature render position cache to drive interpolation safely across frames and clear it on spawn/despawn/reset
- Keep minimap controls visible regardless of quest-status availability
- Correct minimap NPC/quest marker projection mapping to match minimap shader transform
- Add optional nearby NPC minimap dots setting (default OFF), exposed in Gameplay > Interface and persisted in settings
2026-02-20 16:40:22 -08:00
..
audio Fix combat vocalizations with correct MPQ paths, add combat idle stance 2026-02-19 21:50:32 -08:00
auth Fix movement/warden packet noise and party kill opcode mapping 2026-02-20 02:19:17 -08:00
core Fix NPC movement animation sync and minimap marker behavior 2026-02-20 16:40:22 -08:00
game Fix WotLK quest accept packet parsing and wolf display fallback 2026-02-20 03:52:22 -08:00
network Fix CodeQL weak-crypto suppressions: switch lgtm to codeql inline format 2026-02-19 17:06:49 -08:00
pipeline Remove hardcoded WotLK defaults, use JSON as single source of truth for opcodes/fields/DBC layouts 2026-02-20 00:39:20 -08:00
rendering Adjust selection ring layering: visible through terrain, behind M2s 2026-02-20 16:07:54 -08:00
ui Fix NPC movement animation sync and minimap marker behavior 2026-02-20 16:40:22 -08:00
main.cpp Add Windows build support via MSYS2 and fix platform-specific code 2026-02-18 17:38:08 -08:00