Kelsidavis-WoWee/src/audio
Kelsi 895045dd00 Add dedicated snort and whinny idle sounds with longer intervals
Created specific idle sound pool using only horse snorts and whinnies.
Re-enabled idle sounds with much longer interval (20-40 seconds).

Changes:
- Added horseIdleSounds_ pool: mHorseStand3A (snort) + mHorseAggroA (whinny)
- Updated playIdleSound() to use dedicated pool instead of mixed breath sounds
- Increased idle sound interval from 8-15s to 20-40s (less frequent)
- Removed flying mount idle sounds (too aggressive)
- Increased volume slightly (0.35x) for better audibility
2026-02-10 20:20:26 -08:00
..
activity_sound_manager.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
ambient_sound_manager.cpp Make city bell tolls mark real server time like actual clock towers 2026-02-09 16:33:53 -08:00
audio_engine.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
combat_sound_manager.cpp Add player character combat vocals with 60+ voice lines 2026-02-09 16:42:15 -08:00
footstep_manager.cpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.cpp Add dedicated snort and whinny idle sounds with longer intervals 2026-02-10 20:20:26 -08:00
movement_sound_manager.cpp Add movement sound manager for water splashes and jump/land vocalizations 2026-02-09 16:50:37 -08:00
music_manager.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
npc_voice_manager.cpp Add goblin voice support for NPCs 2026-02-09 17:14:34 -08:00
npc_voice_manager.cpp.old Add debug logging for GameObject spawns to diagnose duplicate cathedral 2026-02-09 18:04:20 -08:00
spell_sound_manager.cpp Add comprehensive spell sound manager with 35+ magic sounds 2026-02-09 16:45:30 -08:00
ui_sound_manager.cpp Implement comprehensive audio control panel with tabbed settings interface 2026-02-09 17:07:22 -08:00