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https://github.com/Kelsidavis/WoWee.git
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Three callers were each open-coding the same quantize-and-
bucket pass over vertex positions: --info-mesh-stats,
--info-wob-stats, and --bake-wom-collision. Move the
implementation to cli_weld.{hpp,cpp} as buildWeldMap() and
have each caller pass a flat positions array.
Identical std::map-based exact-equality keying preserved
(unbalanced-hash collisions remain absent). All three call
sites verified to produce byte-identical output:
• info-mesh-stats firepit: 240→80 verts, 0 boundary
• info-wob-stats cube: 8→8 verts, watertight YES
• bake-wom-collision tent: 18→6 verts, 8-tri WOC
About 75 lines of duplication removed; future weld-using
commands now opt in by including one header.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "cli_weld.hpp"
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#include <algorithm>
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#include <cmath>
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#include <map>
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#include <tuple>
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namespace wowee {
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namespace editor {
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namespace cli {
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std::vector<uint32_t> buildWeldMap(
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const std::vector<glm::vec3>& positions,
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float eps,
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std::size_t& uniqueOut) {
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const float invEps = 1.0f / std::max(eps, 1e-9f);
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using QKey = std::tuple<int64_t, int64_t, int64_t>;
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std::map<QKey, uint32_t> bucket;
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std::vector<uint32_t> canon(positions.size());
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for (std::size_t v = 0; v < positions.size(); ++v) {
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const auto& p = positions[v];
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QKey k{static_cast<int64_t>(std::lround(p.x * invEps)),
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static_cast<int64_t>(std::lround(p.y * invEps)),
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static_cast<int64_t>(std::lround(p.z * invEps))};
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auto it = bucket.find(k);
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if (it == bucket.end()) {
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bucket.emplace(k, static_cast<uint32_t>(v));
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canon[v] = static_cast<uint32_t>(v);
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} else {
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canon[v] = it->second;
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}
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}
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uniqueOut = bucket.size();
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return canon;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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