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Adds EditorApp::randomPopulateZone(creatureCount, objectCount, seed) and a Generate-menu submenu with sliders for both counts plus a seed input. Same logic and bestiary as the --random-populate-zone CLI: 12 creature templates with level jitter, 5 placeholder WMO prop types with randomized rotation/scale. Spawns are placed within the loaded tile's world bbox, marked dirty + auto-save pending so the populated content persists across restarts. The CLI command remains for CI / scripting / batch workflows; the menu serves designers who want to populate from the GUI without context-switching to a terminal. Same-seed reproducibility: a hover hint reminds the user that the seed determines the output deterministically. |
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||