Kelsidavis-WoWee/include
Kelsi 30a65320fb anim: add flying state tracking and Fly/FlyIdle animation selection for entities
Previously the move-flags callback only tracked SWIMMING and WALKING,
so flying players/mounts always played Run(5) or Stand(0) animations
instead of Fly(61)/FlyIdle(60).

Changes:
- Add creatureFlyingState_ (mirroring creatureSwimmingState_) set by
  the FLYING flag (0x01000000) in unitMoveFlagsCallback_.
- Update animation selection: moving+flying → 61 (Fly/FlyForward),
  idle+flying → 60 (FlyIdle/hover). Flying takes priority over swim
  in the priority chain: fly > swim > walk > run.
- Clear creatureFlyingState_ on world reset.
2026-03-10 11:56:50 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core anim: add flying state tracking and Fly/FlyIdle animation selection for entities 2026-03-10 11:56:50 -07:00
game net: ack SMSG_MOVE_SET/UNSET_CAN_TRANSITION_SWIM_FLY and SMSG_MOVE_SET_COLLISION_HGT 2026-03-10 11:40:46 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering rendering: fix NPC movement animation IDs and remove redundant player anim 2026-03-10 10:19:13 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui game,ui: add ContactEntry struct and Friends tab in social frame 2026-03-10 05:46:03 -07:00