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Halve MAX_CULL_INSTANCES to 32768 and iterate all instances in render, falling back to CPU frustum culling for any beyond the GPU buffer. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||