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Novel open terrain format unique to wowee: .wot (Wowee Open Terrain) — JSON metadata: - Tile coordinates, chunk grid dimensions, texture list - Per-chunk layer assignments and hole bitmasks - Water data per chunk (type, height) - Format version "wot-1.0" .whm (Wowee HeightMap) — binary heightmap: - "WHM1" magic header - 256 chunks × (baseHeight + 145 float heights) = 148KB - Direct float storage, no compression, fully portable Both formats are entirely novel — no ADT, no WDT, no Blizzard structures. The WCP content pack can bundle .wot/.whm instead of ADT/WDT for fully open redistribution. Import/export functions: WoweeTerrain::exportOpen() / importOpen()
118 lines
4.2 KiB
C++
118 lines
4.2 KiB
C++
#include "wowee_terrain.hpp"
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#include "core/logger.hpp"
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#include <fstream>
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#include <filesystem>
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#include <cstring>
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namespace wowee {
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namespace editor {
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bool WoweeTerrain::exportOpen(const pipeline::ADTTerrain& terrain,
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const std::string& basePath, int tileX, int tileY) {
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namespace fs = std::filesystem;
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fs::create_directories(fs::path(basePath).parent_path());
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// Export binary heightmap (.whm = Wowee HeightMap)
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// Format: 256 chunks × 145 floats = 37120 floats (148480 bytes)
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std::string hmPath = basePath + ".whm";
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{
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std::ofstream f(hmPath, std::ios::binary);
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if (!f) return false;
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// Header: "WHM1" + chunkCount(4) + vertsPerChunk(4)
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uint32_t magic = 0x314D4857; // "WHM1"
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uint32_t chunks = 256, verts = 145;
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f.write(reinterpret_cast<const char*>(&magic), 4);
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f.write(reinterpret_cast<const char*>(&chunks), 4);
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f.write(reinterpret_cast<const char*>(&verts), 4);
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// Per-chunk: baseHeight(4) + heights[145](580)
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for (int ci = 0; ci < 256; ci++) {
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const auto& chunk = terrain.chunks[ci];
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float base = chunk.position[2];
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f.write(reinterpret_cast<const char*>(&base), 4);
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f.write(reinterpret_cast<const char*>(chunk.heightMap.heights.data()), 145 * 4);
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}
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}
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// Export JSON metadata (.wot = Wowee Open Terrain)
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std::string jsonPath = basePath + ".wot";
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{
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std::ofstream f(jsonPath);
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if (!f) return false;
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f << "{\n";
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f << " \"format\": \"wot-1.0\",\n";
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f << " \"tileX\": " << tileX << ",\n";
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f << " \"tileY\": " << tileY << ",\n";
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f << " \"chunkGrid\": [16, 16],\n";
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f << " \"vertsPerChunk\": 145,\n";
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f << " \"heightmapFile\": \"" << fs::path(hmPath).filename().string() << "\",\n";
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f << " \"textures\": [\n";
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for (size_t i = 0; i < terrain.textures.size(); i++) {
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f << " \"" << terrain.textures[i] << "\"";
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if (i + 1 < terrain.textures.size()) f << ",";
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f << "\n";
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}
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f << " ],\n";
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f << " \"chunkLayers\": [\n";
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for (int ci = 0; ci < 256; ci++) {
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const auto& chunk = terrain.chunks[ci];
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f << " {\"layers\": [";
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for (size_t li = 0; li < chunk.layers.size(); li++) {
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f << chunk.layers[li].textureId;
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if (li + 1 < chunk.layers.size()) f << ",";
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}
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f << "], \"holes\": " << chunk.holes << "}";
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if (ci < 255) f << ",";
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f << "\n";
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}
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f << " ],\n";
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// Water data
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f << " \"water\": [\n";
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for (int ci = 0; ci < 256; ci++) {
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const auto& water = terrain.waterData[ci];
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if (water.hasWater()) {
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f << " {\"chunk\": " << ci
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<< ", \"type\": " << water.layers[0].liquidType
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<< ", \"height\": " << water.layers[0].maxHeight << "}";
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} else {
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f << " null";
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}
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if (ci < 255) f << ",";
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f << "\n";
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}
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f << " ]\n";
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f << "}\n";
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}
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LOG_INFO("Open terrain exported: ", basePath, " (.wot + .whm)");
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return true;
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}
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bool WoweeTerrain::importOpen(const std::string& basePath, pipeline::ADTTerrain& terrain) {
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std::string hmPath = basePath + ".whm";
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std::ifstream f(hmPath, std::ios::binary);
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if (!f) return false;
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uint32_t magic, chunks, verts;
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f.read(reinterpret_cast<char*>(&magic), 4);
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if (magic != 0x314D4857) return false;
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f.read(reinterpret_cast<char*>(&chunks), 4);
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f.read(reinterpret_cast<char*>(&verts), 4);
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if (chunks != 256 || verts != 145) return false;
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terrain.loaded = true;
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terrain.version = 18;
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for (int ci = 0; ci < 256; ci++) {
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auto& chunk = terrain.chunks[ci];
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chunk.heightMap.loaded = true;
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float base;
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f.read(reinterpret_cast<char*>(&base), 4);
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chunk.position[2] = base;
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f.read(reinterpret_cast<char*>(chunk.heightMap.heights.data()), 145 * 4);
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}
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LOG_INFO("Open terrain imported: ", basePath);
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return true;
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}
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} // namespace editor
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} // namespace wowee
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