..
adt_writer.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
adt_writer.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
asset_browser.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
asset_browser.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_app.cpp
feat(editor): object save/load JSON, working duplicate, export objects
2026-05-05 05:14:03 -07:00
editor_app.hpp
feat(editor): zone manifest for client loading, export workflow complete
2026-05-05 05:06:41 -07:00
editor_brush.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_brush.hpp
feat(editor): erosion brush, NPC load, auto-save
2026-05-05 04:44:54 -07:00
editor_camera.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_camera.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_history.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_history.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_markers.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_markers.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_ui.cpp
feat(editor): object save/load JSON, working duplicate, export objects
2026-05-05 05:14:03 -07:00
editor_ui.hpp
refactor(editor): remove dead marker renderer, clean up stale fields
2026-05-05 05:04:14 -07:00
editor_viewport.cpp
refactor(editor): remove dead marker renderer, clean up stale fields
2026-05-05 05:04:14 -07:00
editor_viewport.hpp
feat(editor): procedural noise generator, sky presets, viewport lighting
2026-05-05 04:40:37 -07:00
editor_water.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_water.hpp
feat(editor): brush radius circle indicator on terrain
2026-05-05 04:10:46 -07:00
main.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
npc_presets.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
npc_presets.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
npc_spawner.cpp
feat(editor): erosion brush, NPC load, auto-save
2026-05-05 04:44:54 -07:00
npc_spawner.hpp
feat(editor): NPC scatter tool, adjacent tile creation, multi-tile prep
2026-05-05 04:14:29 -07:00
object_placer.cpp
feat(editor): object save/load JSON, working duplicate, export objects
2026-05-05 05:14:03 -07:00
object_placer.hpp
feat(editor): object save/load JSON, working duplicate, export objects
2026-05-05 05:14:03 -07:00
stb_image_impl.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
terrain_biomes.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
terrain_editor.cpp
feat(editor): smooth entire tile, snap-to-ground toggle, object list improvements
2026-05-05 05:00:31 -07:00
terrain_editor.hpp
feat(editor): smooth entire tile, snap-to-ground toggle, object list improvements
2026-05-05 05:00:31 -07:00
texture_painter.cpp
feat(editor): terrain holes, recent textures, sculpt panel polish
2026-05-05 04:34:03 -07:00
texture_painter.hpp
feat(editor): terrain holes, recent textures, sculpt panel polish
2026-05-05 04:34:03 -07:00
transform_gizmo.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
transform_gizmo.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
zone_manifest.cpp
feat(editor): zone manifest for client loading, export workflow complete
2026-05-05 05:06:41 -07:00
zone_manifest.hpp
feat(editor): zone manifest for client loading, export workflow complete
2026-05-05 05:06:41 -07:00