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Reads creature rank (0=Normal, 1=Elite, 2=RareElite, 3=Boss, 4=Rare) from the existing creatureInfoCache populated by creature query responses. Shows a colored badge next to the level: gold for Elite, purple for Rare Elite, red for Boss, cyan for Rare — each with a tooltip. Adds getCreatureRank() accessor to GameHandler for UI use. |
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| auth | ||
| core | ||
| game | ||
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| rendering | ||
| third_party | ||
| ui | ||