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Reads creature rank (0=Normal, 1=Elite, 2=RareElite, 3=Boss, 4=Rare) from the existing creatureInfoCache populated by creature query responses. Shows a colored badge next to the level: gold for Elite, purple for Rare Elite, red for Boss, cyan for Rare — each with a tooltip. Adds getCreatureRank() accessor to GameHandler for UI use. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||