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70th procedural texture: N-arm logarithmic spiral. Each pixel computes its polar angle minus log(r)*spiralFactor and tests whether that "spiral phase" falls inside any arm's angular band (mod 2π/N). Distinct from --gen-texture-starburst (straight rays from center) — this is the curved-arm vortex variant. Small spiralFactor gives loose pinwheel arms; large factor gives tight whirlpool spirals. Useful for magic sigils, summoning circles, ritual floor markings, mystical-pool surfaces, mage-tower mosaic floors, shaman-totem ground inlays. Center-based pattern (doesn't tile seamlessly), so best used as standalone decals rather than wall textures. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||