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- Glow sprites now use dedicated vertex buffer (glowVB_) separate from M2 particle buffer to prevent data race when renderM2Particles() overwrites glow data mid-flight - Move fadeAlpha from shared material UBO to per-draw push constants, eliminating cross-instance alpha race on non-double-buffered UBOs - Smooth adaptive render distance transitions to prevent pop-in/out at instance count thresholds (1000/2000) - Distance-tiered character bone throttling: near (<30u) every frame, mid (30-60u) every 3rd, far (60-120u) every 6th frame - Skip weapon instance animation updates (transforms set by parent bones) |
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| .. | ||
| Original Music | ||
| shaders | ||
| sql | ||
| krayonload.png | ||
| krayonsignin.png | ||
| Wowee.ico | ||
| Wowee.png | ||