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- Parse SMSG_TALENTS_INFO with correct byte-for-byte structure: * Header: uint8 spec, uint8 unspent, be32 talentCount, be16 entryCount * Entries: entryCount × (le32 id + uint8 rank) * Glyphs: uint8 glyphSlots + glyphSlots × le16 glyphId - Fix rank storage: store all talents from packet (rank 0 = first point) - Fix UI rank logic: send rank 0 for new, rank+1 for upgrades - Fix rank display: show (rank+1) for learned talents - Add sanity checks: entryCount max 64, glyphSlots max 12 - Add network boundary logging for packet debugging |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| npc_manager.hpp | ||
| opcodes.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||