Kelsidavis-WoWee/tools/editor/wowee_terrain.cpp

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#include "wowee_terrain.hpp"
#include "core/logger.hpp"
#include "stb_image_write.h"
#include <fstream>
#include <filesystem>
#include <cstring>
namespace wowee {
namespace editor {
bool WoweeTerrain::exportOpen(const pipeline::ADTTerrain& terrain,
const std::string& basePath, int tileX, int tileY) {
namespace fs = std::filesystem;
fs::create_directories(fs::path(basePath).parent_path());
// Export binary heightmap (.whm = Wowee HeightMap)
// Format: 256 chunks × 145 floats = 37120 floats (148480 bytes)
std::string hmPath = basePath + ".whm";
{
std::ofstream f(hmPath, std::ios::binary);
if (!f) return false;
// Header: "WHM1" + chunkCount(4) + vertsPerChunk(4)
uint32_t magic = 0x314D4857; // "WHM1"
uint32_t chunks = 256, verts = 145;
f.write(reinterpret_cast<const char*>(&magic), 4);
f.write(reinterpret_cast<const char*>(&chunks), 4);
f.write(reinterpret_cast<const char*>(&verts), 4);
// Per-chunk: baseHeight(4) + heights[145](580)
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
float base = chunk.position[2];
f.write(reinterpret_cast<const char*>(&base), 4);
f.write(reinterpret_cast<const char*>(chunk.heightMap.heights.data()), 145 * 4);
}
}
// Export JSON metadata (.wot = Wowee Open Terrain)
std::string jsonPath = basePath + ".wot";
{
std::ofstream f(jsonPath);
if (!f) return false;
f << "{\n";
f << " \"format\": \"wot-1.0\",\n";
f << " \"tileX\": " << tileX << ",\n";
f << " \"tileY\": " << tileY << ",\n";
f << " \"chunkGrid\": [16, 16],\n";
f << " \"vertsPerChunk\": 145,\n";
f << " \"heightmapFile\": \"" << fs::path(hmPath).filename().string() << "\",\n";
f << " \"textures\": [\n";
for (size_t i = 0; i < terrain.textures.size(); i++) {
f << " \"" << terrain.textures[i] << "\"";
if (i + 1 < terrain.textures.size()) f << ",";
f << "\n";
}
f << " ],\n";
f << " \"tileSize\": 533.33333,\n";
f << " \"chunkSize\": 33.33333,\n";
f << " \"chunkLayers\": [\n";
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
f << " {\"layers\": [";
for (size_t li = 0; li < chunk.layers.size(); li++) {
f << chunk.layers[li].textureId;
if (li + 1 < chunk.layers.size()) f << ",";
}
f << "], \"holes\": " << chunk.holes;
// Include alpha map presence flag
bool hasAlpha = false;
for (size_t li = 1; li < chunk.layers.size(); li++)
if (chunk.layers[li].useAlpha()) { hasAlpha = true; break; }
f << ", \"hasAlpha\": " << (hasAlpha ? "true" : "false");
f << "}";
if (ci < 255) f << ",";
f << "\n";
}
f << " ],\n";
// Water data
f << " \"water\": [\n";
for (int ci = 0; ci < 256; ci++) {
const auto& water = terrain.waterData[ci];
if (water.hasWater()) {
f << " {\"chunk\": " << ci
<< ", \"type\": " << water.layers[0].liquidType
<< ", \"height\": " << water.layers[0].maxHeight << "}";
} else {
f << " null";
}
if (ci < 255) f << ",";
f << "\n";
}
f << " ]\n";
f << "}\n";
}
LOG_INFO("Open terrain exported: ", basePath, " (.wot + .whm)");
return true;
}
bool WoweeTerrain::exportNormalMap(const pipeline::ADTTerrain& terrain,
const std::string& path) {
// Export 129x129 normal map as RGB PNG
constexpr int res = 129;
std::vector<uint8_t> pixels(res * res * 3);
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
const auto& chunk = terrain.chunks[cy * 16 + cx];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
int row = v / 17, col = v % 17;
if (col > 8) continue;
int px = cx * 8 + col, py = cy * 8 + row;
if (px >= res || py >= res) continue;
int ni = v * 3;
float nx = static_cast<float>(chunk.normals[ni]) / 127.0f;
float ny = static_cast<float>(chunk.normals[ni + 1]) / 127.0f;
float nz = static_cast<float>(chunk.normals[ni + 2]) / 127.0f;
int idx = (py * res + px) * 3;
pixels[idx] = static_cast<uint8_t>((nx * 0.5f + 0.5f) * 255);
pixels[idx + 1] = static_cast<uint8_t>((ny * 0.5f + 0.5f) * 255);
pixels[idx + 2] = static_cast<uint8_t>((nz * 0.5f + 0.5f) * 255);
}
}
}
stbi_write_png(path.c_str(), res, res, 3, pixels.data(), res * 3);
return true;
}
bool WoweeTerrain::exportHeightmapPreview(const pipeline::ADTTerrain& terrain,
const std::string& path) {
constexpr int res = 129;
std::vector<uint8_t> pixels(res * res);
float minH = 1e30f, maxH = -1e30f;
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
float h = chunk.position[2] + chunk.heightMap.heights[v];
minH = std::min(minH, h);
maxH = std::max(maxH, h);
}
}
float range = std::max(1.0f, maxH - minH);
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
const auto& chunk = terrain.chunks[cy * 16 + cx];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
int row = v / 17, col = v % 17;
if (col > 8) continue;
int px = cx * 8 + col, py = cy * 8 + row;
if (px >= res || py >= res) continue;
float h = chunk.position[2] + chunk.heightMap.heights[v];
float t = (h - minH) / range;
pixels[py * res + px] = static_cast<uint8_t>(t * 255.0f);
}
}
}
std::filesystem::create_directories(std::filesystem::path(path).parent_path());
stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
return true;
}
int WoweeTerrain::exportAlphaMaps(const pipeline::ADTTerrain& terrain,
const std::string& outputDir) {
namespace fs = std::filesystem;
fs::create_directories(outputDir);
int exported = 0;
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
for (size_t li = 1; li < chunk.layers.size(); li++) {
if (!chunk.layers[li].useAlpha()) continue;
size_t off = chunk.layers[li].offsetMCAL;
if (off + 4096 > chunk.alphaMap.size()) continue;
std::string path = outputDir + "/chunk_" + std::to_string(ci) +
"_layer_" + std::to_string(li) + ".png";
stbi_write_png(path.c_str(), 64, 64, 1,
chunk.alphaMap.data() + off, 64);
exported++;
}
}
return exported;
}
bool WoweeTerrain::importOpen(const std::string& basePath, pipeline::ADTTerrain& terrain) {
std::string hmPath = basePath + ".whm";
std::ifstream f(hmPath, std::ios::binary);
if (!f) return false;
uint32_t magic, chunks, verts;
f.read(reinterpret_cast<char*>(&magic), 4);
if (magic != 0x314D4857) return false;
f.read(reinterpret_cast<char*>(&chunks), 4);
f.read(reinterpret_cast<char*>(&verts), 4);
if (chunks != 256 || verts != 145) return false;
terrain.loaded = true;
terrain.version = 18;
for (int ci = 0; ci < 256; ci++) {
auto& chunk = terrain.chunks[ci];
chunk.heightMap.loaded = true;
float base;
f.read(reinterpret_cast<char*>(&base), 4);
chunk.position[2] = base;
f.read(reinterpret_cast<char*>(chunk.heightMap.heights.data()), 145 * 4);
}
LOG_INFO("Open terrain imported: ", basePath);
return true;
}
} // namespace editor
} // namespace wowee