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Project-wide companion to --snap-zone-to-ground. Spawns the binary per-zone (only zones that actually have creatures.json or objects.json — pure-terrain zones are skipped to avoid noise), streams the per-zone output, then aggregates a summary. Useful after a project-wide terrain regen, or after batch-running --random-populate-zone across multiple zones — one command snaps all the spawns at once. Verified: 2-zone test where only z1 has populated content correctly selects z1 alone, snaps 3 creatures + 1 object, exits 0. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||