Kelsidavis-WoWee/tools
Kelsi 8f5a3b3d95 feat(editor): add --info-glb-tree for hierarchical glTF structure view
--info-glb gives counts; --info-glb-tree shows the actual scene ->
node -> mesh -> primitive hierarchy with names and accessor refs.
Useful when debugging 'why is this imported model showing up empty
in three.js?' (often the scene's nodes[] points to the wrong node):

  wowee_editor --info-glb-tree Z.glb

  Z.glb
  ├─ asset (v2.0, wowee_editor --bake-zone-glb)
  ├─ buffers (1)
  │  └─ [0] 1781760 bytes
  ├─ bufferViews (3)
  │  ├─ [0] off=0 len=497664 (vertex)
  │  ├─ [1] off=497664 len=497664 (vertex)
  │  └─ [2] off=995328 len=786432 (index)
  ├─ accessors (4)
  │  ├─ [0] f32 VEC3 ×41472 (bv=0)
  │  ├─ [1] f32 VEC3 ×41472 (bv=1)
  │  ├─ [2] u32 SCALAR ×98304 (bv=2)
  │  └─ [3] u32 SCALAR ×98304 (bv=2)
  ├─ meshes (2)
  │  ├─ [0] (1 primitives)
  │  │  └─ [0] TRIANGLES indices=acc#2
  │  └─ [1] (1 primitives)
  │     └─ [0] TRIANGLES indices=acc#3
  ├─ nodes (2)
  │  ├─ [0] tile_30_30 -> mesh#0
  │  └─ [1] tile_31_30 -> mesh#1
  └─ scenes (1, default=0)
     └─ [0] nodes=[0,1] (2 nodes)

Decodes glTF componentTypes (5120-5126 -> i8/u8/i16/u16/u32/f32),
bufferView targets (34962=vertex, 34963=index), primitive modes
(0=POINTS / 1=LINES / 4=TRIANGLES). Node sub-line shows mesh
reference so the scene-graph wiring is visible at a glance.

Pairs with --info-zone-tree (zone content tree) — both use the
same UTF-8 box-drawing pattern for visual consistency.
2026-05-06 14:48:37 -07:00
..
asset_extract feat(extract): --purge-proprietary --json for machine-readable purge report 2026-05-06 11:32:42 -07:00
auth_login_probe Auth: include CRC in legacy proof; extend Turtle integrity set 2026-02-13 01:41:59 -08:00
auth_probe Add authenticator opcode support + auth_probe tool 2026-02-13 00:55:36 -08:00
blp_convert Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
dbc_to_csv tools: fix DBC string-column detection false positives in both dbc_to_csv and asset_extract 2026-03-10 03:49:06 -07:00
editor feat(editor): add --info-glb-tree for hierarchical glTF structure view 2026-05-06 14:48:37 -07:00
asset_pipeline_gui.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
backup_assets.sh Fix macOS build process and make shell scripts cross-platform 2026-02-23 18:35:53 -08:00
diff_classic_turtle_opcodes.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
gen_opcode_registry.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
generate_ffx_sdk_vk_permutations.sh Fix FSR3 permutation script failures on arm64 Linux and Windows 2026-03-09 13:11:03 -07:00
m2_viewer.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
opcode_map_utils.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
validate_opcode_maps.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00