mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-10 14:53:51 +00:00
Avoid semaphore reuse while the presentation engine still holds a reference by switching from per-frame-slot to per-swapchain-image semaphores with a rotating free semaphore for acquire. Replace the R8G8B8A8_UNORM dummy white texture in CharacterPreview with a proper D16_UNORM depth texture cleared to 1.0, matching the sampler2DShadow expectation in shaders. AMD RADV enforces strict format/sampler type compatibility. |
||
|---|---|---|
| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||