Kelsidavis-WoWee/include
Kelsi b2cb98e969 fix(rendering): per-image semaphores and depth-format shadow placeholder
Avoid semaphore reuse while the presentation engine still holds a
reference by switching from per-frame-slot to per-swapchain-image
semaphores with a rotating free semaphore for acquire.

Replace the R8G8B8A8_UNORM dummy white texture in CharacterPreview
with a proper D16_UNORM depth texture cleared to 1.0, matching the
sampler2DShadow expectation in shaders. AMD RADV enforces strict
format/sampler type compatibility.
2026-04-03 17:52:48 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio refactor: decouple Application singleton by extracting core subsystems and updating interfaces 2026-04-01 20:38:37 +03:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
game chore(renderer): extract AnimationController and remove audio pass-throughs 2026-04-02 13:06:31 +03:00
network fix: getRemainingSize() underflowed when readPos exceeded data size 2026-03-29 19:36:41 -07:00
pipeline chore: remove dead code, document water shader wave parameters 2026-03-30 18:50:14 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(rendering): per-image semaphores and depth-format shadow placeholder 2026-04-03 17:52:48 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(ui): extract shared helpers into ui_helpers.hpp 2026-04-03 03:45:39 -07:00