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- Fix StormLib package name: libstormlib-dev → libstorm-dev (correct Ubuntu package name) across all CI workflows and extract_assets.sh - Build StormLib from source on Windows CI (no MSYS2 package exists), ensuring asset_extract.exe is included in release archives - Update extract_assets.sh/.ps1 to prefer pre-built asset_extract binary next to the script (release archives) before trying build dir - Move ADTTerrain allocations from stack to heap in prepareTile() to fix stack overflow on macOS (worker threads default to 512 KB stack, two ADTTerrain structs ≈ 560 KB exceeded that) |
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