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At-a-glance comprehension of a zone's contents in a single `tree`-
style view. The other --info-* commands focus on one category each;
this composes them into a unified picture:
wowee_editor --info-zone-tree custom_zones/MyZone
MyZone/
├─ Manifest
│ ├─ mapName : MyZone
│ ├─ mapId : 9000
│ ├─ baseHeight : 100.0
│ ├─ biome : (unset)
│ └─ flags :
├─ Tiles (1)
│ └─ (30, 30)
├─ Creatures (2)
│ ├─ lvl 7 Wolf
│ └─ lvl 12 Bear
├─ Objects (1)
│ └─ m2 World/Tree.m2
├─ Quests (1)
│ └─ [1] Hunt Wolves (lvl 5, 250 XP)
│ ├─ kill ×5 Wolf
│ └─ reward: Item:Sword
└─ Files (6)
├─ Z_30_30.whm
├─ Z_30_30.wot
├─ creatures.json
├─ objects.json
├─ quests.json
└─ zone.json
Quest sub-tree includes objectives + rewards bulleted underneath.
Files section shows what physically lives in the zone dir so users
spot orphan files (e.g. .obj exports) at a glance.
UTF-8 box-drawing characters for connectors. No --json mode by
design — the structured equivalent is just running --info-* per
category and concatenating, which already exists.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||