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Renders items.json as a Markdown report grouped by quality, best first (Artifact → Legendary → Epic → Rare → Uncommon → Common → Poor). Header shows total count + zone name; quality breakdown table summarizes the distribution; per-quality sections list ID / name / itemLevel / displayId / stack with right-aligned numeric columns. Drops cleanly into design docs, PR descriptions, and GitHub Pages — one rendered page communicates the loot landscape better than scrolling through JSON. Used find()/iterators instead of operator[] in the per-quality loops so the bucket map doesn't grow phantom empty entries (caught by the "qualities (used)" line reporting 7 instead of the actual 3 in the first test run). Verified: 3-item zone (1 common / 1 uncommon / 1 legendary) → ITEMS.md sections appear in best-first order, quality count line reports 3 not 7. Brings command count to 210. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||