Kelsidavis-WoWee/src
Kelsi 90edb3bc07 feat: use M2 animation duration for spell visual lifetime
Spell visual effects previously used a fixed 3.5s duration for all
effects, causing some to linger too long and overlap during combat.
Now queries the M2 model's default animation duration via the new
getInstanceAnimDuration() method and clamps it to 0.5-5s. Effects
without animations fall back to a 2s default. This makes spell impacts
feel more responsive and reduces visual clutter.
2026-03-20 05:52:47 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core fix: extend world-load animation callbacks to handle online players 2026-03-18 08:52:00 -07:00
game fix: update local equipment set GUID on save confirmation and auto-request played time on login 2026-03-20 05:17:27 -07:00
network fix: async Warden PAGE_A/PAGE_B checks to prevent main-loop stalls 2026-03-16 16:46:29 -07:00
pipeline feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
rendering feat: use M2 animation duration for spell visual lifetime 2026-03-20 05:52:47 -07:00
ui feat: add Isle of Conquest to battleground score frame 2026-03-20 05:40:53 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00