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Store SMSG_THREAT_UPDATE/SMSG_HIGHEST_THREAT_UPDATE in a per-unit map (sorted descending by threat) and clear on SMSG_THREAT_REMOVE/CLEAR. Show a threat window (/threat or via target frame button) with a progress bar per player and gold highlight for the tank, red if local player has aggro. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||