Kelsidavis-WoWee/include
Kelsi 920d6ac120 physics: sync camera pitch to movement packets and mount tilt during flight
- Add setMovementPitch() and isSwimming() to GameHandler
- In the per-frame sync block, derive the pitch angle from the camera's
  forward vector (asin of the Z component) and write it to movementInfo.pitch
  whenever FLYING or SWIMMING flags are set — the server includes the pitch
  field in those packets, so sending 0 made other players see the character
  flying perfectly flat even when the camera was pitched
- Also tilt the mount model (setMountPitchRoll) to match the flight direction
  during player-controlled flight, and reset to 0 when not flying
2026-03-10 14:46:17 -07:00
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audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core anim: also trigger animation update on walk/run transitions for creatures 2026-03-10 12:04:59 -07:00
game physics: sync camera pitch to movement packets and mount tilt during flight 2026-03-10 14:46:17 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering physics: send MSG_MOVE_START/STOP_ASCEND and START_DESCEND during flight 2026-03-10 14:32:30 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui gameplay: fix talent reset and ignore list population on login 2026-03-10 12:53:05 -07:00