mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Previously movementInfo.fallTime was always 0 and jumpVelocity/jumpSinAngle/ jumpCosAngle/jumpXYSpeed were never populated. The server reads fallTime unconditionally from every movement packet and uses it to compute fall damage and anti-cheat heuristics; the jump fields are required when FALLING is set. Changes: - Add isFalling_ / fallStartMs_ to track fall state across packets - MSG_MOVE_JUMP: set isFalling_=true, record fallStartMs_, populate jump fields (jumpVelocity=7.96, direction from facing angle, jumpXYSpeed from server run speed or walk speed when WALKING flag is set) - MSG_MOVE_FALL_LAND: clear all fall/jump fields - sendMovement: update movementInfo.fallTime = (time - fallStartMs_) each call so every heartbeat and position packet carries the correct elapsed fall time - World entry: reset all fall/jump fields alongside the flag reset
2359 lines
103 KiB
C++
2359 lines
103 KiB
C++
#pragma once
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#include "game/world_packets.hpp"
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#include "game/character.hpp"
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#include "game/opcode_table.hpp"
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#include "game/update_field_table.hpp"
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#include "game/inventory.hpp"
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#include "game/spell_defines.hpp"
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#include "game/group_defines.hpp"
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#include <glm/glm.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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#include <deque>
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#include <array>
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#include <functional>
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#include <cstdint>
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#include <unordered_map>
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#include <unordered_set>
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#include <map>
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#include <optional>
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#include <algorithm>
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#include <chrono>
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namespace wowee::game {
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class TransportManager;
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class WardenCrypto;
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class WardenMemory;
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class WardenModule;
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class WardenModuleManager;
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class PacketParsers;
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}
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namespace wowee {
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namespace network { class WorldSocket; class Packet; }
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namespace game {
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struct PlayerSkill {
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uint32_t skillId = 0;
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uint16_t value = 0;
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uint16_t maxValue = 0;
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};
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/**
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* Quest giver status values (WoW 3.3.5a)
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*/
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enum class QuestGiverStatus : uint8_t {
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NONE = 0,
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UNAVAILABLE = 1,
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INCOMPLETE = 5, // ? (gray)
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REWARD_REP = 6,
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AVAILABLE_LOW = 7, // ! (gray, low-level)
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AVAILABLE = 8, // ! (yellow)
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REWARD = 10 // ? (yellow)
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};
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/**
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* A single contact list entry (friend, ignore, or mute).
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*/
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struct ContactEntry {
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uint64_t guid = 0;
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std::string name;
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std::string note;
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uint32_t flags = 0; // 0x1=friend, 0x2=ignore, 0x4=mute
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uint8_t status = 0; // 0=offline, 1=online, 2=AFK, 3=DND
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uint32_t areaId = 0;
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uint32_t level = 0;
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uint32_t classId = 0;
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bool isFriend() const { return (flags & 0x1) != 0; }
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bool isIgnored() const { return (flags & 0x2) != 0; }
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bool isOnline() const { return status != 0; }
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};
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/**
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* World connection state
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*/
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enum class WorldState {
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DISCONNECTED, // Not connected
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CONNECTING, // TCP connection in progress
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CONNECTED, // Connected, waiting for challenge
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CHALLENGE_RECEIVED, // Received SMSG_AUTH_CHALLENGE
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AUTH_SENT, // Sent CMSG_AUTH_SESSION, encryption initialized
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AUTHENTICATED, // Received SMSG_AUTH_RESPONSE success
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READY, // Ready for character/world operations
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CHAR_LIST_REQUESTED, // CMSG_CHAR_ENUM sent
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CHAR_LIST_RECEIVED, // SMSG_CHAR_ENUM received
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ENTERING_WORLD, // CMSG_PLAYER_LOGIN sent
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IN_WORLD, // In game world
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FAILED // Connection or authentication failed
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};
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/**
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* World connection callbacks
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*/
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using WorldConnectSuccessCallback = std::function<void()>;
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using WorldConnectFailureCallback = std::function<void(const std::string& reason)>;
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/**
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* GameHandler - Manages world server connection and game protocol
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*
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* Handles:
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* - Connection to world server
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* - Authentication with session key from auth server
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* - RC4 header encryption
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* - Character enumeration
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* - World entry
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* - Game packets
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*/
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class GameHandler {
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public:
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// Talent data structures (must be public for use in templates)
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struct TalentEntry {
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uint32_t talentId = 0;
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uint32_t tabId = 0; // Which talent tree
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uint8_t row = 0; // Tier (0-10)
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uint8_t column = 0; // Column (0-3)
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uint32_t rankSpells[5] = {}; // Spell IDs for ranks 1-5
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uint32_t prereqTalent[3] = {}; // Required talents
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uint8_t prereqRank[3] = {}; // Required ranks
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uint8_t maxRank = 0; // Number of ranks (1-5)
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};
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struct TalentTabEntry {
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uint32_t tabId = 0;
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std::string name;
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uint32_t classMask = 0; // Which classes can use this tab
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uint8_t orderIndex = 0; // Display order (0-2)
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std::string backgroundFile; // Texture path
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};
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GameHandler();
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~GameHandler();
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/** Access the active opcode table (wire ↔ logical mapping). */
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const OpcodeTable& getOpcodeTable() const { return opcodeTable_; }
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OpcodeTable& getOpcodeTable() { return opcodeTable_; }
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const UpdateFieldTable& getUpdateFieldTable() const { return updateFieldTable_; }
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UpdateFieldTable& getUpdateFieldTable() { return updateFieldTable_; }
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PacketParsers* getPacketParsers() { return packetParsers_.get(); }
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void setPacketParsers(std::unique_ptr<PacketParsers> parsers);
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/**
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* Connect to world server
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*
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* @param host World server hostname/IP
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* @param port World server port (default 8085)
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* @param sessionKey 40-byte session key from auth server
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* @param accountName Account name (will be uppercased)
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* @param build Client build number (default 12340 for 3.3.5a)
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* @return true if connection initiated
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*/
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bool connect(const std::string& host,
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uint16_t port,
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const std::vector<uint8_t>& sessionKey,
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const std::string& accountName,
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uint32_t build = 12340,
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uint32_t realmId = 0);
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/**
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* Disconnect from world server
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*/
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void disconnect();
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/**
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* Check if connected to world server
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*/
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bool isConnected() const;
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/**
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* Get current connection state
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*/
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WorldState getState() const { return state; }
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/**
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* Request character list from server
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* Must be called when state is READY or AUTHENTICATED
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*/
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void requestCharacterList();
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/**
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* Get list of characters (available after CHAR_LIST_RECEIVED state)
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*/
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const std::vector<Character>& getCharacters() const { return characters; }
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void createCharacter(const CharCreateData& data);
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void deleteCharacter(uint64_t characterGuid);
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using CharCreateCallback = std::function<void(bool success, const std::string& message)>;
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void setCharCreateCallback(CharCreateCallback cb) { charCreateCallback_ = std::move(cb); }
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using CharDeleteCallback = std::function<void(bool success)>;
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void setCharDeleteCallback(CharDeleteCallback cb) { charDeleteCallback_ = std::move(cb); }
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uint8_t getLastCharDeleteResult() const { return lastCharDeleteResult_; }
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using CharLoginFailCallback = std::function<void(const std::string& reason)>;
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void setCharLoginFailCallback(CharLoginFailCallback cb) { charLoginFailCallback_ = std::move(cb); }
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/**
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* Select and log in with a character
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* @param characterGuid GUID of character to log in with
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*/
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void selectCharacter(uint64_t characterGuid);
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void setActiveCharacterGuid(uint64_t guid) { activeCharacterGuid_ = guid; }
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uint64_t getActiveCharacterGuid() const { return activeCharacterGuid_; }
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const Character* getActiveCharacter() const;
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const Character* getFirstCharacter() const;
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/**
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* Get current player movement info
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*/
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const MovementInfo& getMovementInfo() const { return movementInfo; }
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uint32_t getCurrentMapId() const { return currentMapId_; }
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bool getHomeBind(uint32_t& mapId, glm::vec3& pos) const {
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if (!hasHomeBind_) return false;
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mapId = homeBindMapId_;
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pos = homeBindPos_;
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return true;
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}
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/**
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* Send a movement packet
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* @param opcode Movement opcode (MSG_MOVE_START_FORWARD, etc.)
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*/
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void sendMovement(Opcode opcode);
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/**
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* Update player position
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* @param x X coordinate
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* @param y Y coordinate
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* @param z Z coordinate
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*/
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void setPosition(float x, float y, float z);
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/**
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* Update player orientation
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* @param orientation Facing direction in radians
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*/
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void setOrientation(float orientation);
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/**
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* Get entity manager (for accessing entities in view)
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*/
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EntityManager& getEntityManager() { return entityManager; }
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const EntityManager& getEntityManager() const { return entityManager; }
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/**
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* Send a chat message
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* @param type Chat type (SAY, YELL, WHISPER, etc.)
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* @param message Message text
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* @param target Target name (for whispers, empty otherwise)
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*/
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void sendChatMessage(ChatType type, const std::string& message, const std::string& target = "");
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void sendTextEmote(uint32_t textEmoteId, uint64_t targetGuid = 0);
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void joinChannel(const std::string& channelName, const std::string& password = "");
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void leaveChannel(const std::string& channelName);
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const std::vector<std::string>& getJoinedChannels() const { return joinedChannels_; }
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std::string getChannelByIndex(int index) const;
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int getChannelIndex(const std::string& channelName) const;
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// Chat auto-join settings (set by UI before autoJoinDefaultChannels)
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struct ChatAutoJoin {
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bool general = true;
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bool trade = true;
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bool localDefense = true;
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bool lfg = true;
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bool local = true;
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};
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ChatAutoJoin chatAutoJoin;
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// Chat bubble callback: (senderGuid, message, isYell)
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using ChatBubbleCallback = std::function<void(uint64_t, const std::string&, bool)>;
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void setChatBubbleCallback(ChatBubbleCallback cb) { chatBubbleCallback_ = std::move(cb); }
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// Emote animation callback: (entityGuid, animationId)
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using EmoteAnimCallback = std::function<void(uint64_t, uint32_t)>;
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void setEmoteAnimCallback(EmoteAnimCallback cb) { emoteAnimCallback_ = std::move(cb); }
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/**
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* Get chat history (recent messages)
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* @param maxMessages Maximum number of messages to return (0 = all)
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* @return Vector of chat messages
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*/
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const std::deque<MessageChatData>& getChatHistory() const { return chatHistory; }
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/**
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* Add a locally-generated chat message (e.g., emote feedback)
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*/
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void addLocalChatMessage(const MessageChatData& msg);
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// Money (copper)
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uint64_t getMoneyCopper() const { return playerMoneyCopper_; }
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// Server-authoritative armor (UNIT_FIELD_RESISTANCES[0])
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int32_t getArmorRating() const { return playerArmorRating_; }
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// Inventory
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Inventory& getInventory() { return inventory; }
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const Inventory& getInventory() const { return inventory; }
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bool consumeOnlineEquipmentDirty() { bool d = onlineEquipDirty_; onlineEquipDirty_ = false; return d; }
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void resetEquipmentDirtyTracking() { lastEquipDisplayIds_ = {}; onlineEquipDirty_ = true; }
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void unequipToBackpack(EquipSlot equipSlot);
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// Targeting
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void setTarget(uint64_t guid);
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void clearTarget();
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uint64_t getTargetGuid() const { return targetGuid; }
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std::shared_ptr<Entity> getTarget() const;
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bool hasTarget() const { return targetGuid != 0; }
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void tabTarget(float playerX, float playerY, float playerZ);
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// Focus targeting
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void setFocus(uint64_t guid);
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void clearFocus();
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uint64_t getFocusGuid() const { return focusGuid; }
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std::shared_ptr<Entity> getFocus() const;
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bool hasFocus() const { return focusGuid != 0; }
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// Advanced targeting
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void targetLastTarget();
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void targetEnemy(bool reverse = false);
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void targetFriend(bool reverse = false);
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// Inspection
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void inspectTarget();
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// Server info commands
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void queryServerTime();
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void requestPlayedTime();
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void queryWho(const std::string& playerName = "");
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// Social commands
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void addFriend(const std::string& playerName, const std::string& note = "");
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void removeFriend(const std::string& playerName);
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void setFriendNote(const std::string& playerName, const std::string& note);
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void addIgnore(const std::string& playerName);
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void removeIgnore(const std::string& playerName);
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// Random roll
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void randomRoll(uint32_t minRoll = 1, uint32_t maxRoll = 100);
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// Battleground
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bool hasPendingBgInvite() const;
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void acceptBattlefield(uint32_t queueSlot = 0xFFFFFFFF);
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// Logout commands
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void requestLogout();
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void cancelLogout();
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// Stand state
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void setStandState(uint8_t state); // 0=stand, 1=sit, 2=sit_chair, 3=sleep, 4=sit_low_chair, 5=sit_medium_chair, 6=sit_high_chair, 7=dead, 8=kneel, 9=submerged
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uint8_t getStandState() const { return standState_; }
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bool isSitting() const { return standState_ >= 1 && standState_ <= 6; }
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bool isDead() const { return standState_ == 7; }
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bool isKneeling() const { return standState_ == 8; }
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// Display toggles
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void toggleHelm();
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void toggleCloak();
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// Follow/Assist
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void followTarget();
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void assistTarget();
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// PvP
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void togglePvp();
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// Guild commands
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void requestGuildInfo();
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void requestGuildRoster();
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void setGuildMotd(const std::string& motd);
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void promoteGuildMember(const std::string& playerName);
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void demoteGuildMember(const std::string& playerName);
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void leaveGuild();
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void inviteToGuild(const std::string& playerName);
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void kickGuildMember(const std::string& playerName);
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void disbandGuild();
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void setGuildLeader(const std::string& name);
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void setGuildPublicNote(const std::string& name, const std::string& note);
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void setGuildOfficerNote(const std::string& name, const std::string& note);
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void acceptGuildInvite();
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void declineGuildInvite();
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void queryGuildInfo(uint32_t guildId);
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void createGuild(const std::string& guildName);
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void addGuildRank(const std::string& rankName);
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void deleteGuildRank();
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void requestPetitionShowlist(uint64_t npcGuid);
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void buyPetition(uint64_t npcGuid, const std::string& guildName);
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// Guild state accessors
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bool isInGuild() const {
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if (!guildName_.empty()) return true;
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const Character* ch = getActiveCharacter();
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return ch && ch->hasGuild();
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}
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const std::string& getGuildName() const { return guildName_; }
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const GuildRosterData& getGuildRoster() const { return guildRoster_; }
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bool hasGuildRoster() const { return hasGuildRoster_; }
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const std::vector<std::string>& getGuildRankNames() const { return guildRankNames_; }
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bool hasPendingGuildInvite() const { return pendingGuildInvite_; }
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const std::string& getPendingGuildInviterName() const { return pendingGuildInviterName_; }
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const std::string& getPendingGuildInviteGuildName() const { return pendingGuildInviteGuildName_; }
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const GuildInfoData& getGuildInfoData() const { return guildInfoData_; }
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const GuildQueryResponseData& getGuildQueryData() const { return guildQueryData_; }
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bool hasGuildInfoData() const { return guildInfoData_.isValid(); }
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bool hasPetitionShowlist() const { return showPetitionDialog_; }
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void clearPetitionDialog() { showPetitionDialog_ = false; }
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uint32_t getPetitionCost() const { return petitionCost_; }
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uint64_t getPetitionNpcGuid() const { return petitionNpcGuid_; }
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// Ready check
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void initiateReadyCheck();
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void respondToReadyCheck(bool ready);
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bool hasPendingReadyCheck() const { return pendingReadyCheck_; }
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void dismissReadyCheck() { pendingReadyCheck_ = false; }
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const std::string& getReadyCheckInitiator() const { return readyCheckInitiator_; }
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|
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// Duel
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void forfeitDuel();
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// AFK/DND status
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void toggleAfk(const std::string& message = "");
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void toggleDnd(const std::string& message = "");
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void replyToLastWhisper(const std::string& message);
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std::string getLastWhisperSender() const { return lastWhisperSender_; }
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void setLastWhisperSender(const std::string& name) { lastWhisperSender_ = name; }
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// Party/Raid management
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void uninvitePlayer(const std::string& playerName);
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void leaveParty();
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void setMainTank(uint64_t targetGuid);
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void setMainAssist(uint64_t targetGuid);
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void clearMainTank();
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void clearMainAssist();
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void requestRaidInfo();
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// Combat and Trade
|
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void proposeDuel(uint64_t targetGuid);
|
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void initiateTrade(uint64_t targetGuid);
|
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void stopCasting();
|
||
|
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// ---- Phase 1: Name queries ----
|
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void queryPlayerName(uint64_t guid);
|
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void queryCreatureInfo(uint32_t entry, uint64_t guid);
|
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void queryGameObjectInfo(uint32_t entry, uint64_t guid);
|
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const GameObjectQueryResponseData* getCachedGameObjectInfo(uint32_t entry) const {
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auto it = gameObjectInfoCache_.find(entry);
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return (it != gameObjectInfoCache_.end()) ? &it->second : nullptr;
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}
|
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std::string getCachedPlayerName(uint64_t guid) const;
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std::string getCachedCreatureName(uint32_t entry) const;
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||
|
||
// ---- Phase 2: Combat ----
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||
void startAutoAttack(uint64_t targetGuid);
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||
void stopAutoAttack();
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bool isAutoAttacking() const { return autoAttacking; }
|
||
bool hasAutoAttackIntent() const { return autoAttackRequested_; }
|
||
bool isInCombat() const { return autoAttacking || !hostileAttackers_.empty(); }
|
||
bool isInCombatWith(uint64_t guid) const {
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return guid != 0 &&
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((autoAttacking && autoAttackTarget == guid) ||
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(hostileAttackers_.count(guid) > 0));
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}
|
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uint64_t getAutoAttackTargetGuid() const { return autoAttackTarget; }
|
||
bool isAggressiveTowardPlayer(uint64_t guid) const { return hostileAttackers_.count(guid) > 0; }
|
||
const std::vector<CombatTextEntry>& getCombatText() const { return combatText; }
|
||
void updateCombatText(float deltaTime);
|
||
|
||
// ---- Phase 3: Spells ----
|
||
void castSpell(uint32_t spellId, uint64_t targetGuid = 0);
|
||
void cancelCast();
|
||
void cancelAura(uint32_t spellId);
|
||
void dismissPet();
|
||
bool hasPet() const { return petGuid_ != 0; }
|
||
uint64_t getPetGuid() const { return petGuid_; }
|
||
|
||
// ---- Pet state (populated by SMSG_PET_SPELLS / SMSG_PET_MODE) ----
|
||
// 10 action bar slots; each entry is a packed uint32:
|
||
// bits 0-23 = spell ID (or 0 for empty)
|
||
// bits 24-31 = action type (0x00=cast, 0xC0=autocast on, 0x40=autocast off)
|
||
static constexpr int PET_ACTION_BAR_SLOTS = 10;
|
||
uint32_t getPetActionSlot(int idx) const {
|
||
if (idx < 0 || idx >= PET_ACTION_BAR_SLOTS) return 0;
|
||
return petActionSlots_[idx];
|
||
}
|
||
// Pet command/react state from SMSG_PET_MODE or SMSG_PET_SPELLS
|
||
uint8_t getPetCommand() const { return petCommand_; } // 0=stay,1=follow,2=attack,3=dismiss
|
||
uint8_t getPetReact() const { return petReact_; } // 0=passive,1=defensive,2=aggressive
|
||
// Spells the pet knows (from SMSG_PET_SPELLS spell list)
|
||
const std::vector<uint32_t>& getPetSpells() const { return petSpellList_; }
|
||
// Pet autocast set (spellIds that have autocast enabled)
|
||
bool isPetSpellAutocast(uint32_t spellId) const {
|
||
return petAutocastSpells_.count(spellId) != 0;
|
||
}
|
||
// Send CMSG_PET_ACTION to issue a pet command
|
||
void sendPetAction(uint32_t action, uint64_t targetGuid = 0);
|
||
const std::unordered_set<uint32_t>& getKnownSpells() const { return knownSpells; }
|
||
|
||
// Player proficiency bitmasks (from SMSG_SET_PROFICIENCY)
|
||
// itemClass 2 = Weapon (subClassMask bits: 0=Axe1H,1=Axe2H,2=Bow,3=Gun,4=Mace1H,5=Mace2H,6=Polearm,7=Sword1H,8=Sword2H,10=Staff,13=Fist,14=Misc,15=Dagger,16=Thrown,17=Crossbow,18=Wand,19=Fishing)
|
||
// itemClass 4 = Armor (subClassMask bits: 1=Cloth,2=Leather,3=Mail,4=Plate,6=Shield)
|
||
uint32_t getWeaponProficiency() const { return weaponProficiency_; }
|
||
uint32_t getArmorProficiency() const { return armorProficiency_; }
|
||
bool canUseWeaponSubclass(uint32_t subClass) const { return (weaponProficiency_ >> subClass) & 1u; }
|
||
bool canUseArmorSubclass(uint32_t subClass) const { return (armorProficiency_ >> subClass) & 1u; }
|
||
|
||
// Minimap pings from party members
|
||
struct MinimapPing {
|
||
uint64_t senderGuid = 0;
|
||
float wowX = 0.0f; // canonical WoW X (north)
|
||
float wowY = 0.0f; // canonical WoW Y (west)
|
||
float age = 0.0f; // seconds since received
|
||
static constexpr float LIFETIME = 5.0f;
|
||
bool isExpired() const { return age >= LIFETIME; }
|
||
};
|
||
const std::vector<MinimapPing>& getMinimapPings() const { return minimapPings_; }
|
||
void tickMinimapPings(float dt) {
|
||
for (auto& p : minimapPings_) p.age += dt;
|
||
minimapPings_.erase(
|
||
std::remove_if(minimapPings_.begin(), minimapPings_.end(),
|
||
[](const MinimapPing& p){ return p.isExpired(); }),
|
||
minimapPings_.end());
|
||
}
|
||
|
||
bool isCasting() const { return casting; }
|
||
bool isGameObjectInteractionCasting() const {
|
||
return casting && currentCastSpellId == 0 && pendingGameObjectInteractGuid_ != 0;
|
||
}
|
||
uint32_t getCurrentCastSpellId() const { return currentCastSpellId; }
|
||
float getCastProgress() const { return castTimeTotal > 0 ? (castTimeTotal - castTimeRemaining) / castTimeTotal : 0.0f; }
|
||
float getCastTimeRemaining() const { return castTimeRemaining; }
|
||
|
||
// Unit cast state (tracked per GUID for target frame + boss frames)
|
||
struct UnitCastState {
|
||
bool casting = false;
|
||
uint32_t spellId = 0;
|
||
float timeRemaining = 0.0f;
|
||
float timeTotal = 0.0f;
|
||
};
|
||
// Returns cast state for any unit by GUID (empty/non-casting if not found)
|
||
const UnitCastState* getUnitCastState(uint64_t guid) const {
|
||
auto it = unitCastStates_.find(guid);
|
||
return (it != unitCastStates_.end() && it->second.casting) ? &it->second : nullptr;
|
||
}
|
||
// Convenience helpers for the current target
|
||
bool isTargetCasting() const { return getUnitCastState(targetGuid) != nullptr; }
|
||
uint32_t getTargetCastSpellId() const {
|
||
auto* s = getUnitCastState(targetGuid);
|
||
return s ? s->spellId : 0;
|
||
}
|
||
float getTargetCastProgress() const {
|
||
auto* s = getUnitCastState(targetGuid);
|
||
return (s && s->timeTotal > 0.0f)
|
||
? (s->timeTotal - s->timeRemaining) / s->timeTotal : 0.0f;
|
||
}
|
||
float getTargetCastTimeRemaining() const {
|
||
auto* s = getUnitCastState(targetGuid);
|
||
return s ? s->timeRemaining : 0.0f;
|
||
}
|
||
|
||
// Talents
|
||
uint8_t getActiveTalentSpec() const { return activeTalentSpec_; }
|
||
uint8_t getUnspentTalentPoints() const { return unspentTalentPoints_[activeTalentSpec_]; }
|
||
uint8_t getUnspentTalentPoints(uint8_t spec) const { return spec < 2 ? unspentTalentPoints_[spec] : 0; }
|
||
const std::unordered_map<uint32_t, uint8_t>& getLearnedTalents() const { return learnedTalents_[activeTalentSpec_]; }
|
||
const std::unordered_map<uint32_t, uint8_t>& getLearnedTalents(uint8_t spec) const {
|
||
static std::unordered_map<uint32_t, uint8_t> empty;
|
||
return spec < 2 ? learnedTalents_[spec] : empty;
|
||
}
|
||
uint8_t getTalentRank(uint32_t talentId) const {
|
||
auto it = learnedTalents_[activeTalentSpec_].find(talentId);
|
||
return (it != learnedTalents_[activeTalentSpec_].end()) ? it->second : 0;
|
||
}
|
||
void learnTalent(uint32_t talentId, uint32_t requestedRank);
|
||
void switchTalentSpec(uint8_t newSpec);
|
||
|
||
// Talent DBC access
|
||
const TalentEntry* getTalentEntry(uint32_t talentId) const {
|
||
auto it = talentCache_.find(talentId);
|
||
return (it != talentCache_.end()) ? &it->second : nullptr;
|
||
}
|
||
const TalentTabEntry* getTalentTabEntry(uint32_t tabId) const {
|
||
auto it = talentTabCache_.find(tabId);
|
||
return (it != talentTabCache_.end()) ? &it->second : nullptr;
|
||
}
|
||
const std::unordered_map<uint32_t, TalentEntry>& getAllTalents() const { return talentCache_; }
|
||
const std::unordered_map<uint32_t, TalentTabEntry>& getAllTalentTabs() const { return talentTabCache_; }
|
||
void loadTalentDbc();
|
||
|
||
// Action bar — 2 bars × 12 slots = 24 total
|
||
static constexpr int SLOTS_PER_BAR = 12;
|
||
static constexpr int ACTION_BARS = 2;
|
||
static constexpr int ACTION_BAR_SLOTS = SLOTS_PER_BAR * ACTION_BARS; // 24
|
||
std::array<ActionBarSlot, ACTION_BAR_SLOTS>& getActionBar() { return actionBar; }
|
||
const std::array<ActionBarSlot, ACTION_BAR_SLOTS>& getActionBar() const { return actionBar; }
|
||
void setActionBarSlot(int slot, ActionBarSlot::Type type, uint32_t id);
|
||
|
||
void saveCharacterConfig();
|
||
void loadCharacterConfig();
|
||
static std::string getCharacterConfigDir();
|
||
|
||
// Auras
|
||
const std::vector<AuraSlot>& getPlayerAuras() const { return playerAuras; }
|
||
const std::vector<AuraSlot>& getTargetAuras() const { return targetAuras; }
|
||
|
||
// Completed quests (populated from SMSG_QUERY_QUESTS_COMPLETED_RESPONSE)
|
||
bool isQuestCompleted(uint32_t questId) const { return completedQuests_.count(questId) > 0; }
|
||
const std::unordered_set<uint32_t>& getCompletedQuests() const { return completedQuests_; }
|
||
|
||
// NPC death callback (for animations)
|
||
using NpcDeathCallback = std::function<void(uint64_t guid)>;
|
||
void setNpcDeathCallback(NpcDeathCallback cb) { npcDeathCallback_ = std::move(cb); }
|
||
|
||
using NpcAggroCallback = std::function<void(uint64_t guid, const glm::vec3& position)>;
|
||
void setNpcAggroCallback(NpcAggroCallback cb) { npcAggroCallback_ = std::move(cb); }
|
||
|
||
// NPC respawn callback (health 0 → >0, resets animation to idle)
|
||
using NpcRespawnCallback = std::function<void(uint64_t guid)>;
|
||
void setNpcRespawnCallback(NpcRespawnCallback cb) { npcRespawnCallback_ = std::move(cb); }
|
||
|
||
// Stand state animation callback — fired when SMSG_STANDSTATE_UPDATE confirms a new state
|
||
// standState: 0=stand, 1-6=sit variants, 7=dead, 8=kneel
|
||
using StandStateCallback = std::function<void(uint8_t standState)>;
|
||
void setStandStateCallback(StandStateCallback cb) { standStateCallback_ = std::move(cb); }
|
||
|
||
// Ghost state callback — fired when player enters or leaves ghost (spirit) form
|
||
using GhostStateCallback = std::function<void(bool isGhost)>;
|
||
void setGhostStateCallback(GhostStateCallback cb) { ghostStateCallback_ = std::move(cb); }
|
||
|
||
// Melee swing callback (for driving animation/SFX)
|
||
using MeleeSwingCallback = std::function<void()>;
|
||
void setMeleeSwingCallback(MeleeSwingCallback cb) { meleeSwingCallback_ = std::move(cb); }
|
||
|
||
// Spell cast animation callbacks — true=start cast/channel, false=finish/cancel
|
||
// guid: caster (may be player or another unit), isChannel: channel vs regular cast
|
||
using SpellCastAnimCallback = std::function<void(uint64_t guid, bool start, bool isChannel)>;
|
||
void setSpellCastAnimCallback(SpellCastAnimCallback cb) { spellCastAnimCallback_ = std::move(cb); }
|
||
|
||
// Unit animation hint: signal jump (animId=38) for other players/NPCs
|
||
using UnitAnimHintCallback = std::function<void(uint64_t guid, uint32_t animId)>;
|
||
void setUnitAnimHintCallback(UnitAnimHintCallback cb) { unitAnimHintCallback_ = std::move(cb); }
|
||
|
||
// Unit move-flags callback: fired on every MSG_MOVE_* for other players with the raw flags field.
|
||
// Drives Walk(4) vs Run(5) selection and swim state initialization from heartbeat packets.
|
||
using UnitMoveFlagsCallback = std::function<void(uint64_t guid, uint32_t moveFlags)>;
|
||
void setUnitMoveFlagsCallback(UnitMoveFlagsCallback cb) { unitMoveFlagsCallback_ = std::move(cb); }
|
||
|
||
// NPC swing callback (plays attack animation on NPC)
|
||
using NpcSwingCallback = std::function<void(uint64_t guid)>;
|
||
void setNpcSwingCallback(NpcSwingCallback cb) { npcSwingCallback_ = std::move(cb); }
|
||
|
||
// NPC greeting callback (plays voice line when NPC is clicked)
|
||
using NpcGreetingCallback = std::function<void(uint64_t guid, const glm::vec3& position)>;
|
||
void setNpcGreetingCallback(NpcGreetingCallback cb) { npcGreetingCallback_ = std::move(cb); }
|
||
|
||
using NpcFarewellCallback = std::function<void(uint64_t guid, const glm::vec3& position)>;
|
||
void setNpcFarewellCallback(NpcFarewellCallback cb) { npcFarewellCallback_ = std::move(cb); }
|
||
|
||
using NpcVendorCallback = std::function<void(uint64_t guid, const glm::vec3& position)>;
|
||
void setNpcVendorCallback(NpcVendorCallback cb) { npcVendorCallback_ = std::move(cb); }
|
||
|
||
// XP tracking
|
||
uint32_t getPlayerXp() const { return playerXp_; }
|
||
uint32_t getPlayerNextLevelXp() const { return playerNextLevelXp_; }
|
||
uint32_t getPlayerRestedXp() const { return playerRestedXp_; }
|
||
bool isPlayerResting() const { return isResting_; }
|
||
uint32_t getPlayerLevel() const { return serverPlayerLevel_; }
|
||
const std::vector<uint32_t>& getPlayerExploredZoneMasks() const { return playerExploredZones_; }
|
||
bool hasPlayerExploredZoneMasks() const { return hasPlayerExploredZones_; }
|
||
static uint32_t killXp(uint32_t playerLevel, uint32_t victimLevel);
|
||
|
||
// Server time (for deterministic moon phases, etc.)
|
||
float getGameTime() const { return gameTime_; }
|
||
float getTimeSpeed() const { return timeSpeed_; }
|
||
|
||
// Weather state (updated by SMSG_WEATHER)
|
||
// weatherType: 0=clear, 1=rain, 2=snow, 3=storm/fog
|
||
uint32_t getWeatherType() const { return weatherType_; }
|
||
float getWeatherIntensity() const { return weatherIntensity_; }
|
||
bool isRaining() const { return weatherType_ == 1 && weatherIntensity_ > 0.05f; }
|
||
bool isSnowing() const { return weatherType_ == 2 && weatherIntensity_ > 0.05f; }
|
||
uint32_t getOverrideLightId() const { return overrideLightId_; }
|
||
uint32_t getOverrideLightTransMs() const { return overrideLightTransMs_; }
|
||
|
||
// Player skills
|
||
const std::map<uint32_t, PlayerSkill>& getPlayerSkills() const { return playerSkills_; }
|
||
const std::string& getSkillName(uint32_t skillId) const;
|
||
uint32_t getSkillCategory(uint32_t skillId) const;
|
||
|
||
// World entry callback (online mode - triggered when entering world)
|
||
// Parameters: mapId, x, y, z (canonical WoW coords), isInitialEntry=true on first login or reconnect
|
||
using WorldEntryCallback = std::function<void(uint32_t mapId, float x, float y, float z, bool isInitialEntry)>;
|
||
void setWorldEntryCallback(WorldEntryCallback cb) { worldEntryCallback_ = std::move(cb); }
|
||
|
||
// Knockback callback: called when server sends SMSG_MOVE_KNOCK_BACK for the player.
|
||
// Parameters: vcos, vsin (render-space direction), hspeed, vspeed (raw from packet).
|
||
using KnockBackCallback = std::function<void(float vcos, float vsin, float hspeed, float vspeed)>;
|
||
void setKnockBackCallback(KnockBackCallback cb) { knockBackCallback_ = std::move(cb); }
|
||
|
||
// Unstuck callback (resets player Z to floor height)
|
||
using UnstuckCallback = std::function<void()>;
|
||
void setUnstuckCallback(UnstuckCallback cb) { unstuckCallback_ = std::move(cb); }
|
||
void unstuck();
|
||
void setUnstuckGyCallback(UnstuckCallback cb) { unstuckGyCallback_ = std::move(cb); }
|
||
void unstuckGy();
|
||
void setUnstuckHearthCallback(UnstuckCallback cb) { unstuckHearthCallback_ = std::move(cb); }
|
||
void unstuckHearth();
|
||
using BindPointCallback = std::function<void(uint32_t mapId, float x, float y, float z)>;
|
||
void setBindPointCallback(BindPointCallback cb) { bindPointCallback_ = std::move(cb); }
|
||
|
||
// Called when the player starts casting Hearthstone so terrain at the bind
|
||
// point can be pre-loaded during the cast time.
|
||
// Parameters: mapId and canonical (x, y, z) of the bind location.
|
||
using HearthstonePreloadCallback = std::function<void(uint32_t mapId, float x, float y, float z)>;
|
||
void setHearthstonePreloadCallback(HearthstonePreloadCallback cb) { hearthstonePreloadCallback_ = std::move(cb); }
|
||
|
||
// Creature spawn callback (online mode - triggered when creature enters view)
|
||
// Parameters: guid, displayId, x, y, z (canonical), orientation
|
||
using CreatureSpawnCallback = std::function<void(uint64_t guid, uint32_t displayId, float x, float y, float z, float orientation)>;
|
||
void setCreatureSpawnCallback(CreatureSpawnCallback cb) { creatureSpawnCallback_ = std::move(cb); }
|
||
|
||
// Creature despawn callback (online mode - triggered when creature leaves view)
|
||
using CreatureDespawnCallback = std::function<void(uint64_t guid)>;
|
||
void setCreatureDespawnCallback(CreatureDespawnCallback cb) { creatureDespawnCallback_ = std::move(cb); }
|
||
|
||
// Player spawn callback (online mode - triggered when a player enters view).
|
||
// Players need appearance data so the renderer can build the right body/hair textures.
|
||
using PlayerSpawnCallback = std::function<void(uint64_t guid,
|
||
uint32_t displayId,
|
||
uint8_t raceId,
|
||
uint8_t genderId,
|
||
uint32_t appearanceBytes,
|
||
uint8_t facialFeatures,
|
||
float x, float y, float z, float orientation)>;
|
||
void setPlayerSpawnCallback(PlayerSpawnCallback cb) { playerSpawnCallback_ = std::move(cb); }
|
||
|
||
using PlayerDespawnCallback = std::function<void(uint64_t guid)>;
|
||
void setPlayerDespawnCallback(PlayerDespawnCallback cb) { playerDespawnCallback_ = std::move(cb); }
|
||
|
||
// Online player equipment visuals callback.
|
||
// Sends a best-effort view of equipped items for players in view using ItemDisplayInfo IDs.
|
||
// Arrays are indexed by EquipSlot (0..18). Values are 0 when unknown/unavailable.
|
||
using PlayerEquipmentCallback = std::function<void(uint64_t guid,
|
||
const std::array<uint32_t, 19>& displayInfoIds,
|
||
const std::array<uint8_t, 19>& inventoryTypes)>;
|
||
void setPlayerEquipmentCallback(PlayerEquipmentCallback cb) { playerEquipmentCallback_ = std::move(cb); }
|
||
|
||
// GameObject spawn callback (online mode - triggered when gameobject enters view)
|
||
// Parameters: guid, entry, displayId, x, y, z (canonical), orientation
|
||
using GameObjectSpawnCallback = std::function<void(uint64_t guid, uint32_t entry, uint32_t displayId, float x, float y, float z, float orientation)>;
|
||
void setGameObjectSpawnCallback(GameObjectSpawnCallback cb) { gameObjectSpawnCallback_ = std::move(cb); }
|
||
|
||
// GameObject move callback (online mode - triggered when gameobject position updates)
|
||
// Parameters: guid, x, y, z (canonical), orientation
|
||
using GameObjectMoveCallback = std::function<void(uint64_t guid, float x, float y, float z, float orientation)>;
|
||
void setGameObjectMoveCallback(GameObjectMoveCallback cb) { gameObjectMoveCallback_ = std::move(cb); }
|
||
|
||
// GameObject despawn callback (online mode - triggered when gameobject leaves view)
|
||
using GameObjectDespawnCallback = std::function<void(uint64_t guid)>;
|
||
void setGameObjectDespawnCallback(GameObjectDespawnCallback cb) { gameObjectDespawnCallback_ = std::move(cb); }
|
||
|
||
using GameObjectCustomAnimCallback = std::function<void(uint64_t guid, uint32_t animId)>;
|
||
void setGameObjectCustomAnimCallback(GameObjectCustomAnimCallback cb) { gameObjectCustomAnimCallback_ = std::move(cb); }
|
||
|
||
// Faction hostility map (populated from FactionTemplate.dbc by Application)
|
||
void setFactionHostileMap(std::unordered_map<uint32_t, bool> map) { factionHostileMap_ = std::move(map); }
|
||
|
||
// Creature move callback (online mode - triggered by SMSG_MONSTER_MOVE)
|
||
// Parameters: guid, x, y, z (canonical), duration_ms (0 = instant)
|
||
using CreatureMoveCallback = std::function<void(uint64_t guid, float x, float y, float z, uint32_t durationMs)>;
|
||
void setCreatureMoveCallback(CreatureMoveCallback cb) { creatureMoveCallback_ = std::move(cb); }
|
||
|
||
// Transport move callback (online mode - triggered when transport position updates)
|
||
// Parameters: guid, x, y, z (canonical), orientation
|
||
using TransportMoveCallback = std::function<void(uint64_t guid, float x, float y, float z, float orientation)>;
|
||
void setTransportMoveCallback(TransportMoveCallback cb) { transportMoveCallback_ = std::move(cb); }
|
||
|
||
// Transport spawn callback (online mode - triggered when transport GameObject is first detected)
|
||
// Parameters: guid, entry, displayId, x, y, z (canonical), orientation
|
||
using TransportSpawnCallback = std::function<void(uint64_t guid, uint32_t entry, uint32_t displayId, float x, float y, float z, float orientation)>;
|
||
void setTransportSpawnCallback(TransportSpawnCallback cb) { transportSpawnCallback_ = std::move(cb); }
|
||
|
||
// Notify that a transport has been spawned (called after WMO instance creation)
|
||
void notifyTransportSpawned(uint64_t guid, uint32_t entry, uint32_t displayId, float x, float y, float z, float orientation) {
|
||
if (transportSpawnCallback_) {
|
||
transportSpawnCallback_(guid, entry, displayId, x, y, z, orientation);
|
||
}
|
||
}
|
||
|
||
// Transport state for player-on-transport
|
||
bool isOnTransport() const { return playerTransportGuid_ != 0; }
|
||
uint64_t getPlayerTransportGuid() const { return playerTransportGuid_; }
|
||
glm::vec3 getPlayerTransportOffset() const { return playerTransportOffset_; }
|
||
|
||
// Check if a GUID is a known transport
|
||
bool isTransportGuid(uint64_t guid) const { return transportGuids_.count(guid) > 0; }
|
||
bool hasServerTransportUpdate(uint64_t guid) const { return serverUpdatedTransportGuids_.count(guid) > 0; }
|
||
glm::vec3 getComposedWorldPosition(); // Compose transport transform * local offset
|
||
TransportManager* getTransportManager() { return transportManager_.get(); }
|
||
void setPlayerOnTransport(uint64_t transportGuid, const glm::vec3& localOffset) {
|
||
playerTransportGuid_ = transportGuid;
|
||
playerTransportOffset_ = localOffset;
|
||
playerTransportStickyGuid_ = transportGuid;
|
||
playerTransportStickyTimer_ = 8.0f;
|
||
movementInfo.transportGuid = transportGuid;
|
||
}
|
||
void setPlayerTransportOffset(const glm::vec3& offset) {
|
||
playerTransportOffset_ = offset;
|
||
}
|
||
void clearPlayerTransport() {
|
||
if (playerTransportGuid_ != 0) {
|
||
playerTransportStickyGuid_ = playerTransportGuid_;
|
||
playerTransportStickyTimer_ = std::max(playerTransportStickyTimer_, 1.5f);
|
||
}
|
||
playerTransportGuid_ = 0;
|
||
playerTransportOffset_ = glm::vec3(0.0f);
|
||
movementInfo.transportGuid = 0;
|
||
}
|
||
|
||
// Cooldowns
|
||
float getSpellCooldown(uint32_t spellId) const;
|
||
|
||
// Player GUID
|
||
uint64_t getPlayerGuid() const { return playerGuid; }
|
||
uint8_t getPlayerClass() const {
|
||
const Character* ch = getActiveCharacter();
|
||
return ch ? static_cast<uint8_t>(ch->characterClass) : 0;
|
||
}
|
||
void setPlayerGuid(uint64_t guid) { playerGuid = guid; }
|
||
|
||
// Player death state
|
||
bool isPlayerDead() const { return playerDead_; }
|
||
bool isPlayerGhost() const { return releasedSpirit_; }
|
||
bool showDeathDialog() const { return playerDead_ && !releasedSpirit_; }
|
||
bool showResurrectDialog() const { return resurrectRequestPending_; }
|
||
const std::string& getResurrectCasterName() const { return resurrectCasterName_; }
|
||
/** True when ghost is within 40 yards of corpse position (same map). */
|
||
bool canReclaimCorpse() const;
|
||
/** Send CMSG_RECLAIM_CORPSE; noop if not a ghost or not near corpse. */
|
||
void reclaimCorpse();
|
||
void releaseSpirit();
|
||
void acceptResurrect();
|
||
void declineResurrect();
|
||
|
||
// ---- Phase 4: Group ----
|
||
void inviteToGroup(const std::string& playerName);
|
||
void acceptGroupInvite();
|
||
void declineGroupInvite();
|
||
void leaveGroup();
|
||
bool isInGroup() const { return !partyData.isEmpty(); }
|
||
const GroupListData& getPartyData() const { return partyData; }
|
||
const std::vector<ContactEntry>& getContacts() const { return contacts_; }
|
||
bool hasPendingGroupInvite() const { return pendingGroupInvite; }
|
||
const std::string& getPendingInviterName() const { return pendingInviterName; }
|
||
|
||
// ---- Item text (books / readable items) ----
|
||
bool isItemTextOpen() const { return itemTextOpen_; }
|
||
const std::string& getItemText() const { return itemText_; }
|
||
void closeItemText() { itemTextOpen_ = false; }
|
||
void queryItemText(uint64_t itemGuid);
|
||
|
||
// ---- Shared Quest ----
|
||
bool hasPendingSharedQuest() const { return pendingSharedQuest_; }
|
||
uint32_t getSharedQuestId() const { return sharedQuestId_; }
|
||
const std::string& getSharedQuestTitle() const { return sharedQuestTitle_; }
|
||
const std::string& getSharedQuestSharerName() const { return sharedQuestSharerName_; }
|
||
void acceptSharedQuest();
|
||
void declineSharedQuest();
|
||
|
||
// ---- Summon ----
|
||
bool hasPendingSummonRequest() const { return pendingSummonRequest_; }
|
||
const std::string& getSummonerName() const { return summonerName_; }
|
||
float getSummonTimeoutSec() const { return summonTimeoutSec_; }
|
||
void acceptSummon();
|
||
void declineSummon();
|
||
void tickSummonTimeout(float dt) {
|
||
if (!pendingSummonRequest_) return;
|
||
summonTimeoutSec_ -= dt;
|
||
if (summonTimeoutSec_ <= 0.0f) {
|
||
pendingSummonRequest_ = false;
|
||
summonTimeoutSec_ = 0.0f;
|
||
}
|
||
}
|
||
|
||
// ---- Trade ----
|
||
enum class TradeStatus : uint8_t {
|
||
None = 0, PendingIncoming, Open, Accepted, Complete
|
||
};
|
||
TradeStatus getTradeStatus() const { return tradeStatus_; }
|
||
bool hasPendingTradeRequest() const { return tradeStatus_ == TradeStatus::PendingIncoming; }
|
||
const std::string& getTradePeerName() const { return tradePeerName_; }
|
||
void acceptTradeRequest(); // respond to incoming SMSG_TRADE_STATUS(1) with CMSG_BEGIN_TRADE
|
||
void declineTradeRequest(); // respond with CMSG_CANCEL_TRADE
|
||
void acceptTrade(); // lock in offer: CMSG_ACCEPT_TRADE
|
||
void cancelTrade(); // CMSG_CANCEL_TRADE
|
||
|
||
// ---- Duel ----
|
||
bool hasPendingDuelRequest() const { return pendingDuelRequest_; }
|
||
const std::string& getDuelChallengerName() const { return duelChallengerName_; }
|
||
void acceptDuel();
|
||
// forfeitDuel() already declared at line ~399
|
||
|
||
// ---- Instance lockouts ----
|
||
struct InstanceLockout {
|
||
uint32_t mapId = 0;
|
||
uint32_t difficulty = 0; // 0=normal,1=heroic/10man,2=25man,3=25man heroic
|
||
uint64_t resetTime = 0; // Unix timestamp of instance reset
|
||
bool locked = false;
|
||
bool extended = false;
|
||
};
|
||
const std::vector<InstanceLockout>& getInstanceLockouts() const { return instanceLockouts_; }
|
||
|
||
// Boss encounter unit tracking (SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT)
|
||
static constexpr uint32_t kMaxEncounterSlots = 5;
|
||
// Returns boss unit guid for the given encounter slot (0 if none)
|
||
uint64_t getEncounterUnitGuid(uint32_t slot) const {
|
||
return (slot < kMaxEncounterSlots) ? encounterUnitGuids_[slot] : 0;
|
||
}
|
||
|
||
// Raid target markers (MSG_RAID_TARGET_UPDATE)
|
||
// Icon indices 0-7: Star, Circle, Diamond, Triangle, Moon, Square, Cross, Skull
|
||
static constexpr uint32_t kRaidMarkCount = 8;
|
||
// Returns the GUID marked with the given icon (0 = no mark)
|
||
uint64_t getRaidMarkGuid(uint32_t icon) const {
|
||
return (icon < kRaidMarkCount) ? raidTargetGuids_[icon] : 0;
|
||
}
|
||
// Returns the raid mark icon for a given guid (0xFF = no mark)
|
||
uint8_t getEntityRaidMark(uint64_t guid) const {
|
||
if (guid == 0) return 0xFF;
|
||
for (uint32_t i = 0; i < kRaidMarkCount; ++i)
|
||
if (raidTargetGuids_[i] == guid) return static_cast<uint8_t>(i);
|
||
return 0xFF;
|
||
}
|
||
|
||
// ---- LFG / Dungeon Finder ----
|
||
enum class LfgState : uint8_t {
|
||
None = 0,
|
||
RoleCheck = 1,
|
||
Queued = 2,
|
||
Proposal = 3,
|
||
Boot = 4,
|
||
InDungeon = 5,
|
||
FinishedDungeon= 6,
|
||
RaidBrowser = 7,
|
||
};
|
||
|
||
// roles bitmask: 0x02=tank, 0x04=healer, 0x08=dps; pass LFGDungeonEntry ID
|
||
void lfgJoin(uint32_t dungeonId, uint8_t roles);
|
||
void lfgLeave();
|
||
void lfgAcceptProposal(uint32_t proposalId, bool accept);
|
||
void lfgSetBootVote(bool vote);
|
||
void lfgTeleport(bool toLfgDungeon = true);
|
||
LfgState getLfgState() const { return lfgState_; }
|
||
bool isLfgQueued() const { return lfgState_ == LfgState::Queued; }
|
||
bool isLfgInDungeon() const { return lfgState_ == LfgState::InDungeon; }
|
||
uint32_t getLfgDungeonId() const { return lfgDungeonId_; }
|
||
uint32_t getLfgProposalId() const { return lfgProposalId_; }
|
||
int32_t getLfgAvgWaitSec() const { return lfgAvgWaitSec_; }
|
||
uint32_t getLfgTimeInQueueMs() const { return lfgTimeInQueueMs_; }
|
||
|
||
// ---- Phase 5: Loot ----
|
||
void lootTarget(uint64_t guid);
|
||
void lootItem(uint8_t slotIndex);
|
||
void closeLoot();
|
||
void activateSpiritHealer(uint64_t npcGuid);
|
||
bool isLootWindowOpen() const { return lootWindowOpen; }
|
||
const LootResponseData& getCurrentLoot() const { return currentLoot; }
|
||
void setAutoLoot(bool enabled) { autoLoot_ = enabled; }
|
||
bool isAutoLoot() const { return autoLoot_; }
|
||
|
||
// Group loot roll
|
||
struct LootRollEntry {
|
||
uint64_t objectGuid = 0;
|
||
uint32_t slot = 0;
|
||
uint32_t itemId = 0;
|
||
std::string itemName;
|
||
uint8_t itemQuality = 0;
|
||
};
|
||
bool hasPendingLootRoll() const { return pendingLootRollActive_; }
|
||
const LootRollEntry& getPendingLootRoll() const { return pendingLootRoll_; }
|
||
void sendLootRoll(uint64_t objectGuid, uint32_t slot, uint8_t rollType);
|
||
// rollType: 0=need, 1=greed, 2=disenchant, 96=pass
|
||
|
||
// NPC Gossip
|
||
void interactWithNpc(uint64_t guid);
|
||
void interactWithGameObject(uint64_t guid);
|
||
void selectGossipOption(uint32_t optionId);
|
||
void selectGossipQuest(uint32_t questId);
|
||
void acceptQuest();
|
||
void declineQuest();
|
||
void closeGossip();
|
||
bool isGossipWindowOpen() const { return gossipWindowOpen; }
|
||
const GossipMessageData& getCurrentGossip() const { return currentGossip; }
|
||
bool isQuestDetailsOpen() const { return questDetailsOpen; }
|
||
const QuestDetailsData& getQuestDetails() const { return currentQuestDetails; }
|
||
|
||
// Gossip / quest map POI markers (SMSG_GOSSIP_POI)
|
||
struct GossipPoi {
|
||
float x = 0.0f; // WoW canonical X (north)
|
||
float y = 0.0f; // WoW canonical Y (west)
|
||
uint32_t icon = 0; // POI icon type
|
||
uint32_t data = 0;
|
||
std::string name;
|
||
};
|
||
const std::vector<GossipPoi>& getGossipPois() const { return gossipPois_; }
|
||
void clearGossipPois() { gossipPois_.clear(); }
|
||
|
||
// Quest turn-in
|
||
bool isQuestRequestItemsOpen() const { return questRequestItemsOpen_; }
|
||
const QuestRequestItemsData& getQuestRequestItems() const { return currentQuestRequestItems_; }
|
||
void completeQuest(); // Send CMSG_QUESTGIVER_COMPLETE_QUEST
|
||
void closeQuestRequestItems();
|
||
|
||
bool isQuestOfferRewardOpen() const { return questOfferRewardOpen_; }
|
||
const QuestOfferRewardData& getQuestOfferReward() const { return currentQuestOfferReward_; }
|
||
void chooseQuestReward(uint32_t rewardIndex); // Send CMSG_QUESTGIVER_CHOOSE_REWARD
|
||
void closeQuestOfferReward();
|
||
|
||
// Quest log
|
||
struct QuestLogEntry {
|
||
uint32_t questId = 0;
|
||
std::string title;
|
||
std::string objectives;
|
||
bool complete = false;
|
||
// Objective kill counts: objectiveIndex -> (current, required)
|
||
std::unordered_map<uint32_t, std::pair<uint32_t, uint32_t>> killCounts;
|
||
// Quest item progress: itemId -> current count
|
||
std::unordered_map<uint32_t, uint32_t> itemCounts;
|
||
// Server-authoritative quest item requirements from REQUEST_ITEMS
|
||
std::unordered_map<uint32_t, uint32_t> requiredItemCounts;
|
||
};
|
||
const std::vector<QuestLogEntry>& getQuestLog() const { return questLog_; }
|
||
void abandonQuest(uint32_t questId);
|
||
bool requestQuestQuery(uint32_t questId, bool force = false);
|
||
bool isQuestTracked(uint32_t questId) const { return trackedQuestIds_.count(questId) > 0; }
|
||
void setQuestTracked(uint32_t questId, bool tracked) {
|
||
if (tracked) trackedQuestIds_.insert(questId);
|
||
else trackedQuestIds_.erase(questId);
|
||
}
|
||
const std::unordered_set<uint32_t>& getTrackedQuestIds() const { return trackedQuestIds_; }
|
||
bool isQuestQueryPending(uint32_t questId) const {
|
||
return pendingQuestQueryIds_.count(questId) > 0;
|
||
}
|
||
void clearQuestQueryPending(uint32_t questId) { pendingQuestQueryIds_.erase(questId); }
|
||
const std::unordered_map<uint32_t, uint32_t>& getWorldStates() const { return worldStates_; }
|
||
std::optional<uint32_t> getWorldState(uint32_t key) const {
|
||
auto it = worldStates_.find(key);
|
||
if (it == worldStates_.end()) return std::nullopt;
|
||
return it->second;
|
||
}
|
||
uint32_t getWorldStateMapId() const { return worldStateMapId_; }
|
||
uint32_t getWorldStateZoneId() const { return worldStateZoneId_; }
|
||
|
||
// Mirror timers (0=fatigue, 1=breath, 2=feigndeath)
|
||
struct MirrorTimer {
|
||
int32_t value = 0;
|
||
int32_t maxValue = 0;
|
||
int32_t scale = 0; // +1 = counting up, -1 = counting down
|
||
bool paused = false;
|
||
bool active = false;
|
||
};
|
||
const MirrorTimer& getMirrorTimer(int type) const {
|
||
static MirrorTimer empty;
|
||
return (type >= 0 && type < 3) ? mirrorTimers_[type] : empty;
|
||
}
|
||
|
||
// Combo points
|
||
uint8_t getComboPoints() const { return comboPoints_; }
|
||
uint64_t getComboTarget() const { return comboTarget_; }
|
||
|
||
// Death Knight rune state (6 runes: 0-1=Blood, 2-3=Unholy, 4-5=Frost; may become Death=3)
|
||
enum class RuneType : uint8_t { Blood = 0, Unholy = 1, Frost = 2, Death = 3 };
|
||
struct RuneSlot {
|
||
RuneType type = RuneType::Blood;
|
||
bool ready = true; // Server-confirmed ready state
|
||
float readyFraction = 1.0f; // 0.0=depleted → 1.0=full (from server sync)
|
||
};
|
||
const std::array<RuneSlot, 6>& getPlayerRunes() const { return playerRunes_; }
|
||
|
||
struct FactionStandingInit {
|
||
uint8_t flags = 0;
|
||
int32_t standing = 0;
|
||
};
|
||
const std::vector<FactionStandingInit>& getInitialFactions() const { return initialFactions_; }
|
||
const std::unordered_map<uint32_t, int32_t>& getFactionStandings() const { return factionStandings_; }
|
||
const std::string& getFactionNamePublic(uint32_t factionId) const;
|
||
uint32_t getLastContactListMask() const { return lastContactListMask_; }
|
||
uint32_t getLastContactListCount() const { return lastContactListCount_; }
|
||
bool isServerMovementAllowed() const { return serverMovementAllowed_; }
|
||
|
||
// Quest giver status (! and ? markers)
|
||
QuestGiverStatus getQuestGiverStatus(uint64_t guid) const {
|
||
auto it = npcQuestStatus_.find(guid);
|
||
return (it != npcQuestStatus_.end()) ? it->second : QuestGiverStatus::NONE;
|
||
}
|
||
const std::unordered_map<uint64_t, QuestGiverStatus>& getNpcQuestStatuses() const { return npcQuestStatus_; }
|
||
|
||
// Charge callback — fires when player casts a charge spell toward target
|
||
// Parameters: targetGuid, targetX, targetY, targetZ (canonical WoW coordinates)
|
||
using ChargeCallback = std::function<void(uint64_t targetGuid, float x, float y, float z)>;
|
||
void setChargeCallback(ChargeCallback cb) { chargeCallback_ = std::move(cb); }
|
||
|
||
// Level-up callback — fires when the player gains a level (newLevel > 1)
|
||
using LevelUpCallback = std::function<void(uint32_t newLevel)>;
|
||
void setLevelUpCallback(LevelUpCallback cb) { levelUpCallback_ = std::move(cb); }
|
||
|
||
// Other player level-up callback — fires when another player gains a level
|
||
using OtherPlayerLevelUpCallback = std::function<void(uint64_t guid, uint32_t newLevel)>;
|
||
void setOtherPlayerLevelUpCallback(OtherPlayerLevelUpCallback cb) { otherPlayerLevelUpCallback_ = std::move(cb); }
|
||
|
||
// Achievement earned callback — fires when SMSG_ACHIEVEMENT_EARNED is received
|
||
using AchievementEarnedCallback = std::function<void(uint32_t achievementId)>;
|
||
void setAchievementEarnedCallback(AchievementEarnedCallback cb) { achievementEarnedCallback_ = std::move(cb); }
|
||
|
||
// Server-triggered music callback — fires when SMSG_PLAY_MUSIC is received.
|
||
// The soundId corresponds to a SoundEntries.dbc record. The receiver is
|
||
// responsible for looking up the file path and forwarding to MusicManager.
|
||
using PlayMusicCallback = std::function<void(uint32_t soundId)>;
|
||
void setPlayMusicCallback(PlayMusicCallback cb) { playMusicCallback_ = std::move(cb); }
|
||
|
||
// Server-triggered 2-D sound effect callback — fires when SMSG_PLAY_SOUND is received.
|
||
// The soundId corresponds to a SoundEntries.dbc record.
|
||
using PlaySoundCallback = std::function<void(uint32_t soundId)>;
|
||
void setPlaySoundCallback(PlaySoundCallback cb) { playSoundCallback_ = std::move(cb); }
|
||
|
||
// Server-triggered 3-D positional sound callback — fires for SMSG_PLAY_OBJECT_SOUND and
|
||
// SMSG_PLAY_SPELL_IMPACT. Includes sourceGuid so the receiver can look up world position.
|
||
using PlayPositionalSoundCallback = std::function<void(uint32_t soundId, uint64_t sourceGuid)>;
|
||
void setPlayPositionalSoundCallback(PlayPositionalSoundCallback cb) { playPositionalSoundCallback_ = std::move(cb); }
|
||
|
||
// Mount state
|
||
using MountCallback = std::function<void(uint32_t mountDisplayId)>; // 0 = dismount
|
||
void setMountCallback(MountCallback cb) { mountCallback_ = std::move(cb); }
|
||
|
||
// Taxi terrain precaching callback
|
||
using TaxiPrecacheCallback = std::function<void(const std::vector<glm::vec3>&)>;
|
||
void setTaxiPrecacheCallback(TaxiPrecacheCallback cb) { taxiPrecacheCallback_ = std::move(cb); }
|
||
|
||
// Taxi orientation callback (for mount rotation: yaw, pitch, roll in radians)
|
||
using TaxiOrientationCallback = std::function<void(float yaw, float pitch, float roll)>;
|
||
void setTaxiOrientationCallback(TaxiOrientationCallback cb) { taxiOrientationCallback_ = std::move(cb); }
|
||
|
||
// Callback for when taxi flight is about to start (after mounting delay, before movement begins)
|
||
using TaxiFlightStartCallback = std::function<void()>;
|
||
void setTaxiFlightStartCallback(TaxiFlightStartCallback cb) { taxiFlightStartCallback_ = std::move(cb); }
|
||
|
||
bool isMounted() const { return currentMountDisplayId_ != 0; }
|
||
bool isHostileAttacker(uint64_t guid) const { return hostileAttackers_.count(guid) > 0; }
|
||
float getServerRunSpeed() const { return serverRunSpeed_; }
|
||
void dismount();
|
||
|
||
// Taxi / Flight Paths
|
||
bool isTaxiWindowOpen() const { return taxiWindowOpen_; }
|
||
void closeTaxi();
|
||
void activateTaxi(uint32_t destNodeId);
|
||
bool isOnTaxiFlight() const { return onTaxiFlight_; }
|
||
bool isTaxiMountActive() const { return taxiMountActive_; }
|
||
bool isTaxiActivationPending() const { return taxiActivatePending_; }
|
||
void forceClearTaxiAndMovementState();
|
||
const ShowTaxiNodesData& getTaxiData() const { return currentTaxiData_; }
|
||
uint32_t getTaxiCurrentNode() const { return currentTaxiData_.nearestNode; }
|
||
|
||
struct TaxiNode {
|
||
uint32_t id = 0;
|
||
uint32_t mapId = 0;
|
||
float x = 0, y = 0, z = 0;
|
||
std::string name;
|
||
uint32_t mountDisplayIdAlliance = 0;
|
||
uint32_t mountDisplayIdHorde = 0;
|
||
};
|
||
struct TaxiPathEdge {
|
||
uint32_t pathId = 0;
|
||
uint32_t fromNode = 0, toNode = 0;
|
||
uint32_t cost = 0;
|
||
};
|
||
struct TaxiPathNode {
|
||
uint32_t id = 0;
|
||
uint32_t pathId = 0;
|
||
uint32_t nodeIndex = 0;
|
||
uint32_t mapId = 0;
|
||
float x = 0, y = 0, z = 0;
|
||
};
|
||
const std::unordered_map<uint32_t, TaxiNode>& getTaxiNodes() const { return taxiNodes_; }
|
||
uint32_t getTaxiCostTo(uint32_t destNodeId) const;
|
||
bool taxiNpcHasRoutes(uint64_t guid) const {
|
||
auto it = taxiNpcHasRoutes_.find(guid);
|
||
return it != taxiNpcHasRoutes_.end() && it->second;
|
||
}
|
||
|
||
// Vendor
|
||
void openVendor(uint64_t npcGuid);
|
||
void closeVendor();
|
||
void buyItem(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint32_t count);
|
||
void sellItem(uint64_t vendorGuid, uint64_t itemGuid, uint32_t count);
|
||
void sellItemBySlot(int backpackIndex);
|
||
void sellItemInBag(int bagIndex, int slotIndex);
|
||
struct BuybackItem {
|
||
uint64_t itemGuid = 0;
|
||
ItemDef item;
|
||
uint32_t count = 1;
|
||
};
|
||
void buyBackItem(uint32_t buybackSlot);
|
||
const std::deque<BuybackItem>& getBuybackItems() const { return buybackItems_; }
|
||
void autoEquipItemBySlot(int backpackIndex);
|
||
void autoEquipItemInBag(int bagIndex, int slotIndex);
|
||
void useItemBySlot(int backpackIndex);
|
||
void useItemInBag(int bagIndex, int slotIndex);
|
||
void destroyItem(uint8_t bag, uint8_t slot, uint8_t count = 1);
|
||
void swapContainerItems(uint8_t srcBag, uint8_t srcSlot, uint8_t dstBag, uint8_t dstSlot);
|
||
void swapBagSlots(int srcBagIndex, int dstBagIndex);
|
||
void useItemById(uint32_t itemId);
|
||
bool isVendorWindowOpen() const { return vendorWindowOpen; }
|
||
const ListInventoryData& getVendorItems() const { return currentVendorItems; }
|
||
|
||
// Mail
|
||
bool isMailboxOpen() const { return mailboxOpen_; }
|
||
const std::vector<MailMessage>& getMailInbox() const { return mailInbox_; }
|
||
int getSelectedMailIndex() const { return selectedMailIndex_; }
|
||
void setSelectedMailIndex(int idx) { selectedMailIndex_ = idx; }
|
||
bool isMailComposeOpen() const { return showMailCompose_; }
|
||
void openMailCompose() { showMailCompose_ = true; clearMailAttachments(); }
|
||
void closeMailCompose() { showMailCompose_ = false; clearMailAttachments(); }
|
||
bool hasNewMail() const { return hasNewMail_; }
|
||
void closeMailbox();
|
||
void sendMail(const std::string& recipient, const std::string& subject,
|
||
const std::string& body, uint32_t money, uint32_t cod = 0);
|
||
|
||
// Mail attachments (max 12 per WotLK)
|
||
static constexpr int MAIL_MAX_ATTACHMENTS = 12;
|
||
struct MailAttachSlot {
|
||
uint64_t itemGuid = 0;
|
||
game::ItemDef item;
|
||
uint8_t srcBag = 0xFF; // source container for return
|
||
uint8_t srcSlot = 0;
|
||
bool occupied() const { return itemGuid != 0; }
|
||
};
|
||
bool attachItemFromBackpack(int backpackIndex);
|
||
bool attachItemFromBag(int bagIndex, int slotIndex);
|
||
bool detachMailAttachment(int attachIndex);
|
||
void clearMailAttachments();
|
||
const std::array<MailAttachSlot, 12>& getMailAttachments() const { return mailAttachments_; }
|
||
int getMailAttachmentCount() const;
|
||
void mailTakeMoney(uint32_t mailId);
|
||
void mailTakeItem(uint32_t mailId, uint32_t itemIndex);
|
||
void mailDelete(uint32_t mailId);
|
||
void mailMarkAsRead(uint32_t mailId);
|
||
void refreshMailList();
|
||
|
||
// Bank
|
||
void openBank(uint64_t guid);
|
||
void closeBank();
|
||
void buyBankSlot();
|
||
void depositItem(uint8_t srcBag, uint8_t srcSlot);
|
||
void withdrawItem(uint8_t srcBag, uint8_t srcSlot);
|
||
bool isBankOpen() const { return bankOpen_; }
|
||
uint64_t getBankerGuid() const { return bankerGuid_; }
|
||
int getEffectiveBankSlots() const { return effectiveBankSlots_; }
|
||
int getEffectiveBankBagSlots() const { return effectiveBankBagSlots_; }
|
||
|
||
// Guild Bank
|
||
void openGuildBank(uint64_t guid);
|
||
void closeGuildBank();
|
||
void queryGuildBankTab(uint8_t tabId);
|
||
void buyGuildBankTab();
|
||
void depositGuildBankMoney(uint32_t amount);
|
||
void withdrawGuildBankMoney(uint32_t amount);
|
||
void guildBankWithdrawItem(uint8_t tabId, uint8_t bankSlot, uint8_t destBag, uint8_t destSlot);
|
||
void guildBankDepositItem(uint8_t tabId, uint8_t bankSlot, uint8_t srcBag, uint8_t srcSlot);
|
||
bool isGuildBankOpen() const { return guildBankOpen_; }
|
||
const GuildBankData& getGuildBankData() const { return guildBankData_; }
|
||
uint8_t getGuildBankActiveTab() const { return guildBankActiveTab_; }
|
||
void setGuildBankActiveTab(uint8_t tab) { guildBankActiveTab_ = tab; }
|
||
|
||
// Auction House
|
||
void openAuctionHouse(uint64_t guid);
|
||
void closeAuctionHouse();
|
||
void auctionSearch(const std::string& name, uint8_t levelMin, uint8_t levelMax,
|
||
uint32_t quality, uint32_t itemClass, uint32_t itemSubClass,
|
||
uint32_t invTypeMask, uint8_t usableOnly, uint32_t offset = 0);
|
||
void auctionSellItem(uint64_t itemGuid, uint32_t stackCount, uint32_t bid,
|
||
uint32_t buyout, uint32_t duration);
|
||
void auctionPlaceBid(uint32_t auctionId, uint32_t amount);
|
||
void auctionBuyout(uint32_t auctionId, uint32_t buyoutPrice);
|
||
void auctionCancelItem(uint32_t auctionId);
|
||
void auctionListOwnerItems(uint32_t offset = 0);
|
||
void auctionListBidderItems(uint32_t offset = 0);
|
||
bool isAuctionHouseOpen() const { return auctionOpen_; }
|
||
uint64_t getAuctioneerGuid() const { return auctioneerGuid_; }
|
||
const AuctionListResult& getAuctionBrowseResults() const { return auctionBrowseResults_; }
|
||
const AuctionListResult& getAuctionOwnerResults() const { return auctionOwnerResults_; }
|
||
const AuctionListResult& getAuctionBidderResults() const { return auctionBidderResults_; }
|
||
int getAuctionActiveTab() const { return auctionActiveTab_; }
|
||
void setAuctionActiveTab(int tab) { auctionActiveTab_ = tab; }
|
||
float getAuctionSearchDelay() const { return auctionSearchDelayTimer_; }
|
||
|
||
// Trainer
|
||
bool isTrainerWindowOpen() const { return trainerWindowOpen_; }
|
||
const TrainerListData& getTrainerSpells() const { return currentTrainerList_; }
|
||
void trainSpell(uint32_t spellId);
|
||
void closeTrainer();
|
||
const std::string& getSpellName(uint32_t spellId) const;
|
||
const std::string& getSpellRank(uint32_t spellId) const;
|
||
const std::string& getSkillLineName(uint32_t spellId) const;
|
||
|
||
struct TrainerTab {
|
||
std::string name;
|
||
std::vector<const TrainerSpell*> spells;
|
||
};
|
||
const std::vector<TrainerTab>& getTrainerTabs() const { return trainerTabs_; }
|
||
const ItemQueryResponseData* getItemInfo(uint32_t itemId) const {
|
||
auto it = itemInfoCache_.find(itemId);
|
||
return (it != itemInfoCache_.end()) ? &it->second : nullptr;
|
||
}
|
||
// Request item info from server if not already cached/pending
|
||
void ensureItemInfo(uint32_t entry) {
|
||
if (entry == 0 || itemInfoCache_.count(entry) || pendingItemQueries_.count(entry)) return;
|
||
queryItemInfo(entry, 0);
|
||
}
|
||
uint64_t getBackpackItemGuid(int index) const {
|
||
if (index < 0 || index >= static_cast<int>(backpackSlotGuids_.size())) return 0;
|
||
return backpackSlotGuids_[index];
|
||
}
|
||
uint64_t getVendorGuid() const { return currentVendorItems.vendorGuid; }
|
||
|
||
/**
|
||
* Set callbacks
|
||
*/
|
||
void setOnSuccess(WorldConnectSuccessCallback callback) { onSuccess = callback; }
|
||
void setOnFailure(WorldConnectFailureCallback callback) { onFailure = callback; }
|
||
|
||
/**
|
||
* Update - call regularly (e.g., each frame)
|
||
*
|
||
* @param deltaTime Time since last update in seconds
|
||
*/
|
||
void update(float deltaTime);
|
||
|
||
/**
|
||
* Reset DBC-backed caches so they reload from new expansion data.
|
||
* Called by Application when the expansion profile changes.
|
||
*/
|
||
void resetDbcCaches();
|
||
|
||
private:
|
||
void autoTargetAttacker(uint64_t attackerGuid);
|
||
|
||
/**
|
||
* Handle incoming packet from world server
|
||
*/
|
||
void handlePacket(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_AUTH_CHALLENGE from server
|
||
*/
|
||
void handleAuthChallenge(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_AUTH_RESPONSE from server
|
||
*/
|
||
void handleAuthResponse(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_CHAR_ENUM from server
|
||
*/
|
||
void handleCharEnum(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_CHARACTER_LOGIN_FAILED from server
|
||
*/
|
||
void handleCharLoginFailed(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_LOGIN_VERIFY_WORLD from server
|
||
*/
|
||
void handleLoginVerifyWorld(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_CLIENTCACHE_VERSION from server
|
||
*/
|
||
void handleClientCacheVersion(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_TUTORIAL_FLAGS from server
|
||
*/
|
||
void handleTutorialFlags(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_WARDEN_DATA gate packet from server.
|
||
* We do not implement anti-cheat exchange for third-party realms.
|
||
*/
|
||
void handleWardenData(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_ACCOUNT_DATA_TIMES from server
|
||
*/
|
||
void handleAccountDataTimes(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_MOTD from server
|
||
*/
|
||
void handleMotd(network::Packet& packet);
|
||
|
||
/** Handle SMSG_NOTIFICATION (vanilla/classic server notification string) */
|
||
void handleNotification(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_PONG from server
|
||
*/
|
||
void handlePong(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_UPDATE_OBJECT from server
|
||
*/
|
||
void handleUpdateObject(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_COMPRESSED_UPDATE_OBJECT from server
|
||
*/
|
||
void handleCompressedUpdateObject(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_DESTROY_OBJECT from server
|
||
*/
|
||
void handleDestroyObject(network::Packet& packet);
|
||
|
||
/**
|
||
* Handle SMSG_MESSAGECHAT from server
|
||
*/
|
||
void handleMessageChat(network::Packet& packet);
|
||
void handleTextEmote(network::Packet& packet);
|
||
void handleChannelNotify(network::Packet& packet);
|
||
void autoJoinDefaultChannels();
|
||
|
||
// ---- Phase 1 handlers ----
|
||
void handleNameQueryResponse(network::Packet& packet);
|
||
void handleCreatureQueryResponse(network::Packet& packet);
|
||
void handleGameObjectQueryResponse(network::Packet& packet);
|
||
void handleGameObjectPageText(network::Packet& packet);
|
||
void handlePageTextQueryResponse(network::Packet& packet);
|
||
void handleItemQueryResponse(network::Packet& packet);
|
||
void handleInspectResults(network::Packet& packet);
|
||
void queryItemInfo(uint32_t entry, uint64_t guid);
|
||
void rebuildOnlineInventory();
|
||
void maybeDetectVisibleItemLayout();
|
||
void updateOtherPlayerVisibleItems(uint64_t guid, const std::map<uint16_t, uint32_t>& fields);
|
||
void emitOtherPlayerEquipment(uint64_t guid);
|
||
void emitAllOtherPlayerEquipment();
|
||
void detectInventorySlotBases(const std::map<uint16_t, uint32_t>& fields);
|
||
bool applyInventoryFields(const std::map<uint16_t, uint32_t>& fields);
|
||
void extractContainerFields(uint64_t containerGuid, const std::map<uint16_t, uint32_t>& fields);
|
||
uint64_t resolveOnlineItemGuid(uint32_t itemId) const;
|
||
|
||
// ---- Phase 2 handlers ----
|
||
void handleAttackStart(network::Packet& packet);
|
||
void handleAttackStop(network::Packet& packet);
|
||
void handleAttackerStateUpdate(network::Packet& packet);
|
||
void handleSpellDamageLog(network::Packet& packet);
|
||
void handleSpellHealLog(network::Packet& packet);
|
||
|
||
// ---- Equipment set handler ----
|
||
void handleEquipmentSetList(network::Packet& packet);
|
||
void handleUpdateAuraDuration(uint8_t slot, uint32_t durationMs);
|
||
void handleSetForcedReactions(network::Packet& packet);
|
||
|
||
// ---- Phase 3 handlers ----
|
||
void handleInitialSpells(network::Packet& packet);
|
||
void handleCastFailed(network::Packet& packet);
|
||
void handleSpellStart(network::Packet& packet);
|
||
void handleSpellGo(network::Packet& packet);
|
||
void handleSpellCooldown(network::Packet& packet);
|
||
void handleCooldownEvent(network::Packet& packet);
|
||
void handleAchievementEarned(network::Packet& packet);
|
||
void handleAuraUpdate(network::Packet& packet, bool isAll);
|
||
void handleLearnedSpell(network::Packet& packet);
|
||
void handleSupercededSpell(network::Packet& packet);
|
||
void handleRemovedSpell(network::Packet& packet);
|
||
void handleUnlearnSpells(network::Packet& packet);
|
||
|
||
// ---- Talent handlers ----
|
||
void handleTalentsInfo(network::Packet& packet);
|
||
|
||
// ---- Phase 4 handlers ----
|
||
void handleGroupInvite(network::Packet& packet);
|
||
void handleGroupDecline(network::Packet& packet);
|
||
void handleGroupList(network::Packet& packet);
|
||
void handleGroupUninvite(network::Packet& packet);
|
||
void handlePartyCommandResult(network::Packet& packet);
|
||
void handlePartyMemberStats(network::Packet& packet, bool isFull);
|
||
|
||
// ---- Guild handlers ----
|
||
void handleGuildInfo(network::Packet& packet);
|
||
void handleGuildRoster(network::Packet& packet);
|
||
void handleGuildQueryResponse(network::Packet& packet);
|
||
void handleGuildEvent(network::Packet& packet);
|
||
void handleGuildInvite(network::Packet& packet);
|
||
void handleGuildCommandResult(network::Packet& packet);
|
||
void handlePetitionShowlist(network::Packet& packet);
|
||
void handlePetSpells(network::Packet& packet);
|
||
void handleTurnInPetitionResults(network::Packet& packet);
|
||
|
||
// ---- Character creation handler ----
|
||
void handleCharCreateResponse(network::Packet& packet);
|
||
|
||
// ---- XP handler ----
|
||
void handleXpGain(network::Packet& packet);
|
||
|
||
// ---- Creature movement handler ----
|
||
void handleMonsterMove(network::Packet& packet);
|
||
void handleCompressedMoves(network::Packet& packet);
|
||
void handleMonsterMoveTransport(network::Packet& packet);
|
||
|
||
// ---- Other player movement (MSG_MOVE_* from server) ----
|
||
void handleOtherPlayerMovement(network::Packet& packet);
|
||
|
||
// ---- Phase 5 handlers ----
|
||
void handleLootResponse(network::Packet& packet);
|
||
void handleLootReleaseResponse(network::Packet& packet);
|
||
void handleLootRemoved(network::Packet& packet);
|
||
void handleGossipMessage(network::Packet& packet);
|
||
void handleQuestgiverQuestList(network::Packet& packet);
|
||
void handleGossipComplete(network::Packet& packet);
|
||
void handleQuestDetails(network::Packet& packet);
|
||
void handleQuestRequestItems(network::Packet& packet);
|
||
void handleQuestOfferReward(network::Packet& packet);
|
||
void clearPendingQuestAccept(uint32_t questId);
|
||
void triggerQuestAcceptResync(uint32_t questId, uint64_t npcGuid, const char* reason);
|
||
bool hasQuestInLog(uint32_t questId) const;
|
||
int findQuestLogSlotIndexFromServer(uint32_t questId) const;
|
||
void addQuestToLocalLogIfMissing(uint32_t questId, const std::string& title, const std::string& objectives);
|
||
bool resyncQuestLogFromServerSlots(bool forceQueryMetadata);
|
||
void handleListInventory(network::Packet& packet);
|
||
void addMoneyCopper(uint32_t amount);
|
||
|
||
// ---- Teleport handler ----
|
||
void handleTeleportAck(network::Packet& packet);
|
||
void handleNewWorld(network::Packet& packet);
|
||
|
||
// ---- Movement ACK handlers ----
|
||
void handleForceRunSpeedChange(network::Packet& packet);
|
||
void handleForceSpeedChange(network::Packet& packet, const char* name, Opcode ackOpcode, float* speedStorage);
|
||
void handleForceMoveRootState(network::Packet& packet, bool rooted);
|
||
void handleForceMoveFlagChange(network::Packet& packet, const char* name, Opcode ackOpcode, uint32_t flag, bool set);
|
||
void handleMoveSetCollisionHeight(network::Packet& packet);
|
||
void handleMoveKnockBack(network::Packet& packet);
|
||
|
||
// ---- Area trigger detection ----
|
||
void loadAreaTriggerDbc();
|
||
void checkAreaTriggers();
|
||
|
||
// ---- Instance lockout handler ----
|
||
void handleRaidInstanceInfo(network::Packet& packet);
|
||
void handleItemTextQueryResponse(network::Packet& packet);
|
||
void handleQuestConfirmAccept(network::Packet& packet);
|
||
void handleSummonRequest(network::Packet& packet);
|
||
void handleTradeStatus(network::Packet& packet);
|
||
void handleDuelRequested(network::Packet& packet);
|
||
void handleDuelComplete(network::Packet& packet);
|
||
void handleDuelWinner(network::Packet& packet);
|
||
void handleLootRoll(network::Packet& packet);
|
||
void handleLootRollWon(network::Packet& packet);
|
||
|
||
// ---- LFG / Dungeon Finder handlers ----
|
||
void handleLfgJoinResult(network::Packet& packet);
|
||
void handleLfgQueueStatus(network::Packet& packet);
|
||
void handleLfgProposalUpdate(network::Packet& packet);
|
||
void handleLfgRoleCheckUpdate(network::Packet& packet);
|
||
void handleLfgUpdatePlayer(network::Packet& packet);
|
||
void handleLfgPlayerReward(network::Packet& packet);
|
||
void handleLfgBootProposalUpdate(network::Packet& packet);
|
||
void handleLfgTeleportDenied(network::Packet& packet);
|
||
|
||
// ---- Arena / Battleground handlers ----
|
||
void handleBattlefieldStatus(network::Packet& packet);
|
||
void handleInstanceDifficulty(network::Packet& packet);
|
||
void handleArenaTeamCommandResult(network::Packet& packet);
|
||
void handleArenaTeamQueryResponse(network::Packet& packet);
|
||
void handleArenaTeamInvite(network::Packet& packet);
|
||
void handleArenaTeamEvent(network::Packet& packet);
|
||
void handleArenaError(network::Packet& packet);
|
||
|
||
// ---- Bank handlers ----
|
||
void handleShowBank(network::Packet& packet);
|
||
void handleBuyBankSlotResult(network::Packet& packet);
|
||
|
||
// ---- Guild Bank handlers ----
|
||
void handleGuildBankList(network::Packet& packet);
|
||
|
||
// ---- Auction House handlers ----
|
||
void handleAuctionHello(network::Packet& packet);
|
||
void handleAuctionListResult(network::Packet& packet);
|
||
void handleAuctionOwnerListResult(network::Packet& packet);
|
||
void handleAuctionBidderListResult(network::Packet& packet);
|
||
void handleAuctionCommandResult(network::Packet& packet);
|
||
|
||
// ---- Mail handlers ----
|
||
void handleShowMailbox(network::Packet& packet);
|
||
void handleMailListResult(network::Packet& packet);
|
||
void handleSendMailResult(network::Packet& packet);
|
||
void handleReceivedMail(network::Packet& packet);
|
||
void handleQueryNextMailTime(network::Packet& packet);
|
||
|
||
// ---- Taxi handlers ----
|
||
void handleShowTaxiNodes(network::Packet& packet);
|
||
void handleActivateTaxiReply(network::Packet& packet);
|
||
void loadTaxiDbc();
|
||
|
||
// ---- Server info handlers ----
|
||
void handleQueryTimeResponse(network::Packet& packet);
|
||
void handlePlayedTime(network::Packet& packet);
|
||
void handleWho(network::Packet& packet);
|
||
|
||
// ---- Social handlers ----
|
||
void handleFriendList(network::Packet& packet); // Classic SMSG_FRIEND_LIST
|
||
void handleContactList(network::Packet& packet); // WotLK SMSG_CONTACT_LIST (full parse)
|
||
void handleFriendStatus(network::Packet& packet);
|
||
void handleRandomRoll(network::Packet& packet);
|
||
|
||
// ---- Logout handlers ----
|
||
void handleLogoutResponse(network::Packet& packet);
|
||
void handleLogoutComplete(network::Packet& packet);
|
||
|
||
void addCombatText(CombatTextEntry::Type type, int32_t amount, uint32_t spellId, bool isPlayerSource);
|
||
void addSystemChatMessage(const std::string& message);
|
||
|
||
/**
|
||
* Send CMSG_PING to server (heartbeat)
|
||
*/
|
||
void sendPing();
|
||
|
||
/**
|
||
* Send CMSG_AUTH_SESSION to server
|
||
*/
|
||
void sendAuthSession();
|
||
|
||
/**
|
||
* Generate random client seed
|
||
*/
|
||
uint32_t generateClientSeed();
|
||
|
||
/**
|
||
* Change state with logging
|
||
*/
|
||
void setState(WorldState newState);
|
||
|
||
/**
|
||
* Fail connection with reason
|
||
*/
|
||
void fail(const std::string& reason);
|
||
void updateAttachedTransportChildren(float deltaTime);
|
||
void setTransportAttachment(uint64_t childGuid, ObjectType type, uint64_t transportGuid,
|
||
const glm::vec3& localOffset, bool hasLocalOrientation,
|
||
float localOrientation);
|
||
void clearTransportAttachment(uint64_t childGuid);
|
||
|
||
// Opcode translation table (expansion-specific wire ↔ logical mapping)
|
||
OpcodeTable opcodeTable_;
|
||
|
||
// Update field table (expansion-specific field index mapping)
|
||
UpdateFieldTable updateFieldTable_;
|
||
|
||
// Packet parsers (expansion-specific binary format handling)
|
||
std::unique_ptr<PacketParsers> packetParsers_;
|
||
|
||
// Network
|
||
std::unique_ptr<network::WorldSocket> socket;
|
||
|
||
// State
|
||
WorldState state = WorldState::DISCONNECTED;
|
||
|
||
// Authentication data
|
||
std::vector<uint8_t> sessionKey; // 40-byte session key from auth server
|
||
std::string accountName; // Account name
|
||
uint32_t build = 12340; // Client build (3.3.5a)
|
||
uint32_t realmId_ = 0; // Realm ID from auth REALM_LIST (used in WotLK AUTH_SESSION)
|
||
uint32_t clientSeed = 0; // Random seed generated by client
|
||
uint32_t serverSeed = 0; // Seed from SMSG_AUTH_CHALLENGE
|
||
|
||
// Characters
|
||
std::vector<Character> characters; // Character list from SMSG_CHAR_ENUM
|
||
|
||
// Movement
|
||
MovementInfo movementInfo; // Current player movement state
|
||
uint32_t movementTime = 0; // Movement timestamp counter
|
||
std::chrono::steady_clock::time_point movementClockStart_ = std::chrono::steady_clock::now();
|
||
uint32_t lastMovementTimestampMs_ = 0;
|
||
bool serverMovementAllowed_ = true;
|
||
|
||
// Fall/jump tracking for movement packet correctness.
|
||
// fallTime must be the elapsed ms since the FALLING flag was set; the server
|
||
// uses it for fall-damage calculations and anti-cheat validation.
|
||
bool isFalling_ = false;
|
||
uint32_t fallStartMs_ = 0; // movementInfo.time value when FALLING started
|
||
|
||
// Inventory
|
||
Inventory inventory;
|
||
|
||
// Entity tracking
|
||
EntityManager entityManager; // Manages all entities in view
|
||
|
||
// Chat
|
||
std::deque<MessageChatData> chatHistory; // Recent chat messages
|
||
size_t maxChatHistory = 100; // Maximum chat messages to keep
|
||
std::vector<std::string> joinedChannels_; // Active channel memberships
|
||
ChatBubbleCallback chatBubbleCallback_;
|
||
EmoteAnimCallback emoteAnimCallback_;
|
||
|
||
// Targeting
|
||
uint64_t targetGuid = 0;
|
||
uint64_t focusGuid = 0; // Focus target
|
||
uint64_t lastTargetGuid = 0; // Previous target
|
||
std::vector<uint64_t> tabCycleList;
|
||
int tabCycleIndex = -1;
|
||
bool tabCycleStale = true;
|
||
|
||
// Heartbeat
|
||
uint32_t pingSequence = 0; // Ping sequence number (increments)
|
||
float timeSinceLastPing = 0.0f; // Time since last ping sent (seconds)
|
||
float pingInterval = 30.0f; // Ping interval (30 seconds)
|
||
float timeSinceLastMoveHeartbeat_ = 0.0f; // Periodic movement heartbeat to keep server position synced
|
||
float moveHeartbeatInterval_ = 0.5f;
|
||
uint32_t lastLatency = 0; // Last measured latency (milliseconds)
|
||
|
||
// Player GUID and map
|
||
uint64_t playerGuid = 0;
|
||
uint32_t currentMapId_ = 0;
|
||
bool hasHomeBind_ = false;
|
||
uint32_t homeBindMapId_ = 0;
|
||
glm::vec3 homeBindPos_{0.0f};
|
||
|
||
// ---- Phase 1: Name caches ----
|
||
std::unordered_map<uint64_t, std::string> playerNameCache;
|
||
std::unordered_set<uint64_t> pendingNameQueries;
|
||
std::unordered_map<uint32_t, CreatureQueryResponseData> creatureInfoCache;
|
||
std::unordered_set<uint32_t> pendingCreatureQueries;
|
||
std::unordered_map<uint32_t, GameObjectQueryResponseData> gameObjectInfoCache_;
|
||
std::unordered_set<uint32_t> pendingGameObjectQueries_;
|
||
|
||
// ---- Friend/contact list cache ----
|
||
std::unordered_map<std::string, uint64_t> friendsCache; // name -> guid
|
||
std::unordered_set<uint64_t> friendGuids_; // all known friend GUIDs (for name backfill)
|
||
uint32_t lastContactListMask_ = 0;
|
||
uint32_t lastContactListCount_ = 0;
|
||
std::vector<ContactEntry> contacts_; // structured contact list (friends + ignores)
|
||
|
||
// ---- World state and faction initialization snapshots ----
|
||
uint32_t worldStateMapId_ = 0;
|
||
uint32_t worldStateZoneId_ = 0;
|
||
std::unordered_map<uint32_t, uint32_t> worldStates_;
|
||
std::vector<FactionStandingInit> initialFactions_;
|
||
|
||
// ---- Ignore list cache ----
|
||
std::unordered_map<std::string, uint64_t> ignoreCache; // name -> guid
|
||
|
||
// ---- Logout state ----
|
||
bool loggingOut_ = false;
|
||
|
||
// ---- Display state ----
|
||
bool helmVisible_ = true;
|
||
bool cloakVisible_ = true;
|
||
uint8_t standState_ = 0; // 0=stand, 1=sit, ..., 7=dead, 8=kneel (server-confirmed)
|
||
|
||
// ---- Follow state ----
|
||
uint64_t followTargetGuid_ = 0;
|
||
|
||
// ---- AFK/DND status ----
|
||
bool afkStatus_ = false;
|
||
bool dndStatus_ = false;
|
||
std::string afkMessage_;
|
||
std::string dndMessage_;
|
||
std::string lastWhisperSender_;
|
||
|
||
// ---- Online item tracking ----
|
||
struct OnlineItemInfo {
|
||
uint32_t entry = 0;
|
||
uint32_t stackCount = 1;
|
||
};
|
||
std::unordered_map<uint64_t, OnlineItemInfo> onlineItems_;
|
||
std::unordered_map<uint32_t, ItemQueryResponseData> itemInfoCache_;
|
||
std::unordered_set<uint32_t> pendingItemQueries_;
|
||
std::array<uint64_t, 23> equipSlotGuids_{};
|
||
std::array<uint64_t, 16> backpackSlotGuids_{};
|
||
// Container (bag) contents: containerGuid -> array of item GUIDs per slot
|
||
struct ContainerInfo {
|
||
uint32_t numSlots = 0;
|
||
std::array<uint64_t, 36> slotGuids{}; // max 36 slots
|
||
};
|
||
std::unordered_map<uint64_t, ContainerInfo> containerContents_;
|
||
int invSlotBase_ = -1;
|
||
int packSlotBase_ = -1;
|
||
std::map<uint16_t, uint32_t> lastPlayerFields_;
|
||
bool onlineEquipDirty_ = false;
|
||
std::array<uint32_t, 19> lastEquipDisplayIds_{};
|
||
|
||
// Visible equipment for other players: detect the update-field layout (base + stride)
|
||
// using the local player's own equipped items, then decode other players by index.
|
||
// Default to known WotLK 3.3.5a layout: UNIT_END(148) + 0x0088 = 284, stride 2.
|
||
// The heuristic in maybeDetectVisibleItemLayout() can still override if needed.
|
||
int visibleItemEntryBase_ = 284;
|
||
int visibleItemStride_ = 2;
|
||
bool visibleItemLayoutVerified_ = false; // true once heuristic confirms/overrides default
|
||
std::unordered_map<uint64_t, std::array<uint32_t, 19>> otherPlayerVisibleItemEntries_;
|
||
std::unordered_set<uint64_t> otherPlayerVisibleDirty_;
|
||
std::unordered_map<uint64_t, uint32_t> otherPlayerMoveTimeMs_;
|
||
std::unordered_map<uint64_t, float> otherPlayerSmoothedIntervalMs_; // EMA of packet intervals
|
||
|
||
// Inspect fallback (when visible item fields are missing/unreliable)
|
||
std::unordered_map<uint64_t, std::array<uint32_t, 19>> inspectedPlayerItemEntries_;
|
||
std::unordered_set<uint64_t> pendingAutoInspect_;
|
||
float inspectRateLimit_ = 0.0f;
|
||
|
||
// ---- Phase 2: Combat ----
|
||
bool autoAttacking = false;
|
||
bool autoAttackRequested_ = false; // local intent (CMSG_ATTACKSWING sent)
|
||
uint64_t autoAttackTarget = 0;
|
||
bool autoAttackOutOfRange_ = false;
|
||
float autoAttackOutOfRangeTime_ = 0.0f;
|
||
float autoAttackRangeWarnCooldown_ = 0.0f;
|
||
float autoAttackResendTimer_ = 0.0f; // Re-send CMSG_ATTACKSWING every ~1s while attacking
|
||
float autoAttackFacingSyncTimer_ = 0.0f; // Periodic facing sync while meleeing
|
||
std::unordered_set<uint64_t> hostileAttackers_;
|
||
std::vector<CombatTextEntry> combatText;
|
||
|
||
// ---- Phase 3: Spells ----
|
||
WorldEntryCallback worldEntryCallback_;
|
||
KnockBackCallback knockBackCallback_;
|
||
UnstuckCallback unstuckCallback_;
|
||
UnstuckCallback unstuckGyCallback_;
|
||
UnstuckCallback unstuckHearthCallback_;
|
||
BindPointCallback bindPointCallback_;
|
||
HearthstonePreloadCallback hearthstonePreloadCallback_;
|
||
CreatureSpawnCallback creatureSpawnCallback_;
|
||
CreatureDespawnCallback creatureDespawnCallback_;
|
||
PlayerSpawnCallback playerSpawnCallback_;
|
||
PlayerDespawnCallback playerDespawnCallback_;
|
||
PlayerEquipmentCallback playerEquipmentCallback_;
|
||
CreatureMoveCallback creatureMoveCallback_;
|
||
TransportMoveCallback transportMoveCallback_;
|
||
TransportSpawnCallback transportSpawnCallback_;
|
||
GameObjectSpawnCallback gameObjectSpawnCallback_;
|
||
GameObjectMoveCallback gameObjectMoveCallback_;
|
||
GameObjectDespawnCallback gameObjectDespawnCallback_;
|
||
GameObjectCustomAnimCallback gameObjectCustomAnimCallback_;
|
||
|
||
// Transport tracking
|
||
struct TransportAttachment {
|
||
ObjectType type = ObjectType::OBJECT;
|
||
uint64_t transportGuid = 0;
|
||
glm::vec3 localOffset{0.0f};
|
||
float localOrientation = 0.0f;
|
||
bool hasLocalOrientation = false;
|
||
};
|
||
std::unordered_map<uint64_t, TransportAttachment> transportAttachments_;
|
||
std::unordered_set<uint64_t> transportGuids_; // GUIDs of known transport GameObjects
|
||
std::unordered_set<uint64_t> serverUpdatedTransportGuids_;
|
||
uint64_t playerTransportGuid_ = 0; // Transport the player is riding (0 = none)
|
||
glm::vec3 playerTransportOffset_ = glm::vec3(0.0f); // Player offset on transport
|
||
uint64_t playerTransportStickyGuid_ = 0; // Last transport player was on (temporary retention)
|
||
float playerTransportStickyTimer_ = 0.0f; // Seconds to keep sticky transport alive after transient clears
|
||
std::unique_ptr<TransportManager> transportManager_; // Transport movement manager
|
||
std::unordered_set<uint32_t> knownSpells;
|
||
std::unordered_map<uint32_t, float> spellCooldowns; // spellId -> remaining seconds
|
||
uint32_t weaponProficiency_ = 0; // bitmask from SMSG_SET_PROFICIENCY itemClass=2
|
||
uint32_t armorProficiency_ = 0; // bitmask from SMSG_SET_PROFICIENCY itemClass=4
|
||
std::vector<MinimapPing> minimapPings_;
|
||
uint8_t castCount = 0;
|
||
bool casting = false;
|
||
uint32_t currentCastSpellId = 0;
|
||
float castTimeRemaining = 0.0f;
|
||
// Per-unit cast state (keyed by GUID, populated from SMSG_SPELL_START)
|
||
std::unordered_map<uint64_t, UnitCastState> unitCastStates_;
|
||
uint64_t pendingGameObjectInteractGuid_ = 0;
|
||
|
||
// Talents (dual-spec support)
|
||
uint8_t activeTalentSpec_ = 0; // Currently active spec (0 or 1)
|
||
uint8_t unspentTalentPoints_[2] = {0, 0}; // Unspent points per spec
|
||
std::unordered_map<uint32_t, uint8_t> learnedTalents_[2]; // Learned talents per spec
|
||
std::unordered_map<uint32_t, TalentEntry> talentCache_; // talentId -> entry
|
||
std::unordered_map<uint32_t, TalentTabEntry> talentTabCache_; // tabId -> entry
|
||
bool talentDbcLoaded_ = false;
|
||
bool talentsInitialized_ = false; // Reset on world entry; guards first-spec selection
|
||
|
||
// ---- Area trigger detection ----
|
||
struct AreaTriggerEntry {
|
||
uint32_t id = 0;
|
||
uint32_t mapId = 0;
|
||
float x = 0, y = 0, z = 0; // canonical WoW coords (converted from DBC)
|
||
float radius = 0;
|
||
float boxLength = 0, boxWidth = 0, boxHeight = 0;
|
||
float boxYaw = 0;
|
||
};
|
||
bool areaTriggerDbcLoaded_ = false;
|
||
std::vector<AreaTriggerEntry> areaTriggers_;
|
||
std::unordered_set<uint32_t> activeAreaTriggers_; // triggers player is currently inside
|
||
float areaTriggerCheckTimer_ = 0.0f;
|
||
bool areaTriggerSuppressFirst_ = false; // suppress first check after map transfer
|
||
|
||
float castTimeTotal = 0.0f;
|
||
std::array<ActionBarSlot, ACTION_BAR_SLOTS> actionBar{};
|
||
std::vector<AuraSlot> playerAuras;
|
||
std::vector<AuraSlot> targetAuras;
|
||
uint64_t petGuid_ = 0;
|
||
uint32_t petActionSlots_[10] = {}; // SMSG_PET_SPELLS action bar (10 slots)
|
||
uint8_t petCommand_ = 1; // 0=stay,1=follow,2=attack,3=dismiss
|
||
uint8_t petReact_ = 1; // 0=passive,1=defensive,2=aggressive
|
||
std::vector<uint32_t> petSpellList_; // known pet spells
|
||
std::unordered_set<uint32_t> petAutocastSpells_; // spells with autocast on
|
||
|
||
// ---- Battleground queue state ----
|
||
struct BgQueueSlot {
|
||
uint32_t queueSlot = 0;
|
||
uint32_t bgTypeId = 0;
|
||
uint8_t arenaType = 0;
|
||
uint32_t statusId = 0; // 0=none, 1=wait_queue, 2=wait_join, 3=in_progress
|
||
};
|
||
std::array<BgQueueSlot, 3> bgQueues_{};
|
||
|
||
// Instance difficulty
|
||
uint32_t instanceDifficulty_ = 0;
|
||
bool instanceIsHeroic_ = false;
|
||
|
||
// Raid target markers (icon 0-7 -> guid; 0 = empty slot)
|
||
std::array<uint64_t, kRaidMarkCount> raidTargetGuids_ = {};
|
||
|
||
// Mirror timers (0=fatigue, 1=breath, 2=feigndeath)
|
||
MirrorTimer mirrorTimers_[3];
|
||
|
||
// Combo points (rogues/druids)
|
||
uint8_t comboPoints_ = 0;
|
||
uint64_t comboTarget_ = 0;
|
||
|
||
// Instance / raid lockouts
|
||
std::vector<InstanceLockout> instanceLockouts_;
|
||
|
||
// Instance encounter boss units (slots 0-4 from SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT)
|
||
std::array<uint64_t, kMaxEncounterSlots> encounterUnitGuids_ = {}; // 0 = empty slot
|
||
|
||
// LFG / Dungeon Finder state
|
||
LfgState lfgState_ = LfgState::None;
|
||
uint32_t lfgDungeonId_ = 0; // current dungeon entry
|
||
uint32_t lfgProposalId_ = 0; // pending proposal id (0 = none)
|
||
int32_t lfgAvgWaitSec_ = -1; // estimated wait, -1=unknown
|
||
uint32_t lfgTimeInQueueMs_= 0; // ms already in queue
|
||
|
||
// Ready check state
|
||
bool pendingReadyCheck_ = false;
|
||
uint32_t readyCheckReadyCount_ = 0;
|
||
uint32_t readyCheckNotReadyCount_ = 0;
|
||
std::string readyCheckInitiator_;
|
||
|
||
// Faction standings (factionId → absolute standing value)
|
||
std::unordered_map<uint32_t, int32_t> factionStandings_;
|
||
// Faction name cache (factionId → name), populated lazily from Faction.dbc
|
||
std::unordered_map<uint32_t, std::string> factionNameCache_;
|
||
bool factionNameCacheLoaded_ = false;
|
||
void loadFactionNameCache();
|
||
std::string getFactionName(uint32_t factionId) const;
|
||
|
||
// ---- Phase 4: Group ----
|
||
GroupListData partyData;
|
||
bool pendingGroupInvite = false;
|
||
std::string pendingInviterName;
|
||
|
||
// Item text state
|
||
bool itemTextOpen_ = false;
|
||
std::string itemText_;
|
||
|
||
// Shared quest state
|
||
bool pendingSharedQuest_ = false;
|
||
uint32_t sharedQuestId_ = 0;
|
||
std::string sharedQuestTitle_;
|
||
std::string sharedQuestSharerName_;
|
||
uint64_t sharedQuestSharerGuid_ = 0;
|
||
|
||
// Summon state
|
||
bool pendingSummonRequest_ = false;
|
||
uint64_t summonerGuid_ = 0;
|
||
std::string summonerName_;
|
||
float summonTimeoutSec_ = 0.0f;
|
||
|
||
// Trade state
|
||
TradeStatus tradeStatus_ = TradeStatus::None;
|
||
uint64_t tradePeerGuid_= 0;
|
||
std::string tradePeerName_;
|
||
|
||
// Duel state
|
||
bool pendingDuelRequest_ = false;
|
||
uint64_t duelChallengerGuid_= 0;
|
||
uint64_t duelFlagGuid_ = 0;
|
||
std::string duelChallengerName_;
|
||
|
||
// ---- Guild state ----
|
||
std::string guildName_;
|
||
std::vector<std::string> guildRankNames_;
|
||
GuildRosterData guildRoster_;
|
||
GuildInfoData guildInfoData_;
|
||
GuildQueryResponseData guildQueryData_;
|
||
bool hasGuildRoster_ = false;
|
||
bool pendingGuildInvite_ = false;
|
||
std::string pendingGuildInviterName_;
|
||
std::string pendingGuildInviteGuildName_;
|
||
bool showPetitionDialog_ = false;
|
||
uint32_t petitionCost_ = 0;
|
||
uint64_t petitionNpcGuid_ = 0;
|
||
|
||
uint64_t activeCharacterGuid_ = 0;
|
||
Race playerRace_ = Race::HUMAN;
|
||
|
||
// ---- Phase 5: Loot ----
|
||
bool lootWindowOpen = false;
|
||
bool autoLoot_ = false;
|
||
LootResponseData currentLoot;
|
||
|
||
// Group loot roll state
|
||
bool pendingLootRollActive_ = false;
|
||
LootRollEntry pendingLootRoll_;
|
||
struct LocalLootState {
|
||
LootResponseData data;
|
||
bool moneyTaken = false;
|
||
};
|
||
std::unordered_map<uint64_t, LocalLootState> localLootState_;
|
||
struct PendingLootRetry {
|
||
uint64_t guid = 0;
|
||
float timer = 0.0f;
|
||
uint8_t remainingRetries = 0;
|
||
bool sendLoot = false;
|
||
};
|
||
std::vector<PendingLootRetry> pendingGameObjectLootRetries_;
|
||
struct PendingLootOpen {
|
||
uint64_t guid = 0;
|
||
float timer = 0.0f;
|
||
};
|
||
std::vector<PendingLootOpen> pendingGameObjectLootOpens_;
|
||
uint64_t pendingLootMoneyGuid_ = 0;
|
||
uint32_t pendingLootMoneyAmount_ = 0;
|
||
float pendingLootMoneyNotifyTimer_ = 0.0f;
|
||
std::unordered_map<uint64_t, float> recentLootMoneyAnnounceCooldowns_;
|
||
uint64_t playerMoneyCopper_ = 0;
|
||
int32_t playerArmorRating_ = 0;
|
||
// Some servers/custom clients shift update field indices. We can auto-detect coinage by correlating
|
||
// money-notify deltas with update-field diffs and then overriding UF::PLAYER_FIELD_COINAGE at runtime.
|
||
uint32_t pendingMoneyDelta_ = 0;
|
||
float pendingMoneyDeltaTimer_ = 0.0f;
|
||
|
||
// Gossip
|
||
bool gossipWindowOpen = false;
|
||
GossipMessageData currentGossip;
|
||
std::vector<GossipPoi> gossipPois_;
|
||
|
||
void performGameObjectInteractionNow(uint64_t guid);
|
||
|
||
// Quest details
|
||
bool questDetailsOpen = false;
|
||
QuestDetailsData currentQuestDetails;
|
||
|
||
// Quest turn-in
|
||
bool questRequestItemsOpen_ = false;
|
||
QuestRequestItemsData currentQuestRequestItems_;
|
||
uint32_t pendingTurnInQuestId_ = 0;
|
||
uint64_t pendingTurnInNpcGuid_ = 0;
|
||
bool pendingTurnInRewardRequest_ = false;
|
||
std::unordered_map<uint32_t, float> pendingQuestAcceptTimeouts_;
|
||
std::unordered_map<uint32_t, uint64_t> pendingQuestAcceptNpcGuids_;
|
||
bool questOfferRewardOpen_ = false;
|
||
QuestOfferRewardData currentQuestOfferReward_;
|
||
|
||
// Quest log
|
||
std::vector<QuestLogEntry> questLog_;
|
||
std::unordered_set<uint32_t> pendingQuestQueryIds_;
|
||
std::unordered_set<uint32_t> trackedQuestIds_;
|
||
bool pendingLoginQuestResync_ = false;
|
||
float pendingLoginQuestResyncTimeout_ = 0.0f;
|
||
|
||
// Quest giver status per NPC
|
||
std::unordered_map<uint64_t, QuestGiverStatus> npcQuestStatus_;
|
||
|
||
// Faction hostility lookup (populated from FactionTemplate.dbc)
|
||
std::unordered_map<uint32_t, bool> factionHostileMap_;
|
||
bool isHostileFaction(uint32_t factionTemplateId) const {
|
||
auto it = factionHostileMap_.find(factionTemplateId);
|
||
return it != factionHostileMap_.end() ? it->second : true; // default hostile if unknown
|
||
}
|
||
|
||
// Taxi / Flight Paths
|
||
std::unordered_map<uint64_t, bool> taxiNpcHasRoutes_; // guid -> has new/available routes
|
||
std::unordered_map<uint32_t, TaxiNode> taxiNodes_;
|
||
std::vector<TaxiPathEdge> taxiPathEdges_;
|
||
std::unordered_map<uint32_t, std::vector<TaxiPathNode>> taxiPathNodes_; // pathId -> ordered waypoints
|
||
bool taxiDbcLoaded_ = false;
|
||
bool taxiWindowOpen_ = false;
|
||
ShowTaxiNodesData currentTaxiData_;
|
||
uint64_t taxiNpcGuid_ = 0;
|
||
bool onTaxiFlight_ = false;
|
||
bool taxiMountActive_ = false;
|
||
uint32_t taxiMountDisplayId_ = 0;
|
||
bool taxiActivatePending_ = false;
|
||
float taxiActivateTimer_ = 0.0f;
|
||
bool taxiClientActive_ = false;
|
||
float taxiLandingCooldown_ = 0.0f; // Prevent re-entering taxi right after landing
|
||
float taxiStartGrace_ = 0.0f; // Ignore transient landing/dismount checks right after takeoff
|
||
size_t taxiClientIndex_ = 0;
|
||
std::vector<glm::vec3> taxiClientPath_;
|
||
float taxiClientSpeed_ = 32.0f;
|
||
float taxiClientSegmentProgress_ = 0.0f;
|
||
bool taxiRecoverPending_ = false;
|
||
uint32_t taxiRecoverMapId_ = 0;
|
||
glm::vec3 taxiRecoverPos_{0.0f};
|
||
uint32_t knownTaxiMask_[12] = {}; // Track previously known nodes for discovery alerts
|
||
bool taxiMaskInitialized_ = false; // First SMSG_SHOWTAXINODES seeds mask without alerts
|
||
std::unordered_map<uint32_t, uint32_t> taxiCostMap_; // destNodeId -> total cost in copper
|
||
void buildTaxiCostMap();
|
||
void applyTaxiMountForCurrentNode();
|
||
uint32_t nextMovementTimestampMs();
|
||
void sanitizeMovementForTaxi();
|
||
void startClientTaxiPath(const std::vector<uint32_t>& pathNodes);
|
||
void updateClientTaxi(float deltaTime);
|
||
|
||
// Mail
|
||
bool mailboxOpen_ = false;
|
||
uint64_t mailboxGuid_ = 0;
|
||
std::vector<MailMessage> mailInbox_;
|
||
int selectedMailIndex_ = -1;
|
||
bool showMailCompose_ = false;
|
||
bool hasNewMail_ = false;
|
||
std::array<MailAttachSlot, MAIL_MAX_ATTACHMENTS> mailAttachments_{};
|
||
|
||
// Bank
|
||
bool bankOpen_ = false;
|
||
uint64_t bankerGuid_ = 0;
|
||
std::array<uint64_t, 28> bankSlotGuids_{};
|
||
std::array<uint64_t, 7> bankBagSlotGuids_{};
|
||
int effectiveBankSlots_ = 28; // 24 for Classic, 28 for TBC/WotLK
|
||
int effectiveBankBagSlots_ = 7; // 6 for Classic, 7 for TBC/WotLK
|
||
|
||
// Guild Bank
|
||
bool guildBankOpen_ = false;
|
||
uint64_t guildBankerGuid_ = 0;
|
||
GuildBankData guildBankData_;
|
||
uint8_t guildBankActiveTab_ = 0;
|
||
|
||
// Auction House
|
||
bool auctionOpen_ = false;
|
||
uint64_t auctioneerGuid_ = 0;
|
||
uint32_t auctionHouseId_ = 0;
|
||
AuctionListResult auctionBrowseResults_;
|
||
AuctionListResult auctionOwnerResults_;
|
||
AuctionListResult auctionBidderResults_;
|
||
int auctionActiveTab_ = 0; // 0=Browse, 1=Bids, 2=Auctions
|
||
float auctionSearchDelayTimer_ = 0.0f;
|
||
// Last search params for re-query (pagination, auto-refresh after bid/buyout)
|
||
struct AuctionSearchParams {
|
||
std::string name;
|
||
uint8_t levelMin = 0, levelMax = 0;
|
||
uint32_t quality = 0xFFFFFFFF;
|
||
uint32_t itemClass = 0xFFFFFFFF;
|
||
uint32_t itemSubClass = 0xFFFFFFFF;
|
||
uint32_t invTypeMask = 0;
|
||
uint8_t usableOnly = 0;
|
||
uint32_t offset = 0;
|
||
};
|
||
AuctionSearchParams lastAuctionSearch_;
|
||
// Routing: which result vector to populate from next SMSG_AUCTION_LIST_RESULT
|
||
enum class AuctionResultTarget { BROWSE, OWNER, BIDDER };
|
||
AuctionResultTarget pendingAuctionTarget_ = AuctionResultTarget::BROWSE;
|
||
|
||
// Vendor
|
||
bool vendorWindowOpen = false;
|
||
ListInventoryData currentVendorItems;
|
||
std::deque<BuybackItem> buybackItems_;
|
||
std::unordered_map<uint64_t, BuybackItem> pendingSellToBuyback_;
|
||
int pendingBuybackSlot_ = -1;
|
||
uint32_t pendingBuybackWireSlot_ = 0;
|
||
uint32_t pendingBuyItemId_ = 0;
|
||
uint32_t pendingBuyItemSlot_ = 0;
|
||
|
||
// Trainer
|
||
bool trainerWindowOpen_ = false;
|
||
TrainerListData currentTrainerList_;
|
||
struct SpellNameEntry { std::string name; std::string rank; uint32_t schoolMask = 0; };
|
||
std::unordered_map<uint32_t, SpellNameEntry> spellNameCache_;
|
||
bool spellNameCacheLoaded_ = false;
|
||
|
||
// Achievement name cache (lazy-loaded from Achievement.dbc on first earned event)
|
||
std::unordered_map<uint32_t, std::string> achievementNameCache_;
|
||
bool achievementNameCacheLoaded_ = false;
|
||
void loadAchievementNameCache();
|
||
|
||
// Area name cache (lazy-loaded from WorldMapArea.dbc; maps AreaTable ID → display name)
|
||
std::unordered_map<uint32_t, std::string> areaNameCache_;
|
||
bool areaNameCacheLoaded_ = false;
|
||
void loadAreaNameCache();
|
||
std::string getAreaName(uint32_t areaId) const;
|
||
std::vector<TrainerTab> trainerTabs_;
|
||
void handleTrainerList(network::Packet& packet);
|
||
void loadSpellNameCache();
|
||
void categorizeTrainerSpells();
|
||
|
||
// Callbacks
|
||
WorldConnectSuccessCallback onSuccess;
|
||
WorldConnectFailureCallback onFailure;
|
||
CharCreateCallback charCreateCallback_;
|
||
CharDeleteCallback charDeleteCallback_;
|
||
CharLoginFailCallback charLoginFailCallback_;
|
||
uint8_t lastCharDeleteResult_ = 0xFF;
|
||
bool pendingCharCreateResult_ = false;
|
||
bool pendingCharCreateSuccess_ = false;
|
||
std::string pendingCharCreateMsg_;
|
||
bool requiresWarden_ = false;
|
||
bool wardenGateSeen_ = false;
|
||
float wardenGateElapsed_ = 0.0f;
|
||
float wardenGateNextStatusLog_ = 2.0f;
|
||
uint32_t wardenPacketsAfterGate_ = 0;
|
||
bool wardenCharEnumBlockedLogged_ = false;
|
||
std::unique_ptr<WardenCrypto> wardenCrypto_;
|
||
std::unique_ptr<WardenMemory> wardenMemory_;
|
||
std::unique_ptr<WardenModuleManager> wardenModuleManager_;
|
||
|
||
// Warden module download state
|
||
enum class WardenState {
|
||
WAIT_MODULE_USE, // Waiting for first SMSG (MODULE_USE)
|
||
WAIT_MODULE_CACHE, // Sent MODULE_MISSING, receiving module chunks
|
||
WAIT_HASH_REQUEST, // Module received, waiting for HASH_REQUEST
|
||
WAIT_CHECKS, // Hash sent, waiting for check requests
|
||
};
|
||
WardenState wardenState_ = WardenState::WAIT_MODULE_USE;
|
||
std::vector<uint8_t> wardenModuleHash_; // 16 bytes MD5
|
||
std::vector<uint8_t> wardenModuleKey_; // 16 bytes RC4
|
||
uint32_t wardenModuleSize_ = 0;
|
||
std::vector<uint8_t> wardenModuleData_; // Downloaded module chunks
|
||
std::vector<uint8_t> wardenLoadedModuleImage_; // Parsed module image for key derivation
|
||
std::shared_ptr<WardenModule> wardenLoadedModule_; // Loaded Warden module
|
||
|
||
// Pre-computed challenge/response entries from .cr file
|
||
struct WardenCREntry {
|
||
uint8_t seed[16];
|
||
uint8_t reply[20];
|
||
uint8_t clientKey[16]; // Encrypt key (client→server)
|
||
uint8_t serverKey[16]; // Decrypt key (server→client)
|
||
};
|
||
std::vector<WardenCREntry> wardenCREntries_;
|
||
// Module-specific check type opcodes [9]: MEM, PAGE_A, PAGE_B, MPQ, LUA, DRIVER, TIMING, PROC, MODULE
|
||
uint8_t wardenCheckOpcodes_[9] = {};
|
||
bool loadWardenCRFile(const std::string& moduleHashHex);
|
||
|
||
// ---- XP tracking ----
|
||
uint32_t playerXp_ = 0;
|
||
uint32_t playerNextLevelXp_ = 0;
|
||
uint32_t playerRestedXp_ = 0;
|
||
bool isResting_ = false;
|
||
uint32_t serverPlayerLevel_ = 1;
|
||
static uint32_t xpForLevel(uint32_t level);
|
||
|
||
// ---- Server time tracking (for deterministic celestial/sky systems) ----
|
||
float gameTime_ = 0.0f; // Server game time in seconds
|
||
float timeSpeed_ = 0.0166f; // Time scale (default: 1 game day = 1 real hour)
|
||
void handleLoginSetTimeSpeed(network::Packet& packet);
|
||
|
||
// ---- Weather state (SMSG_WEATHER) ----
|
||
uint32_t weatherType_ = 0; // 0=clear, 1=rain, 2=snow, 3=storm
|
||
float weatherIntensity_ = 0.0f; // 0.0 to 1.0
|
||
|
||
// ---- Light override (SMSG_OVERRIDE_LIGHT) ----
|
||
uint32_t overrideLightId_ = 0; // 0 = no override
|
||
uint32_t overrideLightTransMs_ = 0;
|
||
|
||
// ---- Player skills ----
|
||
std::map<uint32_t, PlayerSkill> playerSkills_;
|
||
std::unordered_map<uint32_t, std::string> skillLineNames_;
|
||
std::unordered_map<uint32_t, uint32_t> skillLineCategories_;
|
||
std::unordered_map<uint32_t, uint32_t> spellToSkillLine_; // spellID -> skillLineID
|
||
bool skillLineDbcLoaded_ = false;
|
||
bool skillLineAbilityLoaded_ = false;
|
||
static constexpr size_t PLAYER_EXPLORED_ZONES_COUNT = 128;
|
||
std::vector<uint32_t> playerExploredZones_ =
|
||
std::vector<uint32_t>(PLAYER_EXPLORED_ZONES_COUNT, 0u);
|
||
bool hasPlayerExploredZones_ = false;
|
||
void loadSkillLineDbc();
|
||
void loadSkillLineAbilityDbc();
|
||
void extractSkillFields(const std::map<uint16_t, uint32_t>& fields);
|
||
void extractExploredZoneFields(const std::map<uint16_t, uint32_t>& fields);
|
||
|
||
NpcDeathCallback npcDeathCallback_;
|
||
NpcAggroCallback npcAggroCallback_;
|
||
NpcRespawnCallback npcRespawnCallback_;
|
||
StandStateCallback standStateCallback_;
|
||
GhostStateCallback ghostStateCallback_;
|
||
MeleeSwingCallback meleeSwingCallback_;
|
||
SpellCastAnimCallback spellCastAnimCallback_;
|
||
UnitAnimHintCallback unitAnimHintCallback_;
|
||
UnitMoveFlagsCallback unitMoveFlagsCallback_;
|
||
NpcSwingCallback npcSwingCallback_;
|
||
NpcGreetingCallback npcGreetingCallback_;
|
||
NpcFarewellCallback npcFarewellCallback_;
|
||
NpcVendorCallback npcVendorCallback_;
|
||
ChargeCallback chargeCallback_;
|
||
LevelUpCallback levelUpCallback_;
|
||
OtherPlayerLevelUpCallback otherPlayerLevelUpCallback_;
|
||
AchievementEarnedCallback achievementEarnedCallback_;
|
||
MountCallback mountCallback_;
|
||
TaxiPrecacheCallback taxiPrecacheCallback_;
|
||
TaxiOrientationCallback taxiOrientationCallback_;
|
||
TaxiFlightStartCallback taxiFlightStartCallback_;
|
||
uint32_t currentMountDisplayId_ = 0;
|
||
uint32_t mountAuraSpellId_ = 0; // Spell ID of the aura that caused mounting (for CMSG_CANCEL_AURA fallback)
|
||
float serverRunSpeed_ = 7.0f;
|
||
float serverWalkSpeed_ = 2.5f;
|
||
float serverRunBackSpeed_ = 4.5f;
|
||
float serverSwimSpeed_ = 4.722f;
|
||
float serverSwimBackSpeed_ = 2.5f;
|
||
float serverFlightSpeed_ = 7.0f;
|
||
float serverFlightBackSpeed_ = 4.5f;
|
||
float serverTurnRate_ = 3.14159f;
|
||
float serverPitchRate_ = 3.14159f;
|
||
bool playerDead_ = false;
|
||
bool releasedSpirit_ = false;
|
||
uint32_t corpseMapId_ = 0;
|
||
float corpseX_ = 0.0f, corpseY_ = 0.0f, corpseZ_ = 0.0f;
|
||
// Death Knight runes (class 6): slots 0-1=Blood, 2-3=Unholy, 4-5=Frost initially
|
||
std::array<RuneSlot, 6> playerRunes_ = [] {
|
||
std::array<RuneSlot, 6> r{};
|
||
r[0].type = r[1].type = RuneType::Blood;
|
||
r[2].type = r[3].type = RuneType::Unholy;
|
||
r[4].type = r[5].type = RuneType::Frost;
|
||
return r;
|
||
}();
|
||
uint64_t pendingSpiritHealerGuid_ = 0;
|
||
bool resurrectPending_ = false;
|
||
bool resurrectRequestPending_ = false;
|
||
bool resurrectIsSpiritHealer_ = false; // true = SMSG_SPIRIT_HEALER_CONFIRM, false = SMSG_RESURRECT_REQUEST
|
||
uint64_t resurrectCasterGuid_ = 0;
|
||
std::string resurrectCasterName_;
|
||
bool repopPending_ = false;
|
||
uint64_t lastRepopRequestMs_ = 0;
|
||
|
||
// ---- Completed quest IDs (SMSG_QUERY_QUESTS_COMPLETED_RESPONSE) ----
|
||
std::unordered_set<uint32_t> completedQuests_;
|
||
|
||
// ---- Equipment sets (SMSG_EQUIPMENT_SET_LIST) ----
|
||
struct EquipmentSet {
|
||
uint64_t setGuid = 0;
|
||
uint32_t setId = 0;
|
||
std::string name;
|
||
std::string iconName;
|
||
uint32_t ignoreSlotMask = 0;
|
||
std::array<uint64_t, 19> itemGuids{};
|
||
};
|
||
std::vector<EquipmentSet> equipmentSets_;
|
||
|
||
// ---- Forced faction reactions (SMSG_SET_FORCED_REACTIONS) ----
|
||
std::unordered_map<uint32_t, uint8_t> forcedReactions_; // factionId -> reaction tier
|
||
|
||
// ---- Server-triggered audio ----
|
||
PlayMusicCallback playMusicCallback_;
|
||
PlaySoundCallback playSoundCallback_;
|
||
PlayPositionalSoundCallback playPositionalSoundCallback_;
|
||
};
|
||
|
||
} // namespace game
|
||
} // namespace wowee
|