Kelsidavis-WoWee/include/ui/talent_screen.hpp
Kelsi da959cfb8f Revamp talent and spellbook UIs with proper visuals and functionality
Talent screen:
- Remove all debug text and per-frame LOG_INFO spam
- Show class name in window title (e.g. "Warrior Talents")
- Display point distribution in header (0/31/20) and per-tab counts
- Highlighted active spec button with styled spec switcher
- Load and render tree background textures from TalentTab.dbc
- Draw prerequisite arrows with arrowheads (green=met, gray=unmet)
- Fix rank display (was showing rank+1, now correct 1-indexed values)
- Rank counter with dark background pill for readability
- Hover glow effect, rounded corners, centered grid layout
- Wider window (680x600) for 4-column WoW talent grid

Spellbook:
- Add search/filter bar for finding spells by name
- Add spell descriptions from Spell.dbc tooltip field
- Rich tooltips with name, rank, passive indicator, cooldown, description
- Visual icon borders: yellow=passive, red=cooldown, default=active
- Cooldown overlay on icon with countdown number
- Hover highlight on spell rows
- Tab counts update to reflect search filter results
- Rounded corners on icons and hover states
- Extracted renderSpellTooltip helper for consistent tooltip rendering
2026-02-25 14:55:40 -08:00

47 lines
1.6 KiB
C++

#pragma once
#include "game/game_handler.hpp"
#include <imgui.h>
#include <vulkan/vulkan.h>
#include <unordered_map>
#include <string>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace ui {
class TalentScreen {
public:
void render(game::GameHandler& gameHandler);
bool isOpen() const { return open; }
void toggle() { open = !open; }
void setOpen(bool o) { open = o; }
private:
void renderTalentTrees(game::GameHandler& gameHandler);
void renderTalentTree(game::GameHandler& gameHandler, uint32_t tabId,
const std::string& bgFile);
void renderTalent(game::GameHandler& gameHandler,
const game::GameHandler::TalentEntry& talent,
uint32_t pointsInTree);
void loadSpellDBC(pipeline::AssetManager* assetManager);
void loadSpellIconDBC(pipeline::AssetManager* assetManager);
VkDescriptorSet getSpellIcon(uint32_t iconId, pipeline::AssetManager* assetManager);
bool open = false;
bool nKeyWasDown = false;
// DBC caches
bool spellDbcLoaded = false;
bool iconDbcLoaded = false;
std::unordered_map<uint32_t, uint32_t> spellIconIds; // spellId -> iconId
std::unordered_map<uint32_t, std::string> spellIconPaths; // iconId -> path
std::unordered_map<uint32_t, VkDescriptorSet> spellIconCache; // iconId -> texture
std::unordered_map<uint32_t, std::string> spellTooltips; // spellId -> description
std::unordered_map<uint32_t, VkDescriptorSet> bgTextureCache_; // tabId -> bg texture
};
} // namespace ui
} // namespace wowee