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Closes the editing loop on the item-material catalog: dump a
.wmat to JSON, hand-edit materialKind / weightCategory / foley /
impact sound bindings / material flags (e.g. swap a Hide entry
from Light to Medium weight, add IsBreakable to a wooden bow,
re-bind Plate's foley to a different WSND entry, mark a new
HolyForged variant), re-import to a byte-identical binary.
Three different field types each take dual int+name forms:
- materialKind: int 0..11 OR "cloth"/"leather"/"mail"/"plate"/
"wood"/"stone"/"metal"/"liquid"/"organic"/"crystal"/
"ethereal"/"hide"
- weightCategory: int 0..2 OR "light"/"medium"/"heavy"
- materialFlags: int bitfield OR pipe-separated label string
("IsMagical|IsBreakable|IsHolyCharged"). Importer prefers
int form when both present so unknown bits round-trip
losslessly.
Verified byte-identical round-trip on all three presets
(armor / weapon / magical). CLI flag count 948 -> 950.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||