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The client path animation completion was calling mountCallback_(0) but not clearing currentMountDisplayId_, leaving isMounted() returning true after landing. All three dismount paths now consistently clear the flag. |
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| .. | ||
| character.cpp | ||
| entity.cpp | ||
| game_handler.cpp | ||
| inventory.cpp | ||
| npc_manager.cpp | ||
| opcodes.cpp | ||
| player.cpp | ||
| world.cpp | ||
| world_packets.cpp | ||
| zone_manager.cpp | ||