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When SMSG_MESSAGECHAT arrives before the entity has spawned or its name is cached, senderName is empty and messages fell through to the generic '[Say] message' branch. Fix: - GameHandler::lookupName(guid): checks playerNameCache then entity manager (Unit subclass cast) at call time - Chat display: resolves senderName via lookupName() at render time so messages show "Name says: msg" even if the name was unavailable when the packet was first parsed |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||