Kelsidavis-WoWee/src/pipeline
Kelsi 954894460e feat: integrate Wowee Open Terrain loader into client terrain pipeline
The wowee client can now load custom zones exported from the editor
using the novel WOT/WHM format — no Blizzard files needed.

Loading priority in TerrainManager::prepareTile():
1. Check custom_zones/{mapName}/{mapName}_{x}_{y}.wot/.whm
2. Check output/{mapName}/{mapName}_{x}_{y}.wot/.whm (editor output)
3. Fall back to World\Maps\...\*.adt (standard extracted data)

Pipeline:
- WoweeTerrainLoader in src/pipeline/ (shared between client + editor)
- Loads .whm binary heightmap (WHM1 magic, 256 chunks × 145 floats)
- Loads .wot JSON metadata (textures, layers, holes, water)
- Populates the same ADTTerrain struct the mesh generator uses
- obj0 merge only runs for ADT-loaded tiles (custom zones have no obj0)

To use: export zone from editor → files appear in output/ → client
loads them automatically on next terrain request for that map name.
2026-05-05 09:56:24 -07:00
..
adt_loader.cpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
asset_manager.cpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp refactor: name ADT vertex constants, add BLP decompression comments 2026-03-30 14:28:22 -07:00
dbc_layout.cpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
terrain_mesh.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
wdt_loader.cpp fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks 2026-04-05 20:12:17 -07:00
wmo_loader.cpp fix: guard fsPath underflow, name WMO doodad mask, add why-comments 2026-03-30 14:33:08 -07:00
wowee_terrain_loader.cpp feat: integrate Wowee Open Terrain loader into client terrain pipeline 2026-05-05 09:56:24 -07:00