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Three audio-engineering noise colors:
white — equal energy per Hz (uniform random samples)
pink — equal energy per octave via Voss-McCartney 7-band
cascade (1/f spectrum, sounds like rain or wind)
brown — 1/f² spectrum via random walk (sounds like distant
surf or rumbling weather)
All written as PCM-16 mono with same RIFF header + 5ms
attack/release envelope as gen-audio-tone. Replaces typical
proprietary nature-sound MP3 placeholders for ambient zone
audio with hand-synthesized seeded WAVs.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||