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Add PlayPositionalSoundCallback that carries both soundId and sourceGuid. In Application, look up the source entity position and play via AudioEngine::playSound3D(); fall back to playSound2D() when the entity is unknown. Also read the 8-byte sourceGuid field from the packet (previously the full 12-byte payload was ignored). |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||